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Metal and Flesh

In battlefields on Earth, in space, and on realms known only to imagination, brave men and women answer the call of fate. They leave behind their simple lives and become pilots of giant armed robots, called mecha, opening a world filled with excitement and danger.

 

Live and Die

No matter their beginnings, mecha are tools of war! Pilots will soon learn that with the awesome power of their mecha, comes the awesome responsibility to fight the evil gods of the Living City, put down the Separatist Guard's shameful rebellions, topple unjust kings and his lackies, the Arbor Defense Force, find love with the Cheerleader Captain, and get to class before the Vice Principal finds out. Such is the life of a mecha pilot.

 

Together As One

No pilot faces these trials alone. A pilot will always have his mecha to be strong where he is weak and protect him in the face of unspeakable danger. Also, the pilot will always be there for his mecha, who needs to be led to glory on the battlefield.

 

Mecha... The RPG

This is mecha-style anime role playing at its finest. Grab some friends, some dice, and this book and get ready to relive the best robot anime you've ever seen and tell mecha anime-stories no one has dreamed of yet. This is Mecha.

 

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Reviews (6)
Discussions (11)
Customer avatar
Richard H March 13, 2023 10:59 am UTC
PURCHASER
Are you getting a POD back up for this and its supplements?
Customer avatar
Christopher P November 15, 2021 6:15 am UTC
PURCHASER
As envisioned, the game really does center around a pilot in a mecha. With that said, we've toyed around with rules for mecha that um...change from say a car form to a robot form and would be living robots. The rules work well for it, but basically what were pilot stats would become more robot stats.

Give it a shot. I'd love to hear your thoughts.
Customer avatar
matt R November 15, 2021 1:19 am UTC
does this work for like AI robots or sapient robots too or is it better for piloted mecha?
Customer avatar
Neil S January 28, 2020 5:23 am UTC
POD
Customer avatar
Donald C December 30, 2018 6:59 pm UTC
PURCHASER
Any plans for print on demand?
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Customer avatar
Mark R June 02, 2019 7:20 pm UTC
PUBLISHER
So sorry for the delay on answering this. We had it available for POD but a change in what printer requires took it off line. We will be working to correct the issue as soon as we can will update with more information as soon as its available.
Reply
Customer avatar
Neil S April 23, 2022 6:49 am UTC
Any chance of pod
Customer avatar
Alec F August 15, 2018 7:19 am UTC
How does this game handle out-of-mech combat? If at all?
Customer avatar
Charles H April 19, 2017 11:03 pm UTC
Does the base book handle transforming mecha? If it doesn't, do any of the expansions... and if so: which one? And does it handle transforming mecha well?
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Customer avatar
Christopher P April 20, 2017 12:52 am UTC
PURCHASER
The base book supports a Configuration called Transformer, but doesn't specifically cover transforming robots. We playtested a Transformers-style game in which every mecha had two Models they could change between. Does that help?
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Customer avatar
Charles H April 20, 2017 1:33 am UTC
It does. Thank you for the quick response.
Customer avatar
SeungHan O October 04, 2015 1:12 am UTC
PURCHASER
Hi,

I have started new campaign with other friends... And got questions.


1. Can PC repeatedly get Cut Scenes if he rolls 8+ success again and again?

2. Question about Mecha Mercenaries(I already asked but didn't get answer) : I can't understand why a longer contract is better for players. If they get some logical points in short episodes, isn't it better contract than get same Logical points in longer episodes?
Customer avatar
Reid S March 11, 2015 5:26 pm UTC
Any idea when POD will be available?
Reply
Customer avatar
Mark R March 11, 2015 5:32 pm UTC
PUBLISHER
Great Question The POD will be available within the week. We found an error where one page the art work was printing over top of the text I am awaiting a new proof to arrive before I open the POD back up.
Customer avatar
SeungHan O January 28, 2015 3:37 pm UTC
PURCHASER
Hi,

I had posted some questions on RPG.NET, but didn't get any response.

1. Do Players accumulate their Overdrive between sessions?

2. If attacker and defender both get a cut scene from their attack and defend roll, how can I resolve it? who get the cut scene first?


3. If players active Analyzer configurations, can they choose "himself" to get 2 additional dice?

4. If players active Hot Shot configurations, can they allocate "temporary" Defense dice (e.g : gained by Jammer configuration or strafing) into Attack?

5. In contested rolls, Can players spend their Overdrive after their opponents roll the dice / or spend their Overdrive?
Reply
Customer avatar
Mark R January 28, 2015 5:01 pm UTC
PUBLISHER
Seung Han O

Hi sorry about missing the RPG.net posting I frequent it rarely these days. I will answer what I know and am trying to get Chris to send me some answers which I will share when I get them

1. No not as such, Overdrive is earned during the game session only based on the die rolls. Each new session they should reset to the default starting number unless you want to carry over unused Overdrive from previous sessions, since you can play multiple sessions in one sitting.

2. Actions resolve Attacker then defender, in case both get cutscene, Attacker, then Defender then Defender then attacker.

3. No.

4. No for straffing as those dice are a separate pool action as for Jammer, by the letter of the Rules yes, but by the spirit of the rules no...

5. Overdrive may be spent at any time...

Hope that helps
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Customer avatar
SeungHan O January 28, 2015 11:01 pm UTC
PURCHASER
Thank you for the answer!

Could you explain #2 a bit more? If Attacker and Defender both get cut scene, did you mean it will be resolved like this?

1) Attacker rolls for his first attack.
2) Defender rolls for his first defend.
3) Defender get his cutscene and rolls for additonal move/attack.
4) Attacker get his cutscene and rolls for additonal move/attack.


And I would like to ask you some additonal questions.

1) Scanner configuration has different rules in pg.19 and page 28. Which is right?

2) How can I deal with some powerful configuration combo?

I am GMing Mecha with my friends these days, and they are crazy about it. :)

Some of them are powergamers, and try to find powerful configuration combos as best as they can. The questions which I asked you are all come from my session.

One of them they find is Hot shot/ Supercharged Combo. They concentrate thier dice pool to attack and try...See more
Reply
Customer avatar
Mark R January 28, 2015 11:32 pm UTC
PUBLISHER
Yes, think of resolution in the most cinematic way which is exactly as you ordered it.

Scanner page 29 has precedence as its the actual configuration.

When it comes to handling power gamers in Mecha it can be tricky. First and foremost remember that you can use Overdrive from your pool at anytime to help your mechas defense. Secondly spending that much overdrive in each round can get expensive and if they are not at least getting that magical successes they don't earn Overdrive.It is hard though when people purposefully start mixing and maxing Configurations. One thing is to target them when they start doing that, by reallocating defense to offense they don't have defense anymore so taking several hits back to back may make them start rethinking all out attack... Especially against several enemy aces...
Reply
Customer avatar
SeungHan O January 29, 2015 12:49 am UTC
PURCHASER
Thank you. This helps a lot!
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