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Merc Mercenary: 2000

Merc Mercenary: 2000


Bandits calling themselves freedom fighters have kidnapped an oil company engineer. They want four million in ransom, and the guy's relatives are poor as churchmice. The goons figure the engineer is so valuable the oil company will pay to get him back, but they're wrong on two counts. The company is only paying one million. And they're paying it to us. Merc: 2000 is a game of daring...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Merc Mercenary: 2000 Gazetteer

Merc Mercenary: 2000 Gazetteer


The Gazetteer is a sourcebook for global hotspots in the strife-torn world of Merc: 2000. From the coup in Tonga to the border dispute between the Russian Republic and Japan, from the Second Nigerian Civil War to the Basque insurgency in Spain, from the frigid steppes of central Asia to the steaming jungles of South America, from the battlefields of west Africa to the crime-torn city...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v2 Special Operations

T2000 v2 Special Operations


Welcome to the shady world of intelligence work and espionage operations. A world where the enemy is not often clear, and where killing someone doesn't accomplish much except to complicate matters. Where the objective is usually as nebulous as the opponent, and often just part of a larger scheme. A "special operation" can include assassinations, kidnappings, burglaries, sabotage, smuggling,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 Pirates of the Vistula

T2000 v1 Pirates of the Vistula


"Easy money, he says. Nothing to worry about, he says. A simple little trip down the river, straight to Warsaw, and collect our reward, he says." "Then why are all these people shootin' at us?" Pirates of the Vistula is an adventure module for Twilight: 2000. The mighty Vistula River sets the stage for a journey from Krakow to the remains of Warsaw aboard...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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d20 Apocalypse (d20M)

d20 Apocalypse (d20M)


New rules designed for running a d20 Modern campaign in a postapocalyptic setting. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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d20 Future (d20M)

d20 Future (d20M)


High Tech Meets High Adventure The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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d20 Weapons Locker

d20 Weapons Locker


Lock and Load, then Rock and Roll Check your target and open fire. Inside, you'll find a fully illustrated arsenal ranging from pistols and submachine guns to grenade launchers and antimateriel rifles. The d20 Weapons Locker provides detailed descriptions and statistics for reach firearm to make sure the characters of any d20 Modern roleplaying game are packing...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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d20 Cyberscape (d20M)

d20 Cyberscape (d20M)


This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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d20 Menace Manual (d20M)

d20 Menace Manual (d20M)


Designed for use with the d20 Modern Roleplaying Game, the d20 Menace Manual presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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d20 Modern Core Rulebook (d20M)

d20 Modern Core Rulebook (d20M)


PLAY EVERY ADVENTURE YOU CAN IMAGINE Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing...   [click here for more]
Wizards of the Coast  $39.95 $9.99

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Urban Arcana (d20M)

Urban Arcana (d20M)


Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world. To use this product, you also need the d20...   [click here for more]
Wizards of the Coast  $39.95 $14.99

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Modern Dispatch (#116): Hunters 20

Modern Dispatch (#116): Hunters 20


"No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm...   [click here for more]
RPG Objects  $2.50

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D20 Espionage Genre Toolkit [BUNDLE]

D20 Espionage Genre Toolkit [BUNDLE]


This special bundle product contains the following titles. Espionage Genre Toolkit: Corporate Raiders Regular price: $1.95 Bundle price: $1.50 Format: PDF In a world where just about anything can be bought and sold, the opportunity for adventure often lays in the hands of industrial giants – but are the players on the payroll, or going against the grain?...   [click here for more]
LPJ Design  $9.75 $7.50

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d20 Past (d20M)

d20 Past (d20M)


Rally Heroes and Rewrite History. Dash down the gaslit streets of Victorian horror or ride the dusty trails of the Wild West. Board the tall ships of the Spanish Main or raid the trenches of the Great War. in d20 Past, heroes can find excitement in any historical era from the Renaissance to World War II. Whether period-specific or pulp-flavored, the posibilities for adventure...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Supers 20

Supers 20


Take your Modern20 campaign where it's never been with Supers20! This major expansion of the Modern20 rules adds a completely new power system to Modern20, allowing you to design characters from any universe, any genre, any era of comics action. Supers20 is designed, like the Modern20 rules it builds on to speed up character creation for players and the game master alike. This supers system has...   [click here for more]
RPG Objects  $6.95

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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Post-Apocalypse^20

Post-Apocalypse^20


Post-Apocalypse20 is the ultimate resource for taking your modern game to the end of the world and beyond. This new, full-length resource for Modern20 adds new Backgrounds, Occupations, Feats and Character Disadvantages. It also contains rules for Mutations, equipment condition and radiation. An extensive equipment section adds new weapons and armor to the game. Some of these are common household...   [click here for more]
RPG Objects  $5.95

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Feather Charms: Minor Magic Items for OGL d20

Feather Charms: Minor Magic Items for OGL d20


SYMBOLS OF HONOR, VESSELS OF POWER OGL d20 Feather Charms introduces a new set of minor magical items suitable for any campaign with even the slightest touch of the supernatural. Easy to incorporate, they can serve as as alternate rewards from GMs to players at the end of adventures or important plotlines. It is also fully compatible with NUELOW Games' other OGL d20 releases,...   [click here for more]
NUELOW Games  $0.50

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T2000 v2 Infantry Weapons

T2000 v2 Infantry Weapons


With the second edition of Twilight: 2000, the combat system and small arms were radically changed. Unfortunately this necessitated scrapping the old weapons statistics. When the revision was issued, we needed not to try to include all the new ratings in the basic rules, but to include a wide enough selection of weapons to allow referees to recreate important armies. We also decided to publish...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Relentlessly Gay (for ROLF! and OGL d20)

Relentlessly Gay (for ROLF! and OGL d20)


NINJAS AND INVENTORS AND RAINBOW DRAGONS... OH MY! The Mustache, the most evil of evil masterminds, decides the Gay Agenda isn't advancing fast enough. To find someone worthy of assisting him, he plucks gay men and women out of time and space and forces them to do battle in his secret arena. But will good triumph over evil and turn his schemes back on him? Years in the making,...   [click here for more]
NUELOW Games  $0.99 $0.74

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d20 Future Tech (d20M)

d20 Future Tech (d20M)


Whoever Has the Most Stuff Wins! The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for use with d20 Future, built on d20 Modern rules. Get the latest and greatest technology for heroes and villains of the future. In addition, there are new types of starships, robots, and mecha, along with expanded rules for combining character,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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d20 Dark Matter (d20M)

d20 Dark Matter (d20M)


All you see is not all there is. Devious organisations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organisation called the Hoffman Institute, heroes explore hidden mysteries while eluding forces both human and alien that conspire to control the truth. d20 Dark•Matter...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Into the Breach: The Summoner (PFRPG)

Into the Breach: The Summoner (PFRPG)


"Into the Breach" is a series intended to expand the options available to the Pathfinder Roleplaying Game base classes (alchemist, cavalier, gunslinger, inquisitor, magus, oracle, summoner, and witch). For this first release we chose to focus on the Summoner- a class some consider controversial. Within this 26 page book you'll find 6 new archetypes, 4 new evolutions,...   [click here for more]
d20pfsrd.com  $3.95

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Into the Breach: The Magus (PFRPG)

Into the Breach: The Magus (PFRPG)


“Into the Breach” is a series intended to expand the options available to the Pathfinder Roleplaying Game “Base Classes” (alchemist, cavalier, gunslinger, inquisitor, magus, oracle, summoner, and witch). This book expands on Pathfinder’s answer to the gish: The Magus. Within this guide you’ll find 11 new archetypes, 7 new arcanas, 7 new...   [click here for more]
d20pfsrd.com  $3.95

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Mind over Matter: Psion and Soulknife (PFRPG)

Mind over Matter: Psion and Soulknife (PFRPG)


Mind Over Matter focuses directly on the wildly popular psionics rules for the Pathfinder Roleplaying Game by Dreamscarred Press. The series brings you new archetypes, psionic powers, feats, and more for psionics-wielding characters. Psion Archetypes (Nomad) Archetype: Locus (Telepath) Archetype: Mindreaver Psion Feats Amplified Folding Extra Disturbed Space Folding Force Folding Force,...   [click here for more]
d20pfsrd.com  $2.95

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Mind over Matter: Psychic Warrior, Aegis & Vitalist (PFRPG)

Mind over Matter: Psychic Warrior, Aegis & Vitalist (PFRPG)


Mind Over Matter provides new psionics options for the Pathfinder Roleplaying Game including new archetypes, psionic powers, feats, and more for psionics-wielding characters. The Bulwark Sovereign Aegis Archetype Bulwark sovereigns focus their psionic prowess into creating the most potent protective gear that has ever been created. Bulwark sovereigns believe that their greatest...   [click here for more]
d20pfsrd.com  $2.95

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Blood & Steel, Book 1 - The Fighter (PFRPG)

Blood & Steel, Book 1 - The Fighter (PFRPG)


Blood & Steel, Book 1: The Fighter is the first in a new series of Pathfinder Roleplaying Game supplements from d20pfsrd.com Publishing focusing on martial combat oriented classes and focuses on the FIGHTER. "The fighter's best friend is steel. Steel in his hands, used to end the lives of his foes, and steel on his back, protecting him from fang and claw of the monsters...   [click here for more]
d20pfsrd.com  $3.95

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Compendium Arcanum Vol. 1: Cantrips & Orisons (PFRPG)

Compendium Arcanum Vol. 1: Cantrips & Orisons (PFRPG)


Compendium Arcanum Volume 1: Cantrips & Orisons introduces "multi-variable" spells to the Pathfinder Roleplaying Game. This book includes 19 pages of 0-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell....   [click here for more]
d20pfsrd.com  $1.95

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Pacts & Pawns: New Pact Magic Options (PFRPG)

Pacts & Pawns: New Pact Magic Options (PFRPG)


In addition to presenting the basic Pact Magic rules from Radiance House (necessary to use the new content provided in this book) this Pathfinder Roleplaying Game supplement introduces three new spirits, three new archetypes, five new organizations, and one new feat designed for use with the base Pact Magic rules created by Radiance House. New Spirits Arkensang, Fortune’s Apostate:...   [click here for more]
d20pfsrd.com  $4.95

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Affordable Arcana - Magic Staves (PFRPG)

Affordable Arcana - Magic Staves (PFRPG)


The design requirements for this Pathfinder Roleplaying Game product were “Create magic staves costing under 1,000 gp and include a fair selection of Pathfinder 3rd Party Publisher content.” This challenge is particularly daunting since staves by their very essence are extremely expensive. The author Jason Linker made use of several neat spells by Rite Publishing...   [click here for more]
d20pfsrd.com  $1.95

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Wands Recrafted (PFRPG)

Wands Recrafted (PFRPG)


The "Recrafted" series seeks to redesign certain rules components for the Pathfinder Roleplaying Game. In this instance we look at magic wands. A frequent complaint regarding magic wands is that they are basically nothing more than “spell-in-a-stick” items. In this supplement, we reimagine wands in a way that makes them more interesting as well as relevant...   [click here for more]
d20pfsrd.com  $2.95

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Steam Powered: Devices of the Mechanical Age (PFRPG)

Steam Powered: Devices of the Mechanical Age (PFRPG)


Put some STEAM into your Pathfinder Roleplaying Game! by Ashley Shackelford This book is a GREAT compliment to your "Pure Steam", "Thunderscape", or homebrew steam-powered campaign. Inside you'll find: A discussion on steam-enhanced adventures and settings Rules for using steam-cells to power weapons or other items Several new steam-themed weapons including...   [click here for more]
d20pfsrd.com  $3.95

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Compendium Arcanum Vol. 2: 1st-Level Spells (PFRPG)

Compendium Arcanum Vol. 2: 1st-Level Spells (PFRPG)


Compendium Arcanum Volume 2: 1st-Level Spells continues where volume 1 left off! This book includes 80 pages of 1st-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This mechanic was first introduced in Monte Cook’s...   [click here for more]
d20pfsrd.com  $7.95

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Compendium Arcanum Vol. 3: 2nd-Level Spells (PFRPG)

Compendium Arcanum Vol. 3: 2nd-Level Spells (PFRPG)


Compendium Arcanum Volume 3: 2nd-Level Spells continues where volume 1 and 2 left off! This book includes 121 pages of 2nd-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This mechanic was first introduced...   [click here for more]
d20pfsrd.com  $7.95

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Ultimate Evil (PFRPG)

Ultimate Evil (PFRPG)


This book is a treatise on all forms of evil, most notably those fallen from grace and those who would bring their foul motives to bear upon those too weak to resist them. It is co-authored by noted Pathfinder Roleplaying Game writer Clinton J. Boomer and previous d20pfsrd.com Publishing author Peter K. Ullmann. This vile manuscript provides you with 60+ pages of sick content for evil PCs and...   [click here for more]
d20pfsrd.com  $6.95

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Compendium Arcanum Vol. 4: 3rd-Level Spells (PFRPG)

Compendium Arcanum Vol. 4: 3rd-Level Spells (PFRPG)


Compendium Arcanum Volume 4: 3rd-Level Spells continues where volume 3 left off! This book includes 114 pages of 3rd-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This mechanic was first introduced in Monte...   [click here for more]
d20pfsrd.com  $7.95

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Compendium Arcanum Vol. 5: 4th-Level Spells (PFRPG)

Compendium Arcanum Vol. 5: 4th-Level Spells (PFRPG)


Compendium Arcanum Volume 5: 4th-Level Spells continues where volume 4 left off! This book includes 118 pages of 4th-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This mechanic was first introduced in Monte...   [click here for more]
d20pfsrd.com  $7.95

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The Evolved Path (PFRPG)

The Evolved Path (PFRPG)


The Evolved Path Evolution. Change. Progress. Sometimes looking back helps move us forward. Tim Wallace has taken some of the best open game content from previous editions of this game and brought them forward into the Pathfinder Roleplaying Game. In this book Tim updates some of his favorite Monte Cook creations, specifically races and classes...   [click here for more]
d20pfsrd.com  $6.95

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Compendium Arcanum Vol. 6: 5th-Level Spells (PFRPG)

Compendium Arcanum Vol. 6: 5th-Level Spells (PFRPG)


Compendium Arcanum Volume 6: 5th-Level Spells continues where volume 5 left off! This book includes 91 pages of 5th-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This mechanic was first introduced in Monte...   [click here for more]
d20pfsrd.com  $7.95

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Compendium Arcanum Vol. 7: 6th-Level Spells (PFRPG)

Compendium Arcanum Vol. 7: 6th-Level Spells (PFRPG)


Compendium Arcanum Volume 7: 6th-Level Spells continues where volume 5 left off! This book includes 81 pages of 6th-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This mechanic was first introduced in Monte...   [click here for more]
d20pfsrd.com  $7.95

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Compendium Arcanum Vol. 8: 7th-Level Spells (PFRPG)

Compendium Arcanum Vol. 8: 7th-Level Spells (PFRPG)


Compendium Arcanum Volume 8: 7th-Level Spells continues where volume 7 left off! This book includes 56 pages of 7th-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This mechanic was first introduced in Monte...   [click here for more]
d20pfsrd.com  $5.95

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Compendium Arcanum Vol. 9: 8th-Level Spells (PFRPG)

Compendium Arcanum Vol. 9: 8th-Level Spells (PFRPG)


Compendium Arcanum Volume 9: 8th-Level Spells continues where volume 8 left off! This book includes 55 pages of 8th-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This mechanic was first...   [click here for more]
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Compendium Arcanum Vol. 10: 9th-Level Spells (PFRPG)

Compendium Arcanum Vol. 10: 9th-Level Spells (PFRPG)


Compendium Arcanum Volume 10: 9th-Level Spells continues where volume 9 left off! This book includes 32 pages of 9th-Level spells for the Pathfinder Roleplaying Game, now with Heightened and Diminished effects! A multi-variable spell is a spell which, once learned, you can cast as a spell one level higher or lower than the original spell. This...   [click here for more]
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Advanced Player's Manual (d20 3.5)

Advanced Player's Manual (d20 3.5)


Dragons and Dungeon-dwellers Beware! The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create...   [click here for more]
Green Ronin  $16.95

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Advanced Gamemaster's Guide (d20 3.5)

Advanced Gamemaster's Guide (d20 3.5)


Gamemasters Wanted! Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears, you...   [click here for more]
Green Ronin  $15.95

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Advanced Race Codex: Dwarves (d20 3.5)

Advanced Race Codex: Dwarves (d20 3.5)


Strength of Stone, Will of Steel! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and...   [click here for more]
Green Ronin  $6.95

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Advanced Race Codex: Humans (d20 3.5)

Advanced Race Codex: Humans (d20 3.5)


Take Hold of Your Destiny! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities....   [click here for more]
Green Ronin  $6.95

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