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All for One: Régime Diabolique

All for One: Régime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers....   [click here for more]
Triple Ace Games  $17.49

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Leagues of Adventure - Core Rules

Leagues of Adventure - Core Rules


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat, a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing single-handedly...   [click here for more]
Triple Ace Games  $19.99

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $19.99 $9.99

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Hollow Earth Expedition RPG

Hollow Earth Expedition RPG


First we discovered that the Earth is round. Then we discovered that it’s hollow. Now we must keep its secrets from falling into the wrong hands. Explore one of the world’s greatest and most dangerous secrets: the Hollow Earth, a savage land filled with dinosaurs, lost civilizations, and ferocious savages! Players take on the roles of two-fisted adventurers,...   [click here for more]
Exile Game Studio  $19.99

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Space: 1889 Core Rulebook

Space: 1889 Core Rulebook


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. In the year 1870, American inventor Thomas Edison paved the way to the stars! He...   [click here for more]
Clockwork Publishing  $49.99 $25.00

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Leagues of Gothic Horror: Guide to Black Magic

Leagues of Gothic Horror: Guide to Black Magic


Step out of the light and into the shadows, into a realm where the powers of darkness hold sway! Practitioners of the dark arts have plagued mankind for millennia. Hiding in the shadows, they have remained a mysterious and potent force for evil. We can now reveal their dastardly methods and schemes, thus giving Gamemasters the tools to create unique occult villains and players the tools to defeat...   [click here for more]
Triple Ace Games  $9.99

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Space: 1889 - Venus (Sourcebook)

Space: 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Clockwork Publishing  $19.99 $13.39

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Leagues of Adventure #02: The Emerald Scarab Conspiracy

Leagues of Adventure #02: The Emerald Scarab Conspiracy


A tale of assassination, murder & terrorism. Can the Globetrotters uncover a terrifying Commonist plot? As the Thames ices over and the country grinds to a halt, a scientist is found murdered in the north of London, and the globetrotters are called in to investigate the theft of a mysterious device. What they find is a conspiracy that brings the British Empire to the brink of war! In this adventure,...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror: Guide to Apparitions

Leagues of Gothic Horror: Guide to Apparitions


Beyond the veil of mortal sight lies a world of entities that do far more than just go bump in the night! For every person alive today, a score or more have gone before him. Little wonder then that stories of ghosts date back to the earliest days of civilization. This sourcebook is a detailed guide to ghosts and other haunting spirits for the Ubiquity roleplaying system. Pierce the veil betwixt...   [click here for more]
Triple Ace Games  $9.99

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Space: 1889 - London Bridge Has Fallen Down

Space: 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $5.00 $3.35

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Space: 1889 - Nocturne in the City of Lights

Space: 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $5.00 $3.35

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Leagues of Cthulhu

Leagues of Cthulhu


Cthulhu dreams no longer in his house at R’lyeh Beyond the world of mortal ken lies another, a nightmare world of profane alien gods, blasphemous terrors, nightmarish tomes of eldritch lore, bloodlines tainted by elder secrets, and forgotten places whose very existence makes a mockery of established history. Welcome to that world. Peer behind the veil of sanity you call reality...   [click here for more]
Triple Ace Games  $17.99

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Hollow Earth Expedition GM Screen (Booklet)

Hollow Earth Expedition GM Screen (Booklet)


Originally included with the Hollow Earth Expedition GM Screen, this 16-page booklet is jam-packed with additional information. Inside you will find a classic sample adventure, detailed continuous combat rules, and expanded content from the core rulebook, including new Archetypes, Talents, and Flaws. ...   [click here for more]
Exile Game Studio  $2.99

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Secrets of the Surface World

Secrets of the Surface World


Secrets of the Surface World™ The most important discovery in human history   Lies beneath our feet Hidden by the secrets of the surface world This sourcebook expands Hollow Earth Expedition to include the mysterious and perilous surface world, filled with dangerous criminals, mad scientists, and dark sorcerers! Become a daredevil pilot, private detective,...   [click here for more]
Exile Game Studio  $14.99

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Space: 1889 Free Quickstart Rules

Space: 1889 Free Quickstart Rules


This ready-to-play PDF includes free Quickstart rules for the Ubiquity version of Space 1889 - complete with abbreviated rules, sample characters and an adventure. --- Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan...   [click here for more]
Clockwork Publishing   FREE 

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Leagues of Adventure - Globetrotters' Guide to London

Leagues of Adventure - Globetrotters' Guide to London


“When a man is tired of London, he is tired of life; for there is in london all that life can afford.” —Samuel Johnson In London one can stroll past grand buildings, marvel at the cultural wonders of the many museums and art galleries, and sample exquisite food at exclusive restaurants. Take a wrong turn, though, and one enters a world of poverty and thievery; a world where...   [click here for more]
Triple Ace Games  $14.99 $10.04

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Leagues of Gothic Horror: Expansion

Leagues of Gothic Horror: Expansion


Evil is a many-faced foe and can strike at any time. Save lives and time by making sure you’re ready to act! Whether you are a dedicated monster-hunter or drawn toward the occult by happenstance, prepare to delve deeper into the darkness and face the countless horrors that lie in wait! This sourcebook is a major expansion for the critically acclaimed Leagues of Gothic Horror...   [click here for more]
Triple Ace Games  $12.99

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Space: 1889 - The Strange Land

Space: 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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All For One Adventure #01: Force Majeure

All For One Adventure #01: Force Majeure


Stand Your Ground, the King Must be Defended! Force Majeure is an adventure for is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys. It may also be played using the sample musketeers found in the All For One rulebook. Our heroic musketeers find themselves involved in a seemingly minor dispute between two noblemen;...   [click here for more]
Triple Ace Games  $6.99

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Space: 1889 - Mercury (Sourcebook)

Space: 1889 - Mercury (Sourcebook)


Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how...   [click here for more]
Clockwork Publishing  $16.99 $11.38

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Space: 1889 - Marvels of Mars

Space: 1889 - Marvels of Mars


This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game. Creatures of Mars Mars—a dying planet, still far from dead! In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in...   [click here for more]
Clockwork Publishing  $9.99 $6.69

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Leagues of Gothic Horror: Guide to Vampires

Leagues of Gothic Horror: Guide to Vampires


The blood is the life... and it shall be mine!” The Count is having guests for dinner... and you are invited to join him. Count Dracula may be the most well known vampire, but he is far from the only bloodsucker to set his appetite on mankind. Learn now of the dark brood that haunts the darkness of night! This sourcebook is a detailed guide to vampires and other bloodsuckers...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Shapeshifters

Leagues of Gothic Horror: Guide to Shapeshifters


Even a man who is pure of heart may become a wolf when the wolfbane blooms and the autumn moon is bright! Mankind has come far since his ascendancy from apes, but behind the facade of reasoning and civilization he projects he is still an animal. Deep inside every man lurks a ferocious beast, a terrible creature that can develop a life of its own. This book details those beasts. The contents of...   [click here for more]
Triple Ace Games  $9.99

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Space: 1889 Gamemaster's Screen and NPC Booklet

Space: 1889 Gamemaster's Screen and NPC Booklet


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. This four-panel Space: 1889 Gamemaster’s Screen made from solid cardboard provides...   [click here for more]
Clockwork Publishing  $24.99 $10.00

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Space: 1889 - The Ether Calculator

Space: 1889 - The Ether Calculator


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether...   [click here for more]
Clockwork Publishing  $6.00 $4.02

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Leagues of Gothic Horror: Guide to Walking Dead

Leagues of Gothic Horror: Guide to Walking Dead


Commanded by magic or weird science, the worm-ridden dead do not rest easily in the grave. From skeletons and zombies to ghouls and Frankensteins’ monsters, the walking dead take many ghastly forms. Commanded by foul sorcerers or deranged weird scientists, or driven by base instincts, their numbers might be legion were it not for the bravery of the Leagues of Adventure. Contents...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Adventure - Plateau of the Ape Men

Leagues of Adventure - Plateau of the Ape Men


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! This is an age where the world is slowly shrinking. Colonial powers are extending their grip on Africa and Asia, brave men and women are venturing ever further into the great wildernesses in search of lost civilizations, new species of plants and animals, and to map the unexplored tracts....   [click here for more]
Triple Ace Games  $8.39

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Leagues of Gothic Horror: Guide to Mummies

Leagues of Gothic Horror: Guide to Mummies


Death awaits on swift wings for those who disturb the dead, for death is just the beginning of a new life! Relentless and remorseless, living mummies are a staple of the Gothic Horror and pulp genres. This detailed sourcebook unwraps the mysteries of the iconic fiends, allowing the Gamemaster to use them as villains in his adventures. Inside you will find: A look at mummies throughout the ages...   [click here for more]
Triple Ace Games  $9.99

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Space: 1889 - City at the Center of the Earth

Space: 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their...   [click here for more]
Clockwork Publishing  $10.00 $5.00

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Space: 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)

Space: 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $5.00 $3.35

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Space: 1889 - Nocturne in the City of Lights (Savage Worlds Edition)

Space: 1889 - Nocturne in the City of Lights (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and...   [click here for more]
Clockwork Publishing  $5.00 $3.35

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Space: 1889 - The Fate of Angahiaa

Space: 1889 - The Fate of Angahiaa


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mars and its city states are the most important concerns...   [click here for more]
Clockwork Publishing  $16.99 $8.50

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