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The Gates of Firestorm Peak (2e)

The Gates of Firestorm Peak (2e)


Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm Peak swing open. Twenty-seven years ago, your father lead his band of adventurers into the mysterious mountain, never to return. Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. Will you pass through to discover the secrets that await beyond the portal...   [click here for more]
Wizards of the Coast  $4.99

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Eye to Eye (2e)

Eye to Eye (2e)


Deep below the surface lies an ancient beholder city called Ilth K'hinax. In times past, hundreds of beholders called it home - until simmering rivalries within their society exploded into warfare. The few survivors fled, leaving the city deserted for hundreds of years. However, the story of Ilth K'hinax's glory was passed down from one generation of beholders to the next. Now, after countless years...   [click here for more]
Wizards of the Coast  $12.95 $4.99

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DLS4 Wild Elves (2e)

DLS4 Wild Elves (2e)


At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle! The Kagonesti flee their arrogant cousins, heading toward a land of legend: The Valley of Perfect Silences. Here only Kagonesti are allowed; no longer will they suffer servitude and wrong. The Gate has...   [click here for more]
Wizards of the Coast  $4.99

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World of Greyhawk Fantasy Game Setting (1e)

World of Greyhawk Fantasy Game Setting (1e)


Enter the WORLD OF GREYHAWK... ...A world where bandit kings raid from their remote stronghold; ...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz; ...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past. Enter a World of Wonder & Intrigue... Fantasy Game Setting for a panoramic view of this...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)


Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without...   [click here for more]
Wizards of the Coast  $4.99

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WG6 Isle of the Ape (1e)

WG6 Isle of the Ape (1e)


You stand before a great throne of lapis lazuli. The massive chamber is also blue, even the air has an indigo quality, perhaps from the strangely convoluted coils of smoke rising from the braziers of azure metal. Encompassed by the great chair is a man whose presence inspires awe, Tenser the Archmage. High above the City of Greyhawk, somewhere upon the lonely south coast of the Nyr Dyv, you and your...   [click here for more]
Wizards of the Coast  $4.99

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MC5 Monstrous Compendium Greyhawk Adventures Appendix (2e)

MC5 Monstrous Compendium Greyhawk Adventures Appendix (2e)


Prepare yourselves and your characters?. Here come more monsters, this time from the Greyhawk Campaign Setting! These 64 pages are filled with beasties and creatures, from aspis to zygon-and everything in-between! Crystalmist dragons (yes, there are more-four more, to be precise), and plenty of deadly plants await entry into your campaign. As always, these monster descriptions are organized...   [click here for more]
Wizards of the Coast  $4.99

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WG12 Vale of the Mage (2e)

WG12 Vale of the Mage (2e)


There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts?not to mention the wandering necromancers. Why go in there? Because rulers of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and...   [click here for more]
Wizards of the Coast  $4.99

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WGR1 Greyhawk Ruins (2e)

WGR1 Greyhawk Ruins (2e)


Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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WGA3 Flames of the Falcon (2e)

WGA3 Flames of the Falcon (2e)


Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers. Volunteers are needed to hunt down the cleric and her cult before she unleashes her undead minions into the streets of Greyhawk...   [click here for more]
Wizards of the Coast  $4.99

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WGS1 Five Shall Be One (2e)

WGS1 Five Shall Be One (2e)


Adventure in the world of Greyhawk! Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they have initiated? Those who hold the magical blades will not easily give them up. Plucking them from the grasp...   [click here for more]
Wizards of the Coast  $4.99

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Greyhawk: Return of the Eight (2e)

Greyhawk: Return of the Eight (2e)


It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst,...   [click here for more]
Wizards of the Coast  $13.95 $4.99

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RA1 Feast of Goblyns (2e)

RA1 Feast of Goblyns (2e)


Beware the Mists of Ravenloft, for they will envelop you in terror! In Feast of Goblyns, a party of adventurers is mysteriously transported from the lands they know to a dark and dangerous demiplane known as Ravenloft. Trd in this realm of terror, they must use all their skills to escape the manipulations of one of Ravenloft's most powerful lords as they attempt to seek out the accursed...   [click here for more]
Wizards of the Coast  $9.99

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RQ2 Thoughts of Darkness (2e)

RQ2 Thoughts of Darkness (2e)


Fall the inhospitable domains in the Ravenloft campaign world, Bluetspur is the cruelest and most gruesome. Nothing grow in the endless night, and lightning periodically falls like rain. The only place to escape those storms is inside the mind flayers' complex under Mt. Makab, but that is the last place where any sane person would want to go. The High Master Mithid has been hatching black plots...   [click here for more]
Wizards of the Coast  $4.99

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RR7 Van Richten's Guide to Werebeasts (2e)

RR7 Van Richten's Guide to Werebeasts (2e)


I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust! —The Cry of a Werewolf Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten—Ravenloft's eminent expert on the horrific—exposes...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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RR9 Van Richten's Guide to the Ancient Dead (2e)

RR9 Van Richten's Guide to the Ancient Dead (2e)


In the caverns, crypts, and chasms of Ravenloft lie mummies and other horrors for whom sleep is a natural state. These are the ancient dead. Dreams of love, glory, and wealth subdue them through the ages, and time grows meaningless—until the greedy or foolish disturb their rest. When the ancient dead rise and walk again, evil spreads before them and destruction lies in their wake. In the land...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Volo's Guide to the Dalelands (2e)

Volo's Guide to the Dalelands (2e)


Behold the newest, brightest, and perhaps best travel guide by the world-walking, all-seeing Volo! Fresh from recounting the splendors of Cormyr, the Forest Kingdom, and circumnavigating all of Toril in a bold and wondrous adventure that none have equaled for its haste and humor, the tireless Volo has come at last to the beautiful Dales of the Dragonreach in the Heartlands of the Realms and set forth...   [click here for more]
Wizards of the Coast  $14.95 $9.99

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Undermountain II: Maddgoth's Castle (2e)

Undermountain II: Maddgoth's Castle (2e)


"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!). "Second, you're looking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Deadly Games

Deadly Games


Deadly Games The Society of Sinister Sport Written By: Brian Patterson Page Count: 92 pages Cover by: Duncan Fielden Illustrated by: Dave Hendee, Jessica Jones, Tom Martin, Jolyon Minns, Anthony Monorchio, Benjamin D. Richards ISBN: 0-9732839-3-X REVIEWS: www.d20reviews.com...   [click here for more]
EN Publishing  $7.95 $3.98

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Into the Wilds: A Wilderness Adventures Companion

Into the Wilds: A Wilderness Adventures Companion


Into the Wilds: A Wilderness Adventures Companion is a d20 sourcebook that includes new rules and tools for wilderness encounters and adventures, for GM's and Players alike. Into the Wilds includes a entirely skill and feat based ranger variant, new feats, a system for determining encounter direction, distance, and Spot and Listen DC's that work with existing skill rules, and a simple and detailed...   [click here for more]
New Realms Publishing  $5.00 $2.50

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DOLLAR DUNGEON$-Ormash Sewers

DOLLAR DUNGEON$-Ormash Sewers


Look at all the copy-cats! You know you are doing good when they start trying to duplicate it! Don't be fooled, get the best! The Sewers Under Ormash Originally built to handle the rainwater and filth of the city, the ancient sewers have become a dark and dangerous refuge for unspeakable foulness. Deep channels of putrescent sludge flow through a twisting maze of coal-black tunnels, emptying...   [click here for more]
Mad Kaiser Games  $3.50

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Map Pack: The RPG Toolbox Vol 1

Map Pack: The RPG Toolbox Vol 1


A simple way to create simple maps with a few clicks of the mouse button. Features 7 different themes: The Town Map Maker, an online favorite The Caverns Generator, a Map Pack Exclusive Catacomb Creator Forest Path Generator Island Generator Star Map Maker Constellation Map maker Easy point and click interface. Options for Large or Small icons. Place random 'seeds' to get your map started....   [click here for more]
Dimensions Game Software  $0.99

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DIRT CHEEP STRONGHOLDS Earthworks Basic Set

DIRT CHEEP STRONGHOLDS Earthworks Basic Set


Now, new MicroTactix Dirt Cheep Strongholds Basic Setdoes for earthworks defenses what Dirt Cheep Keeps did for stoneworks! For centuries, wood and earthworks fortifications and strongholds have been used to defend against attack -- from ancient times up through the First World War and beyond. Now artist Gary M. Williams, MicroTactix Master of Cardstock Construction, brings you...   [click here for more]
Microtactix  $8.00

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Undiscovered: The Quest for Adventure (Core Rulebook)

Undiscovered: The Quest for Adventure (Core Rulebook)


Check out our reviews: Review #1, by Frank Sronce Style: 4 Substance: 3 Review #2, by Mark Hughes Style: 4 Substance: 4 Review #3, by KragShot Score: 4 out of 5 stars Review #4, by WyrdMaster Score: 6/10 Review #5, by Darren MacLennan Style: 5 Substance: 2 Review #6, by Mr. Grimm Style: 5 Substance: 4 This complete version of Undiscovered:...   [click here for more]
Eilfin Publishing  $14.95 $5.00

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The Mines Of Medgorod

The Mines Of Medgorod


The town of Medgorod is in dire need of heroes. One week ago, a group of miners from Medgorod stumbled upon a cavern after following a newly discovered vein of copper. As the miners investigate the cavern, they were attacked by a fierce race of unknown humanoids from deep within the tunnels. Only one miner escaped...and managed to make his way back to Medgorod to relate his horrible account of what...   [click here for more]
Mystique Enterprises  $4.95

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Quick and Dirty Tabletop Tiles

Quick and Dirty Tabletop Tiles


A collection of 10? x 8? tiles for use with adventure and miniature games, utilizing one inch grid maps. Includes 16 different backgrounds, from earthly terrain, water, to dungeon and cave floor, to hellish terrain - each with black lines and white lines as shown above. Also included is a blank 10? x 8? grid map for printing on transparencies. ...   [click here for more]
Obligatory Inn Press  $0.50

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e-Adventure Tiles: Dungeons Vol. 3

e-Adventure Tiles: Dungeons Vol. 3


Round out your basic dungeon tile collection with Dungeons Volume 3. This 25 tile set features circular and elliptical chambers along with curving passages and intersections. Use Dungeons Volume 3 on its own or combine it with one of our other dungeon sets. Crypt of Blood Dungeons Vol. 1 Dungeons Vol. 2 Cave/Dungeon Links e-Adventure Tiles are designed...   [click here for more]
SkeletonKey Games  $7.99

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Adventure Maps 1.0

Adventure Maps 1.0


Design and print your own professional quality poster maps with Adventure Maps! Just one 16" x 19" poster map created from Adventure Maps 1.0 can provide the inspiration for many nights of game play. Simply print your choice of each poster section (A,B,C,D,E, and F), cut them out along the straight edges, and tape them together or mount them on poster board. Each of the six poster...   [click here for more]
SkeletonKey Games  $3.99

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SKIRMISH TILES, fiendish grounds

SKIRMISH TILES, fiendish grounds


The SKIRMISH TILES are 8x5 inches tiles that are suitable for any miniature-based skirmish game. SKIRMISH TILES, fiendish grounds contains many tiles of "fiendish" inspiration: lava grounds, ice caves with frozen demons, iron fortresses, bloody rivers, pillars of bones and much more. The tiles are fully compatible with SKIRMISH TILES, dungeon rooms...   [click here for more]
0one Games  $7.50

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e-Adventure Tiles: Sacred Temples

e-Adventure Tiles: Sacred Temples


Pay homage to the dwarven gods, thwart the serpent cult, or seek the aid of the forces of law with e-Adventure Tiles: Sacred Temples. This 25 tiles set has everything you need to build a basic (nondenominational) temple, including; colonnaded walls and entrances, pews, and altars. More detailed tiles allow you to design temples with dwarven, serpent, and law themes. Bonus tiles include ruined...   [click here for more]
SkeletonKey Games  $7.99

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e-Adventure Tiles: Lost Temples

e-Adventure Tiles: Lost Temples


Discover the sanctuaries of long forgotten cults with e-Adventure Tiles: Lost Temples. This 25 tile set expands upon e-Adventure Tiles: Sacred Temples by adding sections that are sinking into murky water, L-shaped sections, and sections that link to subterranean cave or dungeon walls. Bonus tiles include sinking temple ruins and Sewer Chamber connections. Also, to make this...   [click here for more]
SkeletonKey Games  $7.99

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e-Adventure Accessories: Dungeon Pits

e-Adventure Accessories: Dungeon Pits


Throw your players down a hole and see if they can get themselves out. e-Adventure Accessories: Dungeon Pits has 15 pits (two pages) of various shapes and sizes that can be used to accessorize your favorite gaming terrain. Use these pits to accessorize these great e-Adventure Tile sets -. Crypt of Blood Dungeons Vol. 1 Dungeons Vol. 2 Cave/Dungeon Links e-Adventure...   [click here for more]
SkeletonKey Games  $1.00

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Endless Realm Basic Pack

Endless Realm Basic Pack


Welcome to the Endless Realm! The largest dungeon in existence isn't built into the earth, it sprawls across the planes! The Endless Realm is an ongoing series of maps mapping a system of pocket dimensions connected by magical gates. Sages have long argued about exactly why, but these gates fling adventurers onto random planes, resulting in a trip that is never the same...   [click here for more]
Split Eye Productions  $10.00

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e-Adventure Tiles: Wilderness Paths

e-Adventure Tiles: Wilderness Paths


Follow these trails to adventure! e-Adventure Tiles: Wilderness Paths gives you 16 all new wilderness tiles designed around remote but well traveled paths. If you don't want an entire wilderness full of pathways, it is recommended that you use this set with one of the other Wilderness sets of e-Adventure Tiles or grab some of the free ones off of the SkeletonKey Games website at the link below....   [click here for more]
SkeletonKey Games  $7.99

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e-Adventure Tiles: Landshark Tunnels

e-Adventure Tiles: Landshark Tunnels


The story behind e-Adventure Tiles: Landshark Tunnels - From time to time I design sets of tiles specific to my own gaming needs. In the case of Landshark Tunnels, the inspiration came from a recent purchase of some randomly packaged miniatures which contained a very large figurine that I didn't think I wanted. As it turns out, I was very impressed with this miniature (I now have two) and decided...   [click here for more]
SkeletonKey Games  $3.50

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Savage Tales #8: Smuggler's Cove

Savage Tales #8: Smuggler's Cove


In the spirit of Enid Blyton's Famous Five series (R) comes Smuggler's Cove!   It's just prior to World War II in the Lake District of England. You and your friends are playing on Lake Glasmere when you spy a mysterious figure at the old cave. What's going on here? Why does the figure whistle German anthems? And does it have anything to do with nearby Rydal...   [click here for more]
Pinnacle Entertainment  $5.95 $4.46

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Victory by Any Means Campaign Guide (First Edition)

Victory by Any Means Campaign Guide (First Edition)


Your Empire Awaits... "Those also serve that stand and weld." War is not just about defeating your enemy on the field of battle. A war can just as easily be won by avoiding it with diplomacy, wonder weapons developed by your scientists in secret, being the best at knowing other people's secrets, on the floor of a stock exchange, in the busy floors of your factories,...   [click here for more]
Victory By Any Means Games  $7.50

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Cartoforge

Cartoforge


Cartoforge Puts the Power of Creation In your Hands. Cartoforge is a revolutionary new tool for Gamemasters, allowing the creation of Adventures whenever and wherever inspiration strikes using a Palm Powered PDA. Gamemasters can create Adventures on their schedule, fleshing out the details in their spare time. Simply create the adventure scene by scene, then use...   [click here for more]
Digital Alchemy  $29.95 $9.95

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EQ: Hidden Places MP3 04

EQ: Hidden Places MP3 04 (audio product)


Alleys and tunnel systems in forgotten parts of a city, small hidden away hovels off overgrown roads, caves, and place where adventurers may reluctantly find themselves. Hidden Places gives the atmosphere of strange unfamiliar places, a tense uneasiness that creeps along the edge of shadows. Designed to play continuously in the background for nearly any in outdoor,indoor or underground adventure...   [click here for more]
V Shane  $0.50

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Mysaniti Cartographers Guild 2004 Annual

Mysaniti Cartographers Guild 2004 Annual


The Mysaniti Cartographer's Guild 2004 Annual contains all the symbol catalogs and maps from 2004 released to subscribers of the Mysaniti Cartographers Guild. Over 5000 symbols for mapping, many maps. All beautiful! All the symbol catalogs are in FSC format, and the maps are in FCW format. These formats are filly compatible with Campaign Cartographer 2! Symbols Catalogs included in the...   [click here for more]
Split Eye Productions  $35.00

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Adventurers' Home Away from Home

Adventurers' Home Away from Home


Adventurers' Home Away from Home by Anna M. Dobritt Page Count: 38 As you enter the building, warmth, laughter and the smell of roasted meat and fresh bread greet you. Over the various conversations you hear the following: Away fade the stars As the sun does rise Lighting the road We will travel by... The song played by the bard fits your party's plans for the morning. For now, however, a soft...   [click here for more]
Cartography Unlimited for RPGs  $4.00 $1.00

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Looking Glass Two: Forests

Looking Glass Two: Forests


The Looking Glass series of affordable books provides the GM with full page photographs of useful scenery for their game. Book Two in the series offers twenty woodland scenes: varying seasons, winding trails, vine-covered caves and striking vistas are all provided for use on screen or medium resolution printing. Each image fills a standard 8 ? by 11 sized page....   [click here for more]
Emerald Press  $1.00

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Army of the Dwarves

Army of the Dwarves


Contains stats for both standard OGL play and Feast of Crows unit conversions. Army of the Dwarves also contains expanded siege rules. Master craftsmen and builders, delvers into the earth, smiths of unsurpassed quality and fighters of a steadfast and strong-willed temperament the dwarves are accomplished at war but rarely muster above the surface save in times of great peril for all the...   [click here for more]
Postmortem Studios  $2.76

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Army of the Goblinoids

Army of the Goblinoids


Contains stats for both standard OGL play and Feast of Crows unit conversions. The orcs, goblins and bugbears of the land have a just reputation as ravagers, destroyers. Mindless barbarian forces intent on nothing more than rape, burn and pillage. They breed fast, live for war ? even amongst themselves ? and exist in a brutal hierarchy of strength, bowing their heads only to those breeds...   [click here for more]
Postmortem Studios  $2.76

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Kaiser's Bazaar Collection

Kaiser's Bazaar Collection


If you have been waiting to get these books, do yourself a favor: QUIT WAITING! Stop your suffering, and start making your cities better than your adventures! Now you can have all four of these popular editions of the Kaiser's Bazaar for one low price! You'll save over $12.00, enough to get two more MAD KAISER downloads! These books contain hundreds of items and dozens of interesting locations for...   [click here for more]
Mad Kaiser Games  $32.00 $19.99

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Quirin Adventure #3: Door to Simit Al

Quirin Adventure #3: Door to Simit Al


GMC - It's Game Master's Choice! Come to the world, where mortals created and became gods, where the Long Night powers orcs and undead and where ruins of a glorious past let deities fear for their existence. A world of enigmatic NPCs: from the Ancients, over the mythical Sirison and the Guardian of Simit to a being of unknown age and power, the Quirin. Let the characters become a part...   [click here for more]
GMC  $4.99

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Castles & Crusades A1 Assault on Blacktooth Ridge

Castles & Crusades A1 Assault on Blacktooth Ridge


Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There...   [click here for more]
Troll Lord Games  $9.99 $6.99

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e-Adventure Tiles: Hazards - Winter Slime

e-Adventure Tiles: Hazards - Winter Slime


e-Adventure Tiles Hazards - Winter Slime by Edward Bourelle In cold arctic caves where the sun will never reach grows the icy menace of Winter Slime. Capable of debilitating its victims and consuming their flesh, this is one hazard that adventurers won?t soon forget. e-Adventure Tiles: Hazards ? Winter Slime features five miniatures scale tiles that can be used to create...   [click here for more]
SkeletonKey Games  $1.99

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Ghosts of Goldhaven

Ghosts of Goldhaven


In the small mining village of Goldhaven, all was peaceful and profitable. Their gold mine had been producing and the little community prospered. Recently the townsfolk discovered a new cavern as they followed a vein of gold. This large cave was filled with precious gems of all kinds and the town rejoiced in their good fortune. Within a month the mine and the village of Goldhaven were abandoned. Those...   [click here for more]
Venture Land Games  $4.95

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e-Adventure Tiles: Hazards - Coffin Mold

e-Adventure Tiles: Hazards - Coffin Mold


e-Adventure Tiles Hazards - Coffin Mold by Edward Bourelle Wherever the dead have been laid to rest, coffin mold can be found. e-Adventure Tiles: Hazards ? Coffin Mold features five miniatures scale tiles that can be used to create a casket filled storage cave that has become infested with this dark hazard. Combine it with other cave themed tile sets to create...   [click here for more]
SkeletonKey Games  $1.99

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