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" A belfry above the sky "  Watercolour works

" A belfry above the sky " Watercolour works


This stock art image by Vagelio depicts a little angel staring at the upside of the cloudy sky. Micronpen, watercolours and ecolines. In RGB, 8.1 inches x 11.4 inches @ 600dpi. This purchase includes one high-resolution JPG and one TIFF. If you need this in any other format please feel free to contact me. All...   [click here for more]
Vagelio  $14.50 $10.00

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"England Expects..." Bundle [BUNDLE]

"England Expects..." Bundle [BUNDLE]


This special bundle product contains the following titles. "England Expects..." SCENARIO #1... SPIRIT Regular price: $2.31 Bundle price: $1.71 Format: Watermarked PDF On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson. This scenario...   [click here for more]
Studio7aUK  $15.08 $11.96

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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’...   [click here for more]
Studio7aUK  $5.27

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"England Expects..." SCENARIO #1... SPIRIT

"England Expects..." SCENARIO #1... SPIRIT


On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson. This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
Studio7aUK  $1.97

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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. *...   [click here for more]
Studio7aUK  $2.63

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"England Expects..." SCENARIO #3... NILE

"England Expects..." SCENARIO #3... NILE


Napoleon Bonaparte has taken an expeditionary force into Egypt, and Great Britain vehemently objects. Lord Nelson is dispatched to locate and sink the French Mediterranean fleet... And... He did - on both counts! This scenario is the Third in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
Studio7aUK  $2.63

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"Men & Monsters" of Ethiopia Rules and Minis [BUNDLE]

"Men & Monsters" of Ethiopia Rules and Minis [BUNDLE]


This special bundle product contains the following titles. Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition Regular price: $7.49 Bundle price: $4.99 Format: PDF Ethiopia is one of the oldest, strangest, and most fascinating places in the world and its history, peoples, legends, and folklore can serve as rich sources...   [click here for more]
Skirmisher Publishing  $14.98 $9.98

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$6000 Movie, Protocol Game Series 25

$6000 Movie, Protocol Game Series 25


$6000 Dollar Movie is a story roleplaying game about a dreadful B-Movie that languished for years before finally being released to a limited number of screens. Portions of the film have been damaged from years of neglect and other parts are just unwatchable. Crippled with production problems, delays, illness, and actor changes, the final piece plays out like a glitter-stained collage of leftover jigsaw...   [click here for more]
post world games  $2.99

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$7000 Dollar Movie, Protocol Game Series 50

$7000 Dollar Movie, Protocol Game Series 50


$7000 Dollar Movie is a story roleplaying game about passionate people making the sequel to a dreadful B-Movie. That original “film” languished for years before finally being released to a limited number of screens. Portions of the film were damaged from years of neglect. That, along with production problems, delays, illness, and actor changes, meant the final piece played out like a glitter-stained...   [click here for more]
post world games  $2.99

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'Secrets of the Reich - Forgotten bunkers

'Secrets of the Reich - Forgotten bunkers


Forgotten Bunkers provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of four sample bunkers: each...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Operation Iron Sky

'Secrets of the Reich - Operation Iron Sky


Operation Iron Sky provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of BD-6 Airport - a...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Operation: GOLDRUSH

'Secrets of the Reich - Operation: GOLDRUSH


Operation: GOLDRUSH provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of region and town...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Skirmish maps

'Secrets of the Reich - Skirmish maps


Skirmish maps provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of 8 skirmish maps such as e.g.: ...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Temple of the New World Order

'Secrets of the Reich - Temple of the New World Order


Temple of the New World Order provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of Temple...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - UDT-68 submarine base

'Secrets of the Reich - UDT-68 submarine base


Discover a mystery of UDT-68 submarine base - a secret facility located on a remote island at Barents sea . If you would like to know: Why Nazis have decided to build the submarine base there? What secrets are buried beneath old stone circle located on an island? What treat to our civilization could be awaken there? UDT-68 submarine base provides an excellent...   [click here for more]
The Forge Studios  $4.00

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'The Burbling Bog Scents the Change in the Air' [Murky Bog]

'The Burbling Bog Scents the Change in the Air' [Murky Bog]


A murky bog. Its miasma hangs in the glittering thickets and creeps over pans crusted from viscous mucal sumps, secretions of the living mounds lying deep within. Crust-cutters enter to strip the pans for fertiliser; scuttlers breed. The claggy land shifts, snorts. It sniffs... Condensed to one page for slipping in among other materials, this sandbox-oriented content is intended as an easily...   [click here for more]
Polycosm Publishing  $0.59

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082 Large City

082 Large City


This is the high quality (300dpi) image and a commercial license to use this image in digital and print media. ...   [click here for more]
mstephenjoy  $10.00

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1 Session Dungeons #1 - The Barrow Mound

1 Session Dungeons #1 - The Barrow Mound


Simple, mini adventures designed for one session lasting a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #10 - The Fastness of Daymair Keep

1 Session Dungeons #10 - The Fastness of Daymair Keep


Mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition the maps...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #11 - Candle Cove Caves

1 Session Dungeons #11 - Candle Cove Caves


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Saturday Session 1SDs can either be played as one-off scenarios or the full set from 11 to 20 can be combined to be played in order as a series of ten exciting...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #12 - The Theosopher Stone

1 Session Dungeons #12 - The Theosopher Stone


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Saturday Session 1SDs can either be played as one-off scenarios or the full set from 11 to 20 can be combined to be played in order as a series of ten exciting...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #13 - Champions of Fallen Hill

1 Session Dungeons #13 - Champions of Fallen Hill


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan sheet to bring your game to life. All maps are also provided as A4/Letter size sections in a print-at-home...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #14 - The River Runs Red

1 Session Dungeons #14 - The River Runs Red


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan sheet to bring your game to life. All maps are also provided as A4/Letter size sections in a print-at-home...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #15 - The Ritual of Harrow Mogg

1 Session Dungeons #15 - The Ritual of Harrow Mogg


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan to bring your game to life. All maps are also provided in a print-at-home PDF. Saturday Session...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #2 - Temple of the Celestial Cult

1 Session Dungeons #2 - Temple of the Celestial Cult


Mini adventures designed for a single session lasting a few hours. Playtested using Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #3 - Doctor Raephenstein's Monster

1 Session Dungeons #3 - Doctor Raephenstein's Monster


Mini adventures designed for a single session lasting a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #4 - Trollstone Catacombs

1 Session Dungeons #4 - Trollstone Catacombs


Simple mini adventures designed to be played in a single session lasting a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #5 - Cataract Caverns

1 Session Dungeons #5 - Cataract Caverns


Simple mini adventures designed to be played in a few hours. Playtested with Pathfinder but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition the...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #6 - A Kraken on the Causeway

1 Session Dungeons #6 - A Kraken on the Causeway


Simple, mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #7  - The Ruins of Karnak

1 Session Dungeons #7 - The Ruins of Karnak


Simple mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #8 - Tomb of the Fisher King

1 Session Dungeons #8 - Tomb of the Fisher King


Simple, mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $9.98 $3.98

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1 Session Dungeons #9 - Labyrinth of Blood and Bone

1 Session Dungeons #9 - Labyrinth of Blood and Bone


Simple mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $9.98 $3.98

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1*10^12 Scientists

1*10^12 Scientists


Got 99 problems? Make sure that coming up with a scientist for tonight's game isn't one! 1*10^12 Scientists is a finely crafted list of mostly historically accurate and verisimilitudinous science dudes collected by our semi-professional research assistants. Not just one big old list, included is a method for creating up to a trillion unique and quirky scientsts...   [click here for more]
Lee's Lists  $1.00

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10 useful maps #01

10 useful maps #01


'10 useful maps #01' consists of maps and handouts of various typical fantasy locations. Each map from the set provides an excellent starting point for GM to make an interesting encounter or one shot adventure for one evening play. Each product in the line consists of notebook for a GM and handouts, which can be printed and presented to players....   [click here for more]
The Forge Studios  $3.00

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10,000 Cyberpunk Missions

10,000 Cyberpunk Missions


Got 99 problems? Make sure that your mission isn't one! 10,000 Cyberpunk Missions is a finely crafted list of mostly historically accurate and verisimilitudinous punk missions collected by our semi-professional shadow runners. Liven up your PC's lives, create news stories, or plan your next adventure using this list generator. For Example: You must infiltrate…...   [click here for more]
Lee's Lists  $1.00

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10,000 Daring Rescues

10,000 Daring Rescues


Got 99 problems? Make sure that a daring rescue isn't one! 10,000 Daring Rescues is a finely crafted list of mostly historically accurate and verisimilitudinous heroic missions collected by our semi-professional bad enough dudes. Liven up your PC's lives, create news stories, or plan your next adventure using this list generator. For Example: You must...   [click here for more]
Lee's Lists  $1.00

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10,000 Fantasy Prophecies

10,000 Fantasy Prophecies


Got 99 problems? Make sure that coming up with a prophecy for tonight's game isn't one! 10,000 Fantasy Prophecies is a finely crafted list of mostly historically accurate and verisimilitudinous omens collected by our semi-professional soothsayers. Perfect for coming up the the legend foretold by the ancients, which just happens to be about to come true. A...   [click here for more]
Lee's Lists  $1.00

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10,000 Random Rolls - 2d10

10,000 Random Rolls - 2d10


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - 2d12

10,000 Random Rolls - 2d12


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - 2d4

10,000 Random Rolls - 2d4


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - 2d6

10,000 Random Rolls - 2d6


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - 2d8

10,000 Random Rolls - 2d8


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - 3d6

10,000 Random Rolls - 3d6


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - d10

10,000 Random Rolls - d10


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - d100

10,000 Random Rolls - d100


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - d1000

10,000 Random Rolls - d1000


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - d12

10,000 Random Rolls - d12


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - d20

10,000 Random Rolls - d20


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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10,000 Random Rolls - d4

10,000 Random Rolls - d4


The 10,000 Random Rolls series does pretty much what the name says; it provides sheets containing ten thousand rolls of the named die or dice. Who would want such a thing, when they can just roll some dice? Maybe when you GM, you don't always want to let on that you're making a roll. The sound of you crossing off a number from the list might just be you making a note of something, but the...   [click here for more]
Games 4 Geeks  Pay What You Want

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