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Predation
by Monte Cook Games
A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.

It's the Creatceous. We’ve got gear. We’ve got guns. We’ve even bioengineered a few dinos to our liking. And we’ll need it all to survive. History says there’s an asteroid headed our way, and there’s no one left alive who knows how to get back to the future.

Predation
 
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The Hyper Halfling's Book of Lists, Vol.1

The Hyper Halfling's Book of Lists, Vol.1


This book is the RPG runner's solution to blank brain moments! Whether you're building an adventure or in the midst of play, The Hyper Halfling's Book of Lists can help! Imagine you drop your carefully crafted campaign notes in a puddle on the way to game. This could mean disaster, but no! The Hyper Halfling's got you covered! With lists of conversations overheard in a tavern, along with the name...   [click here for more]
Goblins Comic  $3.99

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Barbarians of the Aftermath

Barbarians of the Aftermath


Barbarians of the Aftermath is a setting expansion for the Barbarians of Lemuria RPG, although fans of Post-Apocalyptic fiction will find a good deal that is useful for other systems as well. With this book you can create any Post-Apocalyptic setting you can imagine; a realistic near future aftermath, a setting filled with all manner of science fantasy weirdness or anything...   [click here for more]
Jabberwocky Media  $15.00 $10.00

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The Location Crafter

The Location Crafter


The Location Crafter Create adventure locations for any role-playing game, in advance or on the spot! The Location Crafter is an RPG supplement designed to help Game Masters create exciting locations for characters to explore, complete with encounters, fast and easy. Create locations before you play or as you adventure, off the cuff. The Location Crafter uses a simple system of expected...   [click here for more]
Word Mill  $4.00 $3.00

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Ninth World Guidebook

Ninth World Guidebook


The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
Monte Cook Games  $49.99 $17.99

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100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games...   [click here for more]
Skirmisher Publishing  $0.99

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5 Questions

5 Questions


500 Unique Character Creation Questions! System and Genre Agnostic! 5 Questions was designed to help players quickly design a character background by answering five unique character questions on a single sheet of paper. These aren't simple questions like "What is your favorite color?" but rather questions that delve into your character backstory like, "What did your...   [click here for more]
Roving Band of Misfits Press  $5.00

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100 Oddities for an Enchanted Forest

100 Oddities for an Enchanted Forest


Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories. Your characters are traveling from one region to another, such as from...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for a Treasure Hoard

100 Oddities for a Treasure Hoard


Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way. Have you ever needed...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for a Viking Encounter

100 Oddities for a Viking Encounter


Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one...   [click here for more]
Skirmisher Publishing  $2.99

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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The Metamorphica (Classic Edition)

The Metamorphica (Classic Edition)


UPDATE: A new and improved revised edition of The Metamorphica is now available, although this version will remain freely available. Random Mutation Tables If your game has a need for random mutation tables and procedures for creating all sorts of mutant abominations or unnatural things, whether they are corrupt demons and unique monsters or strange aliens and...   [click here for more]
Red Box Vancouver  Pay What You Want

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Situations For Tabletop Roleplaying

Situations For Tabletop Roleplaying


Situations For Tabletop Roleplaying is a compilation of five situation-building tools. Those situation-builders are: Long Knives is used to create situations for intrigue that the characters are tied to. Broken Places builds situations where a villain of some sort has taken over an organization. The Quest is used to generate adventures that...   [click here for more]
Levi Kornelsen  Pay What You Want

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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The Secrets of Cats • A World of Adventure for Fate Core

The Secrets of Cats • A World of Adventure for Fate Core


Cats are magical; cats understand sacrifice and the power of names. A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness. Take Silver Ford, for example,...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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CHRONOS: Universal LARP System Core Deck

CHRONOS: Universal LARP System Core Deck


The system that every theater LARPer has been waiting for. The CHRONOS Core Deck is the driving force behind the amazing CHRONOS Universal LARP System. A card based system which resolves conflicts in near real time, the CHRONOS system allows Game Organizers the ability to organize any LARP they can dream of. The CHRONOS Core Deck provides the base character deck, and is the perfect starting point...   [click here for more]
Eschaton Media  $29.99

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Magic Rules!

Magic Rules!


Has the magic in your games gotten stale? Do you wish you could spice up spell casting? Maybe you need Magic Rules! This supplement details the 5x5 Ritual Magic System, an optional system for spell casting using the QAGS Second Edition rules. The 5x5 Ritual Magic System provides a way to handle magic in games that more closely models real-world magical traditions, folklore, and fiction, rather...   [click here for more]
Hex Games  Pay What You Want

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Mechanical Dream: Dream Book

Mechanical Dream: Dream Book


Mechanical Dream is a world unlike anything you’ve ever experienced. On a huge planet, Naakinis, 10 races vie for survival under conditions no humans could ever hope to survive in one immense continent, encircled by impassable darkness: Kainas. On Kainas, reality bends and weaves, dreams and nightmares come true at night, ecosystems collide, and magic faces off with technology....   [click here for more]
SteamLogic  $19.99

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Lucien's Guide: The Black Files (Diceless)

Lucien's Guide: The Black Files (Diceless)


Come immerse yourself in the secret lore of the Grand Stair. Delve the secrets of the Lords of Gossamer & Shadow through the correspondence of Lucien, Lord of the Grand Stair, as he discusses evocative enigmas such as the Typhonian Event and the reappearing nemesis known as The Harbinger, and gain even more knowledge about his personal domain by visiting...   [click here for more]
Rite Publishing  $4.99

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Osogthoth's Obesiance - A Tale of Low Adventure

Osogthoth's Obesiance - A Tale of Low Adventure


Something shuffling in the fungus banged noisomely on a tambourine as Prime Sinister Osogthoth knelt before the blazing altar of sacrifice, his glistening flesh anointed for the occasion with an assortment of secret herbs and seasonings. Hushed obeisance was the way of things, the assembled congregation attremble with anticipatory glee and irreverent reverence. The day of the thing was upon them....   [click here for more]
Mutha Oith Creations   FREE 

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
Monte Cook Games  $9.99

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UXP Deck

UXP Deck


XP Cards with Added Effects! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall...   [click here for more]
Monte Cook Games  $2.99

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.39

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.39

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The Ninth World Bestiary

The Ninth World Bestiary


"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
Monte Cook Games  $39.99 $14.99

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Lords of Gossamer & Shadow Icon Deck

Lords of Gossamer & Shadow Icon Deck


Don’t just Tell them about your character, Show Them! Rite Publishing Presents a deck of 52 beautifully illustrated, full-color cards to represent your Player Character in the setting of Lords of Gossamer and Shadow. This deck contains a diverse cast of characters including: a steampunk sorcerer who has achieved a hard won victory on the field of battle, a wheel-chair bound Indian master...   [click here for more]
Rite Publishing  $4.99

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Mechanisms For Tabletop Roleplaying

Mechanisms For Tabletop Roleplaying


Mechanisms For Tabletop Roleplaying is a compilation of five articles for refining your rules. The articles are: The Countdown Stack is basic advice on using token stacks as timers in your play. Temptation Dice gives an easy method for handling extra effort, temptation by dark forces, and other interesting pieces. Action Scenery lays out seven options for high action...   [click here for more]
Levi Kornelsen  Pay What You Want

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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
Skirmisher Publishing  $0.99

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The World Wide Wrestling Roleplaying Game: Guest Stars

The World Wide Wrestling Roleplaying Game: Guest Stars


A mini-supplement to support playing one-shot appearances, whether for players who can only appear for one Episode, or for return players to try something new. This is a supplement for the World Wide Wrestling Roleplaying Game. This mini-supplement was made possible by the members of the WWWRPG Google+ Community. Introducing: Six "Guest Star" Roles, designed to pick-up-and-play, and...   [click here for more]
ndp design  Pay What You Want

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100 Oddities for a Wizard's Tower

100 Oddities for a Wizard's Tower


Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like. Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and...   [click here for more]
Skirmisher Publishing  $1.99

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Roleplaying Theme

Roleplaying Theme


How can you use the literary concept of theme in a roleplaying game adventure? Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting...   [click here for more]
Dancing Lights Press  $3.00

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City Builder Volume 4: Professional Places

City Builder Volume 4: Professional Places


City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $1.99

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Agents of Oblivion

Agents of Oblivion


Agents of Oblivion is the highly anticipated Savage Worlds setting book we like to call The Perfect Cocktail of Horror and Espionage. Within these pages grace everything you need to play the style of spy game you want to play from "The Company Line" where every nightmare and conspiracy you can imagine is real and you can wield the powers you need to drive back the darkness...   [click here for more]
Reality Blurs  $15.00

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Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555

Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555


Behold, the ultimate resource: The guide to Advanced Dimensional Green Ninja Educational Preparatory Super Elementary Fortress 555, the best cartoon series there never was! Between these two gloriously colorful covers, every piece of information that fans of the show could gather together has been collated, codified, cross-referenced and other verbs starting with the letter C. Every character, every...   [click here for more]
Windmill Game Co.  $30.00 $10.00

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Gasmask Gazetteer #4, Spitalfields Rookery

Gasmask Gazetteer #4, Spitalfields Rookery


In this, the fourth instalment of the Gasmask Gazetteer, we uncover a house of horrors in the most unfortunate area of London. This lodging house teems with lost souls and false hopes. It is the type of place one intends to never enter, but where sometimes the only source of information (or suitable, anonymous fresh meat) can be found. Yet, two Undertakers can be found nearby with an unfamiliar beast...   [click here for more]
New Dark Age  $2.99

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Lucien's Guide to the Grand Stair (Diceless)

Lucien's Guide to the Grand Stair (Diceless)


Come immerse yourself in the Lore of the Grand Stair. Delve the secrets of the Lords of Gossamer & Shadow through the correspondence of Lucien, Lord of the Grand Stair, as he discusses evocative Expanses such as the Rickety Stair and the Grey Tower, and gain even more knowledge about his personal domain the Academy of Arbanes. Learn the earliest thoughts and abilities of Lucien, when...   [click here for more]
Rite Publishing  $4.99

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The Jester Dragon's Random Brothel Generator

The Jester Dragon's Random Brothel Generator


From worlds of swords-and-sorcery to libertine space colonies, a lot can happen in a brothel. Intrigue, romance, murder, and all extremes of pleasure and disappointment wait behind the green door and under the red lanterns of seedy fleshpots and high-class seraglios. If you want to bring a little exoticism, eroticism, and bawdy fun into your campaign, you go straight to the brothel. But who has the...   [click here for more]
Skirmisher Publishing  $0.99

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Gossamer Worlds: Tetsujin Shogunate (Diceless)

Gossamer Worlds: Tetsujin Shogunate (Diceless)


The Grand Stair stretches behind the scenes of the multiverse, The Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. The Tetsujin Shogunate used to be a normal-ish version of Earth... before little green men crash-landed in feudal Japan and started building giant robots. That, as you might expect, shook things up a bit. Tetsujin...   [click here for more]
Rite Publishing  $1.49

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Threats: Dawn of the Dwimmerlaik (Diceless)

Threats: Dawn of the Dwimmerlaik (Diceless)


“We need no god because we have stood as gods.” For aeons, the Dwimmerlaik walked the Grand Stair. They ruled countless Gossamer worlds, and those that they did not they destroyed. Their name stirs fear and dread across the Grand Stair even today. They reigned unopposed for millennia until the rise of the Gossamer Lords, and a centuries long war finally ended with their entire race...   [click here for more]
Rite Publishing  $4.99

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Gossamer Worlds: Stratospheria (Diceless)

Gossamer Worlds: Stratospheria (Diceless)


The Grand Stair stretches behind the scenes of the multiverse, the Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. In all such worlds, the ascendant order of the Eidolon and the destructive chaos of the Umbra clash and vie for supremacy, creating a storm often figurative, but in this case literal. Stratospheria...   [click here for more]
Rite Publishing  $1.49

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CHRONOS: Universal LARP System Core Rulesbook

CHRONOS: Universal LARP System Core Rulesbook


The system that every theater LARPer has been waiting for. The CHRONOS Player Book is the guide for using CHRONOS cards to make a character, handle conflict resolution, determine success and failure; as well as how to apply the CHRONOS Universal LARP system across a multitude of worlds. The CHRONOS book also explains the game concepts and terminology, such as Aether, Fonts, Thresholds, Skeins, and...   [click here for more]
Eschaton Media   FREE 

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Gossamer Worlds: Nexopolis (Diceless)

Gossamer Worlds: Nexopolis (Diceless)


Welcome to Nexopolis! Now go home! Nexopolis sits on an island in the middle of a vast ocean, far from the sight of any distant shores. Here the weather is always perfect, except when there is a hurricane. Here nearly everyone comes from somewhere else, except for Finnian who runs but does not rule Nexopolis. Here you will find a crossroads of worlds, except these Doors all require...   [click here for more]
Rite Publishing  $9.99

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CHRONOS: Universal LARP System Storyteller Guide

CHRONOS: Universal LARP System Storyteller Guide


The system that every story teller and LARP organizer has been waiting for. The CHRONOS Game Organizer’s Guide is the guide for using CHRONOS cards to make your game come to life. With guidelines on character development, world design, plot crafting, experience point scale, and NPC creation tools, this rule book handles all of the details that a game organizer or story teller needs. Providing...   [click here for more]
Eschaton Media   FREE 

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Gossamer Worlds: Aethersaur Island (Diceless)

Gossamer Worlds: Aethersaur Island (Diceless)


The Grand Stair stretches behind the scenes of the multiverse, ...the Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. On one of these worlds, you can ride a t-rex with power arms. Giddy-up! Aethersaur Island is a gossamer world formed in the wake of a calamity of cosmic proportions – the catastrophic convergence...   [click here for more]
Rite Publishing  $1.49

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Astulae

Astulae


A campaign setting in a twisting megadungeon of alternate realities. Imagine that your dungeon is not a series of rooms connected together with cobweb-ridden corridors deep underground, but instead, each “room” is a splinter of reality taken from across a grand ensemble of possible parallel realities. Every Astula (a room) can have its own laws of physics, its own peculiarities,...   [click here for more]
Sequestered Industries  $19.99

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CHRONOS: ExArcana Skein Book

CHRONOS: ExArcana Skein Book


Magic has always been real, you just had to know where to find it. Those proficient in these elusive arts soon became feared and revered by “the Silent,” those who could not wield Ætheric Power. To save themselves from the Silent and each other, the Arcanum was founded; Four Leagues who each protect and harness one of the four elemental Æthers of magical power. They entered...   [click here for more]
Eschaton Media   FREE 

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The Estate Dossiers

The Estate Dossiers


A clever prop can add a sense of veracity and mystery to your game. The Estate Dossiers can be printed or copied, maybe tossed into a manila folder, then given to players at just the right time: when their characters ransack an NPC’s office or get handed a folder of documents to prepare for their next Estate mission. The package contains the following dossiers and other props, written...   [click here for more]
Monte Cook Games  $1.99

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Worlds Numberless and Strange

Worlds Numberless and Strange


What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
Monte Cook Games  $16.99

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