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Pyramid #3/021: Cyberpunk

Pyramid #3/021: Cyberpunk


Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes: "Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action to deliver...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/074: Wild West

Pyramid #3/074: Wild West


It's Our "Most Wanted" Pyramid Yet! There's a strange newcomer in town . . . one that promises to shake things up for outlaws and marshals alike. It's this month's Pyramid – the PDF magazine for roleplayers! In this issue, we turn our steely focus toward Wild West gaming. The gold mine that awaits you includes: "Ashiwi County," an in-depth look at the Ashiwi (or, as the Spanish called...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid Dungeon Collection

Pyramid Dungeon Collection


Treasures from the Past, Better Than Ever! Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,...   [click here for more]
Steve Jackson Games  $16.00

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Pyramid #3/056: Prehistory

Pyramid #3/056: Prehistory


Get Really Retro! What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at all things prehistoric. This issue's ancient wisdom includes: "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/120: Alternate GURPS V

Pyramid #3/120: Alternate GURPS V


Push beyond the limits of your imagination. GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/044: Alternate GURPS II

Pyramid #3/044: Alternate GURPS II


Rules Made To Be Broken! GURPS is designed to be the game system you want it to be, with a plethora of possibilities and options of all types. But sometimes, you want to push the system to strange new places. Sometimes you want to be radical or experimental. This issue of Pyramid – the PDF magazine for roleplayers – is for you. This month's theme is Alternate GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/041: Fantasy World-Building

Pyramid #3/041: Fantasy World-Building


The World Is Yours to Shape Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid – the PDF magazine for roleplayers – offers tools and resources to help build a fantasy world: "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/088: The End Is Nigh

Pyramid #3/088: The End Is Nigh


Get Ready for the End Times! All it'll take is a computer glitch in a lead-lined silo, and the apocalypse could be upon us! This month's Pyramid – the PDF magazine for roleplayers – looks at what comes next, with post-apocalyptic goodies that will be invaluable to gamers using GURPS Action, GURPS Zombies, or the forthcoming GURPS After the End. The...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/115: Technomancer

Pyramid #3/115: Technomancer


Magic, technology, and adventure unite in an unforgettable world. GURPS Technomancer has delighted fans for years, presenting a world like our own . . . but where magic is as common as technology. We revisit this setting in this month's Pyramid, the PDF magazine for roleplayers. Take up the role of darkness-defying champions by adding GURPS Monster Hunters to the...   [click here for more]
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Pyramid #3/051: Tech and Toys III

Pyramid #3/051: Tech and Toys III


It's the Tech of the Town! There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to futuristic technology and gear. Our cutting-edge cache includes: "Ultra-Tech Too," a collection of items from Kenneth Peters – the co-author of GURPS Ultra-Tech –...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/054: Social Engineering

Pyramid #3/054: Social Engineering


Master the Social Arts! You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include: "The Civil Arts in GURPS," an optional expansion for Social...   [click here for more]
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Pyramid #3/046: Weird Science

Pyramid #3/046: Weird Science


Do the Impossible . . . Scientifically! Fire up your Jacob's ladder, tune your theremin, and tell the world that it is they who are mad! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to weird science! Our senses-shattering symposium includes: "The Power of Weird Science" – Describes how GURPS Powers can form the basis for your weird...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/112: Action II

Pyramid #3/112: Action II


Speak louder than words. When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/118: Dungeon Trips

Pyramid #3/118: Dungeon Trips


Heroism is always classic. It's never been a better time for crypt-crawling fantasy exploits! With this month's Pyramid, the PDF magazine for roleplayers, you'll get new tools and toys for two systems that deliver the goods to dungeon delvers! Unleash the power of your buckler by becoming a shield-bearer in the Dungeon Fantasy Roleplaying Game. Explore an abandoned mine...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/037: Tech and Toys II

Pyramid #3/037: Tech and Toys II


From Gear to Eternity! Tomorrow is sooner than you think; it's time to augment your reality! This month's Pyramid – the PDF magazine for roleplayers – turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes: "Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might prove to...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/012: Tech and Toys

Pyramid #3/012: Tech and Toys


This issue of Pyramid – the PDF magazine for roleplayers – gives you a plethora of "Tech and Toys." This futuristic issue includes: "More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment! "Paper Cells," an extrapolation of real-world, cutting-edge technology into something...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/058: Urban Fantasy II

Pyramid #3/058: Urban Fantasy II


The City: More Magical Than Ever! Forget the city guidebooks; consult the spell books! This month's Pyramid – the PDF magazine for roleplayers – is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include: "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats. Keep the...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/071: Spaceships II

Pyramid #3/071: Spaceships II


The Ship of Things to Come! If we're ever to dwell among the stars, the odds are good we'll be using spaceships. Fortunately, this month's Pyramid will help ensure you're not caught empty-handed and star-struck! This armada of adventure includes: "Reign of Steel: Deep Space," where GURPS Reign of Steel author David L. Pulver takes that setting nearly two decades into the future...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/026: Underwater Adventures

Pyramid #3/026: Underwater Adventures


The ocean is known for its countless riches, waiting to be discovered by adventurous souls. And the key that unlocks the sea's secrets is the "Underwater Adventures" issue of Pyramid, the PDF magazine for roleplayers. This salt-sprayed supplement contains: "GURPS Fathom Five," a collection of new and updated rules for maneuvering and fighting underwater. How low can you dive?...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/033: Low-Tech

Pyramid #3/033: Low-Tech


The Gear From Yesteryear Is Here! Sticks and stones may break some bones, but inventors make sticks better! This month's Pyramid – the PDF magazine for roleplayers – is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech: "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/007: Urban Fantasy

Pyramid #3/007: Urban Fantasy


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities: "The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them? "Gangs...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/119: After the End II

Pyramid #3/119: After the End II


The future is what you remake it. Heroes, the time has come to dust off the ashes of the old world and make way for the new! This month's Pyramid, the PDF magazine for roleplayers, revisits GURPS After the End, with new post-apocalyptic excitement and adventure. Fight back against werewolf oppressors who would seek to subjugate humanity before it can rebuild. Discover three ready-to-use...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/065: Alternate GURPS III

Pyramid #3/065: Alternate GURPS III


New Tools for Tinkerers You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid – the PDF magazine for roleplayers – offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes: "Bucket of Points," GURPS Line...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/042: Noir

Pyramid #3/042: Noir


Make Your Way in a World of Gray The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir: "The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by Matt...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/015: Transhuman Space

Pyramid #3/015: Transhuman Space


This month's Pyramid – the PDF magazine for roleplayers – is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's futuristic features are: "Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/090: After the End

Pyramid #3/090: After the End


Yesterday's Gone; Tomorrow Begins Now! The world may have ended, but the fun is just beginning! The latest installment of Pyramid – the PDF magazine for roleplayers – unleashes the potential of GURPS After the End, with loads of new material to enhance your post-apocalyptic possibilities. This issue's radioactively radiant features include: "Are We Not Men?," an expanded look...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/055: Military Sci-Fi

Pyramid #3/055: Military Sci-Fi


Get Ready Today for the Wars of Tomorrow Alert the troops; we're exiting hyperspace! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the future of face-to-face combat. This issue's intel includes: "Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch. Pulling in material...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/030: Spaceships

Pyramid #3/030: Spaceships


Your Ticket to the Stars! Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's Pyramid – the PDF magazine for roleplayers – is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary will take you to the following destinations: "Practical Astromancy," a look at off-world exploits in GURPS Technomancer....   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/006: Space Colony Alpha

Pyramid #3/006: Space Colony Alpha


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include: "Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but is generic...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/008: Cliffhangers

Pyramid #3/008: Cliffhangers


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! In this issue: Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these new...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/096: Tech and Toys IV

Pyramid #3/096: Tech and Toys IV


Upgrade your tomorrow. The future is waiting to be determined. Expand your possibilities with this month's issue of Pyramid, the PDF magazine for roleplayers. With "High-Tech Buildings" by Matt Riggsby, you'll construct modern and futuristic structures, complete with amenities. In David L. Pulver's latest column, devise ultra-tech armor that fits your vision. Whether you're looking for offensive...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/116: Locations

Pyramid #3/116: Locations


Adventure isn't just what you do; it's where you go. An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/117: Hot Spots

Pyramid #3/117: Hot Spots


The world awaits! With the GURPS Hot Spots series, gamers have traveled the globe across the eras. Now the spirit of Hot Spots infuses this month's Pyramid, the PDF magazine for roleplayers. Discover Paris at the turn of the 20th century to dabble in art, crime, or resistance. Visit Victoria in the world of Transhuman Space. Relax at a Renaissance noble's villa with...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/122: All Good Things

Pyramid #3/122: All Good Things


Treasures await on this last Pyramid expedition. For 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/052: Low-Tech II

Pyramid #3/052: Low-Tech II


Everything Old Is New Again! When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes: "Lord of the Manor," an exploration of how many households and what crops...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/053: Action

Pyramid #3/053: Action


Lights, Camera, Action! Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed – in more ways than one! This month's impossible heist includes: "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS...   [click here for more]
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Pyramid #3/062: Transhuman Space II

Pyramid #3/062: Transhuman Space II


The Future Is Back! The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid – the PDF magazine for roleplayers – takes a look at the Transhuman Space setting. The latest installment unleashes the following memes: "Three Offices, Port Lowell" explores a handful of the factions active...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/029: Psionics

Pyramid #3/029: Psionics


Get Mental! We've put on our thinking caps and mined our minds for this month's Pyramid, the PDF magazine for roleplayers . . . and the results are crammed with cranial articles on "Psionics." This issue's great thoughts include: "Expanded Psychokinesis," a collection of six new abilities that expand on those in GURPS Psionic Powers. Manipulate sound, survive deadly falls, and...   [click here for more]
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Pyramid #3/001: Tools of the Trade – Wizards

Pyramid #3/001: Tools of the Trade – Wizards


It's the PDF magazine for roleplayers! Each month, Pyramid features a specific theme, to kick-start a new campaign or spice up an old one. This month, "Tools of the Trade: Wizards" includes: New accessories for necromancers, by GURPS Line Editor Sean Punch A new GURPS magical plot device by Alphabet Arcane author Stefan Jones A generic wizardly guildhall...   [click here for more]
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Pyramid #3/005: Horror & Spies

Pyramid #3/005: Horror & Spies


This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at: GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters. A Cold War espionage/horror adventure...   [click here for more]
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Pyramid #3/010: Crime and Grime

Pyramid #3/010: Crime and Grime


This issue of Pyramid – the PDF magazine for roleplayers – covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains: "The Justiciar," a new...   [click here for more]
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Pyramid #3/024: Bio-Tech

Pyramid #3/024: Bio-Tech


This month's issue of Pyramid – the PDF magazine for roleplayers – celebrates life . . . with bio-tech! This futuristic folio features: "Biomecha," a guide to powerful, living, organic battlesuits. This article – written by GURPS Bio-Tech co-author and fan-favorite David Pulver – includes a full overview of this anime-style genre, campaign ideas, and sample GURPS...   [click here for more]
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Pyramid #3/094: Spaceships III

Pyramid #3/094: Spaceships III


Space is a pretty big place. Learn your way around it well enough to create five-star campaigns in this month's issue of Pyramid, the PDF magazine for roleplayers. In “So You Want To Build a Spaceship” by Roger Burton West and Timothy Ponce, you'll find out how to build spaceships to fit the feel of your campaign – whether your story is one of slick intergalactic exploration or simply...   [click here for more]
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Pyramid #3/104: Dungeon Fantasy Roleplaying Game

Pyramid #3/104: Dungeon Fantasy Roleplaying Game


The dungeon beckons; dare you answer the call? It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/057: Gunplay

Pyramid #3/057: Gunplay


Ready, Game, Fire! Lock and load, fearless readers! This month's Pyramid – the PDF magazine for roleplayers – looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with: "Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories, survival...   [click here for more]
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Pyramid #3/059: Conspiracies

Pyramid #3/059: Conspiracies


Uncover the Truth . . . or Work to Conceal It! The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier: "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS...   [click here for more]
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Pyramid #3/064: Pirates and Swashbucklers

Pyramid #3/064: Pirates and Swashbucklers


All That's Missing Is a Parrot! Set sail for adventure upon the seven seas . . . or above the spectacular skies, or among sword-and-sorcery associates! This month's Pyramid – the PDF magazine for roleplayers – hoists the Jolly Roger and swings from a chandelier to find maritime muses in unlikely ports. This issue's buried treasure includes: "Swords Against Evil," Sean Punch's expansion...   [click here for more]
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Pyramid #3/032: Fears of Days Past

Pyramid #3/032: Fears of Days Past


Terror Is Timeless Since humanity began transcribing history, it's also been recording its fears. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features: "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written by Stephen...   [click here for more]
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Pyramid #3/034: Alternate GURPS

Pyramid #3/034: Alternate GURPS


The Tweak-ist Link When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include: "Alternate...   [click here for more]
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Pyramid #3/039: Steampunk

Pyramid #3/039: Steampunk


Get All Steamed Up! It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid – the PDF magazine for roleplayers – revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes: "Order of Precedence," a look at social hierarchies and their implications in Victorian England....   [click here for more]
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