Panopticon surveys three areas of the Eclipse Phase setting:
Ubiquitous surveillance and sousveillance—living in a transparent society
The inner workings of space habitats—and how to hack them
Uplifts and smart animals—their scientific and cultural impacts
plus new morphs, gear, habitat rules, and more!
Panopticon is a 176-page PDF (with layers, a hyperlinked table of contents,... [click here for more]
THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo? The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the most... [click here for more]
ALL HELL! The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of Bogotá are being pummeled, mercenaries are being hired and killed in approximately equal numbers, and blood is being spilled in dark rooms to give strength to mages... [click here for more]
The Gatecrashing Hack Pack contains:
Gatecrashing cover, chapter-opening, and other artwork as 150DPI images. (12 Photoshop files)
All Morph and Vehicle artwork. (8 Photoshop files)
Lorentzian Wormhole diagram. (1 Photoshop file, available under a Creative Commons BY-SA licensed -- commercial re-use of this diagram is allowed.)
Omnigraffle file of the Wormhole Link Map
Also, please be... [click here for more]
There are two primary purposes for a base in most superheroic RPGs. A villain’s base is often an obstacle to be overcome – perhaps the villain is keeping an important prisoner, or maybe there’s a vital bit of technology stored there that the heroes have to steal.
A hero’s base, on the other hand, is often a refuge. It’s a place to rest and plan the next adventure. It can be publicly known... [click here for more]
If a character is a big part of the story, they need a background. It’s not enough to have cool powers and great dialog; for them to really fit into the story, we need to know where they came from and why they do what they do. However, that’s always been a challenge for me, especially when I’m working on a superheroic character.
I started tinkering around with the elements that make up... [click here for more]