The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers.
The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It... [click here for more]
The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas... [click here for more]
The Rifter® Number Sixty-FiveThe Rifter® #65 is all about the secrets of power. In some cases, dark secrets: 60 new Necromancy spells and magic for Rifts® and other settings, the power of the Soul Merchant for BTS™, rising to power within the Black Market for Rifts®, a Chaos Earth® short story, and for Heroes Unlimited™, a band... [click here for more]
The Rifter® Number Sixty-SixThe Rifter® #66 is about people and exotic places. There are the space pirates of Phase World® and the Three Galaxies™; notable Rifts® Black Marketeers, some contraband goods and a Black Market trade town in Rifts® Black Market Part Two; the Splicers® Ranger O.C.C. and a host of genetically manipulated creatures... [click here for more]
The Rifter® Number Sixty-NineThe Rifter® #69 is about realms of adventure, people and places. There is intrigue and combat on Rifts Earth; superhumans and mutants trying to find their place in the world; exotic settings and strange places. Source material for Heroes Unlimited™, After the Bomb®, Chaos Earth® and Rifts® top off another fun issue; plus news and a lot... [click here for more]