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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Dark Horse Stories

Story Design: Dark Horse Stories


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Search Stories

Story Design: Search Stories


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Journey Stories

Story Design: Journey Stories


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Chase Stories

Story Design: Chase Stories


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rescue Stories

Story Design: Rescue Stories


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Duel Stories

Story Design: Duel Stories


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $2.00

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Dimensions, the RPG

Dimensions, the RPG


Dimensions is a rules-light role-playing game designed to get a session up and running in minutes. Its features: Players don't need to stat out their characters before play. Dice and other randomizers can be introduced slowly. The system is friendly to new role-players. This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders....   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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High School Hearts

High School Hearts


High School Hearts is a fun, light tabletop role-playing game of high schoolers dealing with love, rivalry, and the rest of the emotional roller-coaster of adolescence. It's easy to play, makes fun of high school, and uses standard playing cards. This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders, and a PDF of print-and-play tokens (not required,...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Story Design: Romance Stories

Story Design: Romance Stories


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
Dancing Lights Press  $2.00

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Eighth Day Genesis:  A Worldbuilding Codex

Eighth Day Genesis: A Worldbuilding Codex


2013 Origins Award Nominee You want to build a world. Twenty authors want to help. It begins when you have that moment when you can close your eyes and see a world no-one has seen before. It might start from a grain of sand, the way light filters through the trees, the feel of satin robes, the smell of cooking soup, or simply a wish for somewhere, somewhen else. It happens...   [click here for more]
Alliteration Ink  $14.99 $4.95

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Story Design: Breakout Stories

Story Design: Breakout Stories


Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Payback Stories

Story Design: Payback Stories


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
Dancing Lights Press  $2.00

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Left of the Moon Games   
Stories of the Lens

Stories of the Lens


Do you want to play a big, bold space opera story? Have you ever had the story go off the rails, or had players not take it seriously? What if the players only had 15 minutes for each scene? Stories of the Lens is a big, bold science fiction tabletop RPG built to create characters very quickly (it takes about 15 minutes for the entire...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99 $2.06

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Savage Worlds

Savage Worlds


Reglamento básico del juego, con todo lo necesario para utilizar el sistema Savage Worlds en cualquier ambientación, desde la fantasía clásica hasta la ciencia-ficción, pasando por el terror o los superhéroes. ¡Incluye mecánicas tan variadas como los interludios, consejos sobre como gestionar una persecución o las reglas de ciencia...   [click here for more]
HT Publishers  $8.18

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Guía de Género: Ciencia-ficción

Guía de Género: Ciencia-ficción


Existen lugares fuera de los familiares límites que nos impone la Tierra. Algunos centellean entre los distintos cúmulos de estrellas, a la espera de que intrépidos exploradores los descubran o sean conquistados por legiones de marines espaciales. Otros se encuentran a la vuelta de la esquina, en un futuro cercano donde los hovertanques sean los nuevos amos del campo de...   [click here for more]
HT Publishers  $8.18

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Lejías del Espacio: Misión Don Benito de Indias

Lejías del Espacio: Misión Don Benito de Indias


Una desquiciada aventura en un mundo propio del autor, en donde un nuevo Imperio Español se extiende por toda la galaxia, sin que esta tenga la culpa de nada. Además del trasfondo, en esta aventura los jugadores vivirán un enfrentamiento épico, cuando un grupo de “Caballeros Lejionarios del Espacio” es enviado a un planeta repleto de zombis. ...   [click here for more]
HT Publishers  $2.30

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Los ojos de Goro'Mosh

Los ojos de Goro'Mosh


El gambito del adepto La Calle de los Dioses va desde la Puerta del Pantano hasta el Templo de los Dioses de Lankhmar; a medida que las religiones aumentan en seguidores y donaciones, van avanzando desde la puerta de la ciudad por la avenida. Un nuevo culto ha llegado a Lankhmar y se ha convertido en el no va más entre la élite y los ricos. Pero a medida que crecen la fuerza y posición...   [click here for more]
HT Publishers  $3.47

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Guía de Género: Horror

Guía de Género: Horror


¿Qué es lo que acecha en la oscuridad? ¿Un asesino en serie, tan astuto como demente? ¿Se trata de un diabólico chupasangre recién salido de la tumba? ¿Una entidad alienígena procedente de las estrellas? ¿O hablamos de un ser cuya existencia la mente humana es incapaz de comprender? Con la Guía de género: Horror...   [click here for more]
HT Publishers  $9.36

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The Eternal Dance

The Eternal Dance


Let's be honest: most RPGs suck at simulating the high stakes, give-and-take, threaten-and-cajole world of court intrigue. The Eternal Dance is explicitly designed for it, so you can play games in the worlds of Game of Thrones, Dune, House of Cards, Mad Men, or similar high-stakes situations where swinging a sword won't do you much good. The Eternal Dance...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Hot Pursuit

Hot Pursuit


We've all watched TV shows like NCIS, CSI, and Law & Order. But these shows aren't just about solving crimes; they're also about the personalities of the detectives solving the crimes. Hot Pursuit is a tabletop RPG of collaborative story-telling. There's no central GM; players instead create detective characters with specific interpersonal relationships, then...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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The Bean Bag Storytelling Game

The Bean Bag Storytelling Game


Do you have casual times between your big games? Times when you want to tell a story as a group, but you don't need or want a full-scale rule book? Times when you just want to tell a story as a group? And let's be honest: a lot of tabletop RPG systems force the story to stop far more often than they facilitate the story. Especially if you trust the other players. Would...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Story Design: Seduction Stories

Story Design: Seduction Stories


How can you add more dark danger and wicked fun to your temptation adventures? Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Universal Talent System (UTS): Grundregeln

Universal Talent System (UTS): Grundregeln


Rollenspiel ganz einfach: ein paar Freunde, eine Idee, eine Handvoll Würfel ... mehr Aufwand muss nicht sein. Das Universal Talent System ist für alle Spielwelten geeignet: von Fantasy bis Science Fiction, von Realwelt bis Horror oder Superhelden. Charaktere entwickeln sich frei von Klassen und Erfahrungsstufen. Kämpfe können erzählerisch oder mit Tabletop-Miniaturen dargestellt...   [click here for more]
Björn Jagnow  Pay What You Want

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Xd6

Xd6


XD6 es un sencillo sistema de rol narrativo apto para cualquier ambientación, que fomenta un estilo de juego libre en el que prima la imaginación sobre las reglas. Sus sobrias, pero bien enfocadas mecánicas, crean interesantes dinámicas de juego que resultarán una grata sorpesa para el jugador veterano y una gran introducción para el neófito....   [click here for more]
Other Selves   FREE 

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