Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product TypeKeywords
Supplements   Remove Search Term
Characters   Remove Search Term
%20   Remove Search Term
Advanced Search >

Products found in this section... Sort by: 
 Title    Publisher    Price  
Necromancer's Legacy - Gar'Udok's Necromantic Artes

Necromancer's Legacy - Gar'Udok's Necromantic Artes


Necromancer's Legacy thee Compleat Librum ov Gar'Udok's Necromantic Artes Written By: M Jason Parent Page Count: 52 pages Cover Art by: Tony Monorchio Illustrated by: Tony Monorchio From the author of the best-selling Librum Equitis volume 1 comes a book of necromancies most foul. Nominated for best rules supplement at the 2002 GenCon / E.N.World...   [click here for more]
EN Publishing  $7.95 $3.98

Add to DriveThruRPG.com Order  
Wild Spellcraft

Wild Spellcraft


In traditional legends, magic has always been a force that granted great power, but which carried risk in its use. This style of magic can be found in countless stories, movies, and books, from European folktales and Japanese anime, to the Sorcerer's Apprentice in Fantasia and a particularly famous School of Witchcraft and Wizardry. For those who appreciate this uncertainty and desire to let magic...   [click here for more]
EN Publishing  $8.95 $4.48

Add to DriveThruRPG.com Order  
Librum Equitis - Volume 2

Librum Equitis - Volume 2


Librum Equitis Volume 2 Written By: M Jason Parent Page Count: 53 pages Cover by: M Jason Parent Illustrated by: Tony Monorchio The FULL contents of this product is now included in Librum Equitis Compiled, where it has been compiled with 30 other prestige classes into one product. Do NOT buy this product in conjuction with Librum Equitis Compiled....   [click here for more]
EN Publishing  $8.95 $4.48

Add to DriveThruRPG.com Order  
Four-Color to Fantasy: Superhero Toolkit (Original 3.0 Version)

Four-Color to Fantasy: Superhero Toolkit (Original 3.0 Version)


Four-Colour to Fantasy SuperHero ToolKitWritten By: Ryan Nock, Russell Morrissey, Osvaldo Oyola Ortega Page Count: 94 pages Cover Art by: J.L. Jones Illustrated by: J.L. Jones, Marlon deRivera, Stephen Shepherd Please note that this product is now available in a revised edition with significantly more material!...   [click here for more]
EN Publishing  $8.95 $4.48

Add to DriveThruRPG.com Order  
Joe's Book of Enchantment

Joe's Book of Enchantment


Well met, Friend! Have you heard about this chap named Joe from Throwing Dice Games? He was telling me all about Joe's Book of Enchantment. I haven't stopped telling people all about him and his new product. I mean, he's a great guy and all, but he seems to think people care about enchanters. Ha! Those poor, misguided wizards who prey on the weak willed! No upstanding adventurer would travel...   [click here for more]
Throwing Dice Games  $6.95

Add to DriveThruRPG.com Order  
Darwin's World: Metal Gods (revised)

Darwin's World: Metal Gods (revised)


Final update before going to print! (10/01/2004). Look for the Foundationists / Metal God print edition in Dec. Metal Gods is a sourcebook dedicated to incorporating robots, androids, and other forms of artificially intelligent life into campaigns on the Twisted Earth. Pages: 63 Format: Landscape (screen viewing), Portrait (for printing)*. So, what will you find in...   [click here for more]
RPG Objects  $6.95

Add to DriveThruRPG.com Order  
The Elements of Magic (Original)

The Elements of Magic (Original)


The Elements of Magic Written By: Matt Blakeley Page Count: 52 pages Illustrated by: Robin Blakeley, Chris Shepard, Matt Blakeley, Aaron Morgan The Elements of Magic is a rules module designed to replace the "fire and forget" spell system of the d20 Core Rules. The d20 spell system, while balanced and...   [click here for more]
EN Publishing  $4.95 $2.48

Add to DriveThruRPG.com Order  
TREMON: Kingdom of Sorcery

TREMON: Kingdom of Sorcery


3 out of 5 Stars -from GamingReport.com 4.1 out of 5 Stars -from D20 Magazine Rack (www.d20zines.com) Tremon: Kingdom of Sorcery Written by Garth Wright and Kent Cramer. Tremon: A land where magic makes men great. We do not put our faith in the gods here. We cast them down once, and we know their weaknesses. Now their promises are not worth the cost. Look upon the fabled towers of...   [click here for more]
Khan's Press  $7.95

Add to DriveThruRPG.com Order  
Blood and Space: d20 Starship Adventure Toolkit

Blood and Space: d20 Starship Adventure Toolkit


Now in print! Order from RPGShop.com here. Pages: 117 A comprehensive starship adventure sourcebook designed to supplement or extend any of the popular d20 space based role-playing games. Blood and Space contains extensive rules for starship construction, combat, and crews as well as new classes, feats, and skills for space based adventures. Download Some Previews: The Introduction...   [click here for more]
RPG Objects  $8.95 $4.00

Add to DriveThruRPG.com Order  
Fringe Races: Rogues

Fringe Races: Rogues


Fringe Races: Rogues Written by Garth Wright. Artwork by David Hendee.   3 1/2 of 5 Stars - GamingReport.com (two reviews) 3 of 5 Stars - D20 Magazine Rack (d20zines.com) They're above you... they're below you... they might even be next to you. The first book in the fringe series introduces four new races from the edge of society. The crag goblin is a flying humanoid...   [click here for more]
Khan's Press  $4.95

Add to DriveThruRPG.com Order  
Dweomercraft: Enchanters

Dweomercraft: Enchanters


Dweomercraft Enchanters Written By: Chris Snook, David Woodrum Page Count: 47 pages Cover Art by: Steve A Roberts Illustrated by: Ceredwyn Ealanta, Owen Kuhn, Gillian Pearce Master your own mind - and the minds of others.... For some the mind is a closed chamber and a locked...   [click here for more]
Dark Quest Games  $6.95 $3.95

Add to DriveThruRPG.com Order  
FOR12 Demihumans of the Realms (2e)

FOR12 Demihumans of the Realms (2e)


Is your Forgotten Realms character an elf? A dwarf? Maybe a gnome? Perhaps, yet that doesn't really say much, does it? One might just as easily say there's now difference between a Calishite and a Thayan because they're both humans! No one is just a demihuman in the Realms—there are acrobats, barbarians, giant killers, manhunters, pestkillers, prospectors, and even tunnelrats, but they're all...   [click here for more]
Wizards of the Coast  $18.95 $9.99

Add to DriveThruRPG.com Order  
FR4 The Magister (1e)

FR4 The Magister (1e)


From Waterdeep and the Sword Coast to the jungles of Chult and faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons - all these and more await adventurers who can overcome terrible dangers to wield great power. Ed Greenwood, originator of the FORGOTTEN REALMS game world, and famous game designer Steve Perrin have spent many...   [click here for more]
Wizards of the Coast  $7.95 $4.99

Add to DriveThruRPG.com Order  
FR11 Dwarves Deep (2e)

FR11 Dwarves Deep (2e)


This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents as introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases,...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more. Learn all about the drow herein, from the words...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
FOR3 Pirates of the Fallen Stars (2e)

FOR3 Pirates of the Fallen Stars (2e)


"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days. "And boardin'! That's the thrill...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
FR16 The Shining South (2e)

FR16 The Shining South (2e)


Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo...   [click here for more]
Wizards of the Coast  $10.95 $4.99

Add to DriveThruRPG.com Order  
FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
FOR9 Wizards and Rogues of the Realms (2e)

FOR9 Wizards and Rogues of the Realms (2e)


From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
FOR10 Warriors and Priests of the Realms (2e)

FOR10 Warriors and Priests of the Realms (2e)


Fighters and clerics have long been mainstays in AD&D game campaigns. Now, discover the dozens of kits created to adapt these basic classes to the unique and popular lands of Faerûn. Learn what a difference your homeland makes when you choose a warrior's kit, or discover benefits as will as disadvantages of worshipping certain gods of the Realms. Some differences among people are subtle,...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
Player's Option - Combat & Tactics (2e)

Player's Option - Combat & Tactics (2e)


Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you. This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
Player's Option - Skills & Power (2e)

Player's Option - Skills & Power (2e)


These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. PLAYER'S OPTION Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
Wizards of the Coast  $22.00 $9.99

Add to DriveThruRPG.com Order  
ALQ4 Secrets of the Lamp (2e)

ALQ4 Secrets of the Lamp (2e)


Exciting Adventures in the City of Brass and Other Genie Lands! Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
PHBR2 Complete Thief's Handbook (2e)

PHBR2 Complete Thief's Handbook (2e)


Hide in shadows, move silently, find traps, open locks - if you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game. Product History ...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
PHBR7 The Complete Bard's Handbook (2e)

PHBR7 The Complete Bard's Handbook (2e)


Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
DMGR6 The Complete Book of Villains (2e)

DMGR6 The Complete Book of Villains (2e)


A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD&D game went the way of the heroes. Villains (beings dedicated to committing evil) are the most dangerous of all foes, and thus the most useful of tools a Dungeon Master has to create a memorable campaign. This book presents the most complete guidelines ever offered on creating...   [click here for more]
Wizards of the Coast  $18.00 $9.99

Add to DriveThruRPG.com Order  
HR1 Vikings Campaign Sourcebook (2e)

HR1 Vikings Campaign Sourcebook (2e)


"From the wrath of the Northmen, O Lord, deliver us..." Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world - this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures, and the necessary background information...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
HR5 The Glory of Rome Campaign Sourcebook (2e)

HR5 The Glory of Rome Campaign Sourcebook (2e)


"It is heaven's will that my Rome shall be the capital of the world." One-thousand years of history are woven around the story of Rome. With this AD&D game supplement, PCs can stand fast before a mass of charging Gauls with Julius Caesar, vie for the emperor's attention in the coliseum, bellow oratory in the senate, or dispense the pax romana to the ends of the earth in the...   [click here for more]
Wizards of the Coast  $18.00 $9.99

Add to DriveThruRPG.com Order  
HR6 Age of Heroes Campaign Sourcebook (2e)

HR6 Age of Heroes Campaign Sourcebook (2e)


"Future generations will marvel at us, as the present age marvels at us now." - Pericles, Athenian statesman Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. This supplement, Age of Heroes, transforms this epic time of myth and history...   [click here for more]
Wizards of the Coast  $18.00 $9.99

Add to DriveThruRPG.com Order  
HR7 The Crusades Campaign Sourcebook (2e)

HR7 The Crusades Campaign Sourcebook (2e)


Nine hundred years ago, the Dark Ages ended. But a new and terrible age then began, one of great conflicts: brutality and heroism, terror and courage, glorious victory and disastrous defeat. Western Europe turned its eyes eastward toward the Holy Land and moved to take it from the Saracens. But the forces of Islam would have none of this, and under the call of jihad they arose to meet the invaders....   [click here for more]
Wizards of the Coast  $18.00 $9.99

Add to DriveThruRPG.com Order  
PHBR6 The Complete Book of Dwarves (2e)

PHBR6 The Complete Book of Dwarves (2e)


Battle axes and beards. Good companions when travelling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading the The Complete...   [click here for more]
Wizards of the Coast  $18.00 $9.99

Add to DriveThruRPG.com Order  
AC1 The Shady Dragon Inn (Basic)

AC1 The Shady Dragon Inn (Basic)


The Shady Dragon Inn is a set of pre-generated characters for use with the Dungeons & Dragons game. This player's aid comes in two parts: each character appears first in a section devoted to his or her character class. They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you! Each character...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
GAZ8 The Five Shires (Basic)

GAZ8 The Five Shires (Basic)


Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
PHBR10 The Complete Book of Humanoids (2e)

PHBR10 The Complete Book of Humanoids (2e)


Look out, adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be run as player characters - from mischevious pixies to stubborn minotaurs, from the lizardlike saurial to the savage half-ogre - and many more in between. In addition to many new character types, this handbook contains new proficiencies, humanoid kits, unusual equipment, and a few...   [click here for more]
Wizards of the Coast  $18.00 $9.99

Add to DriveThruRPG.com Order  
Dark Sun Boxed Set (2e)

Dark Sun Boxed Set (2e)


Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)

MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)


Beneath the blistering rays of the Athasian sun live creatures more horrible than anything yet found in the AD&D game. In this harsh world, only the strongest can survive. Even the most timid looking creatures must be ready to kill or be killed at any time. The Dark Sun Monstrous Compendium contains 96 pages of new monsters specially designed for use in the Dark Dun campaign setting. Within these...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Dragon Kings (2e)

Dragon Kings (2e)


Explore the 10th level of magic Only the most powerful characters are destined to rule Athas. Warriors with vast armies of followers campaign for glory; rogues become masters of illusory magic to further their deadly schemes; spellcasters who can also master psionics open whole new tomes of magic available only to them - the most powerful spells ever! And not only do they gain greater...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
DSM2 Merchant House of Amketch (2e)

DSM2 Merchant House of Amketch (2e)


In the city of Balic, an insidious new threat to the Tyr region has arisen in the shape of a humble beetle. Magically altered to deliver a psionic malady via their bite, the beetles have been used by templars, slavers, raiders, and worse to neutralize the psionic abilities of their captives and render them docile. In desperation, the Veiled Alliance has called upon your characters to track down the...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
DSS2 Earth, Air, Fire, and Water (2e)

DSS2 Earth, Air, Fire, and Water (2e)


On a world with no gods, what do priests serve? The priests class on Athas is unique and distinct from the priest classes of any other AD&D campaign world. Athasian priests worship no gods, collect no followers, and carry edged weapons. Earth, Air, Fire, and Water answers all your questions about this singular class of clerics. Here are the elemental priests who serve the elementals and Athas....   [click here for more]
Wizards of the Coast  $10.95 $4.99

Add to DriveThruRPG.com Order  
The Will and the Way (2e)

The Will and the Way (2e)


In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character...   [click here for more]
Wizards of the Coast  $12.95 $9.99

Add to DriveThruRPG.com Order  
City By the Silt Sea (2e)

City By the Silt Sea (2e)


Something awakens beneath the ruins of ancient Giustenal, the City by the Silt Sea. Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the desert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Thri-Kreen of Athas (2e)

Thri-Kreen of Athas (2e)


They tower above mere human warriors and adventurers. In a savage world, they hunt-and all else is prey. Wandering the sandy wastes and stony barrens under the crimson sun, thri-kreen are the most skilled trackers, the most barbaric gladiators, the most implacable of foes. Mysterious and savage, the mantis people have been a closed book. Until now? Thri-Kreen of Athas enters the world of the nomadic...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Psionic Artifacts of Athas (2e)

Psionic Artifacts of Athas (2e)


"Life-shapes are the wondrous tools of our ancient past. They are our heritage, our birthright. Cast off the dead. Use not the unliving tool. Our ancient glory can only be restored by embracing life, not death." "We are all that is left. We hold in our hands the fate of our people. The Rhul-thaun are the true fruit of the rhulisti tree. The life-shapes are what set us above the other...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
Council Of Wyrms (2e)

Council Of Wyrms (2e)


Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities...   [click here for more]
Wizards of the Coast  $25.00 $9.99

Add to DriveThruRPG.com Order  
Warriors of Heaven (2e)

Warriors of Heaven (2e)


This book sheds new light on the powerful and majestic celestials, guardians of the Upper Planes and empyreal enemies of evil. Players can design their own celestial characters and take the fight to those denizens of darkness, the fiends! This accessory includes the following: Celestial Races. All of the information you need to design and play celestial characters: aasimon, aasimar, archons,...   [click here for more]
Wizards of the Coast  $18.95 $9.99

Add to DriveThruRPG.com Order  
Guide to Hell (2e)

Guide to Hell (2e)


Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls. Guide to Hell is a comprehensive look at the nature of devils, ways for heroes...   [click here for more]
Wizards of the Coast  $13.95 $4.99

Add to DriveThruRPG.com Order  
Displaying 151 to 200 (of 1092 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number