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Shadow World Player Guide - The World
by Guild Companion Publications

Step into the Shadow World with this system-independent guide to a richly detailed and exotic fantasy setting. Designed for players, the World Guide will inform and delight newcomers and veterans alike through crystal-clear text and stunning artwork. Here is what every character should know about the magic, the lands, the gods, the history, and the peoples of Shadow World. In PDF and PRINT.

Shadow World Player Guide - The World
 
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Exalted 3rd Edition

Exalted 3rd Edition


This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This...   [click here for more]
Onyx Path Publishing  $64.99

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Beast: The Primordial

Beast: The Primordial


Did your heart seize up in your chest a little when I said that? It should. Those horrors you've dreamed of all your life - the arms dragging you down into the ooze, the thing with fangs and too many legs waiting in the dark, the sleek, silent killer dropping on you from a clear sky - they're real. But don't fret, little brother. You'll never have to wake up in fear, ever again. The...   [click here for more]
Onyx Path Publishing  $39.99

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Earthdawn: The Age of Legend (English)

Earthdawn: The Age of Legend (English)


Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. Bold heroes from all across the land band together, arming themselves with powerful magical spells and treasures, ready to fight for life and freedom. It was an age of fantastical deeds and mythical stories. It...   [click here for more]
Vagrant Workshop  $24.95

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Fellowship - A Tabletop Adventure Game

Fellowship - A Tabletop Adventure Game


From the author of Inverse World and Law's Out!   Fellowship is a game for 3-6 players about going on an adventure, in the same vein as Lord of the Rings or Wakfu or Jojo's Bizarre Adventure: Stardust Crusaders. The system is loosely based on the Apocalypse Engine. In Fellowship, one player is the Overlord, a maniacal being who has become...   [click here for more]
Jacob Randolph  $24.95

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The Primordial Feast: An Anthology for Beast: the Primordial

The Primordial Feast: An Anthology for Beast: the Primordial


The world of the Chronicles of Darkness is a strange place... For the human masses, it is terrifying and brutal, full of monsters waiting to drink the blood and taste the flesh of those foolish enough to delve into forbidden corners. For the Begotten, though, it is home, and those who transgress serve to feed the Horrors within. The Primordial Feast contains nine new stories...   [click here for more]
Onyx Path Publishing  $7.99

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Terrible Beauty

Terrible Beauty


Heed the Call of the Faerie Queen! All across Urth stand doorways to hidden places. These are the realms of the faerie, entire worlds of magic and wonder, fear and horror. No friends to mortals, the faeries abandoned Urth long ago, leaving their homelands to humankind to do with as it wished. Now, with the Demon Lord’s shadow casting a pall across the land, the faeries have begun to return from...   [click here for more]
Schwalb Entertainment  $22.99

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M20 How Do You DO That?

M20 How Do You DO That?


A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –...   [click here for more]
Onyx Path Publishing  $24.99

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QuestCore RPG

QuestCore RPG


QuestCore - a brand new, best-selling RPG with smart rules. This week 30% off! QuestCore is a role-playing game for your amazing stories. It is a new smart RPG system that is easy to learn and fast to play. "Crunch lite". Made for players who like d20 based games, like Dungeons and Dragons, but want better and faster rules. QuestCore offers all the rules you need...   [click here for more]
Megaton Games  $14.00

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Hero Kids - Fantasy RPG

Hero Kids - Fantasy RPG


Hero Kids is the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games. NOTE: The print option includes the core rules, heroes, and monsters. Select the Print + PDF option (no extra cost) to also get the introductory adventure and printable...   [click here for more]
Hero Forge Games  $11.99

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Pugmire Early Access

Pugmire Early Access


Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”   — Sister Picassa Collie, Shepherd of the Church of Man Dogs have inherited the world, building the kingdom of Pugmire untold years after the Ages of Man. These dogs have been uplifted to use tools and language, and they seek to rediscover the world they’ve...   [click here for more]
Onyx Path Publishing  $9.99

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Vampire 20th Anniversary Edition: The Dark Ages

Vampire 20th Anniversary Edition: The Dark Ages


It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II. The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets....   [click here for more]
Onyx Path Publishing  $44.99

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Demon Lord's Companion

Demon Lord's Companion


Fight the Shadow or Fall! As the Demon Lord’s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn. The Demon Lord’s Companion reveals...   [click here for more]
Schwalb Entertainment  $19.99

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Amethyst: Quintessence (5E)

Amethyst: Quintessence (5E)


Compatible with the 5th edition (5E) of the first fantasy roleplaying game Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you;...   [click here for more]
Dias Ex Machina Games  $67.99

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Beyond the Wall - Heroes Young and Old

Beyond the Wall - Heroes Young and Old


A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures. Champions rise and fall by the company they keep… There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land...   [click here for more]
Flatland Games  Pay What You Want

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Tales of the Desolation

Tales of the Desolation


The Shadow of the Wastes Although the village of Esker stands on the edge of a vast and blighted landscape, the people living there have relied on the crusaders to keep them safe from the horrors spawned in the wastes, confident in their arms and will to drive back the dead that sometimes emerge from the roiling dust clouds. Yet even as the people watch the north with fearful eyes, none imagined...   [click here for more]
Schwalb Entertainment  $9.99

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Tombs of the Desolation

Tombs of the Desolation


THE DREAD OF THIS DESOLATION The Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rûl,...   [click here for more]
Schwalb Entertainment  $18.99

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Fifth Edition Feats (5e)

Fifth Edition Feats (5e)


FIFTH EDITION FEATS This sourcebook is packed with over 150 feats to add to your 5th Edition games for the "World's Most Popular Roleplaying Game." With only a small handful of feats in the core game, this product greatly enhances the amount of core feats available, allowing you a greater depth for your characters and perhaps even adversaries... The emphasis is on fun...   [click here for more]
Total Party Kill Games  $15.99

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Symbaroum - Core Rulebook

Symbaroum - Core Rulebook


“Twilight falls, Davokar darkens.” The goblin Fenya sounded calm, despite the flock of violings that swarmed eagerly around them – the nasty birds could predict bloodshed, they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder: “Magdala, faster!” The witch didn’t answer, lost as she was to the sinister...   [click here for more]
Jarnringen  $59.99

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Roleplaying Tips Omnibus #3

Roleplaying Tips Omnibus #3


Level up your GMing with 151 pages of unique GM tips and advice. Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters. In this omnibus are the complied issues RPT#634-638, plus a bonus article about a cool underground magic item market: The Bale Ghoul Bazaar. Some of what's in this issue: How...   [click here for more]
RoleplayingTips.com  $9.00

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Castle Gargantua

Castle Gargantua


Ride the beanstalk and crawl into the sprawling halls of Castle Gargantua. There awaits the most legendary of giants and the fiercest creatures known to man. Delve further than ever for the great doors of Castle Gargantua have swung open once again, and what lies ahead isn't for the faint-hearted. The biggest dungeon ever published by the OSR. A campaign, a massive generator, and a grotesque...   [click here for more]
Kabuki Kaiser  $9.99

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Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $49.99 $29.99

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Primeval Thule 5e Player's Companion

Primeval Thule 5e Player's Companion


Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them! The Thule 5e Player's Companion...   [click here for more]
Sasquatch Game Studio  $19.95 $17.95

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Fantasy Friends

Fantasy Friends


Fantasy Friends is an alternate setting for Golden Sky Stories that takes place in a small village in a high fantasy world. While great heroes are fighting the Dark Lord in distant lands, your village is peaceful, and although it won’t always be easy, in this place unlikely friendships can happen. This book adds six new character types: aberrations, constructs, dragons, elementals,...   [click here for more]
Star Line Publishing  $16.00

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Tales of the Demon Lord

Tales of the Demon Lord


The End Starts Here The signs are everywhere. The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it? Tales of the Demon Lord presents eleven adventures...   [click here for more]
Schwalb Entertainment  $19.99

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Beyond the Wall - Further Afield

Beyond the Wall - Further Afield


An exciting supplement for convenient campaigns of Beyond the Wall and Other Adventures. Sometimes heroes must wander… Shadows gather throughout the world, threatening you, your village, your friends, and your family. The lands are wide and wild, filled with dangerous foes and fantastic treasures. You are a little older now, ready to see the world far from the...   [click here for more]
Flatland Games  $25.99

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Cinematic Environs - Mountains

Cinematic Environs - Mountains


Davae Breon Jaxon's Cinematic Environs begins a new series of suppliments designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This third in the series...   [click here for more]
Critical Hit Publishing  $8.95

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Symbaroum - Adventure Pack I

Symbaroum - Adventure Pack I


NOTE: An offset printed version of this book will likely be included in a product reacing stores during Q3-Q4 2016. ------------- The Symbaroum - Adventure Pack I consists of two small adventure landscapes and a text presenting guidelines for how to handle and/or design expeditions into the forest of Davokar. Together with the tutorial adventure...   [click here for more]
Jarnringen  $9.99

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Truth Beyond Paradox

Truth Beyond Paradox


Passion. Loss. Laughter. Fear. Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there. Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”...   [click here for more]
Onyx Path Publishing  $9.99

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Legend of the Five Rings: Imperial Archives

Legend of the Five Rings: Imperial Archives


The Imperial Archives collects a variety of material for the L5R 4th Edition RPG that we have been unable to fit into previous books. From discussions of Shourido and the office of Shogun, to NPCs and Oni Lords, to a discussion of how to play Courtiers, this book has something for everyone! New mechanics include the Susumu Courtiers, Scorpion maskmakers, and an extensive discussion of options for...   [click here for more]
Alderac Entertainment Group  $24.99

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Shards of the Exalted Dream

Shards of the Exalted Dream


The world of Exalted has been reflected in the minds and stories of players across the world for over a decade. Now the mirror shatters, and White Wolf presents a collection of unique new visions of Exalted, shards of imagination to take your games through alternate realities, twisted histories, new genres, and even to the stars. In addition to re-imaginings of the...   [click here for more]
Onyx Path Publishing  $24.99

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Ponyfinder - Princess Luminace's Guide to the Pony Pantheon

Ponyfinder - Princess Luminace's Guide to the Pony Pantheon


Studying the habits, origins, and potential futures of my fellow divine beings has lead me to better understanding of the universe itself! To be unbiased, I have included a study of my own divinity and some interesting test cases surrounding myself. Table of contents: Detailed divine portfolios of the pony pantheon. In-depth analysis of two species created with the help of divine providence. Numerous...   [click here for more]
Silver Games LLC  $29.99

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[WOIN] Fantasy Core

[WOIN] Fantasy Core


RUN A FANTASY ADVENTURE! This is a WOIN Core Rulebook. It does not include character creation or equipment, which are found in other WOIN books. This manual contains the core rules of the What's O.L.D. is N.E.W. roleplaying game system, designed for a fantasy campaign. While other books tell you how to create a character or build a world, this book tells...   [click here for more]
EN Publishing  $7.99

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes: Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $1.29

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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
Wizards of the Coast  $7.99

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Beyond the Wall and Other Adventures

Beyond the Wall and Other Adventures


Every home needs its heroes… Your small village seems like a haven to you and your friends, but it is not safe. Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect...   [click here for more]
Flatland Games  $34.99

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes: Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic...   [click here for more]
Schwalb Entertainment  $1.99

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $1.99

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $1.99

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes: Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $1.99

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $1.99

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes: Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $1.99

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $1.99

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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes: Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
Schwalb Entertainment  $1.99

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Life Spell Cards

Life Spell Cards


Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes: Life Sense Minor Healing Cure Fount of Life Light Healing Moderate Healing Vitality Burst Greater Cure Major Healing Total Healing Resurrect ...   [click here for more]
Schwalb Entertainment  $1.99

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Song Spell Cards

Song Spell Cards


Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes: Project Voice Song of Friendship Song of Courage Song of Inspiration Song of Valor Song of Captivation Song of Healing Song of Ribaldry Song of Dread Song of Slumber Song of Heroes ...   [click here for more]
Schwalb Entertainment  $1.99

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Transformation Spell Cards

Transformation Spell Cards


Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes: Flowing Form Mask Animal Shape Bounding Step Murmuration Improved Animal Shape Object Form Mist Form Speed Healing Metallicus Greater Animal Shape ...   [click here for more]
Schwalb Entertainment  $1.99

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $1.99

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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes: Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
Schwalb Entertainment  $1.99

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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes: Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
Schwalb Entertainment  $1.99

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Conjuration Spell Cards

Conjuration Spell Cards


Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes: Conjure Useful Item Direct Conjuration Conjure Feast Conjure Small Monster Conjure Weapon...   [click here for more]
Schwalb Entertainment  $1.99

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