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 Featured Product
Girl Genius Sourcebook and Roleplaying Game
by Steve Jackson Games

The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. The Girl Genius Sourcebook and Roleplaying Game is a complete, standalone game Powered by GURPS.

Girl Genius Sourcebook and Roleplaying Game
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 Hottest GURPS, Non-Core Books
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Holiday Sale Sci-Fi Bundle [BUNDLE]

Holiday Sale Sci-Fi Bundle [BUNDLE]


This special bundle product contains the following titles. 100 Black Market Finds Vol 2.-List Regular price: $1.50 Bundle price: $1.00 Format: Watermarked PDF You're trying to equip your team and sometimes need to go outside of local channels. This one pager is a resource for what might be on sale and fit your needs. Sometimes these off-world adventures seem...   [click here for more]
Donovan D. Corzo  $43.60 $30.00

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Girl Genius Sourcebook and Roleplaying Game

Girl Genius Sourcebook and Roleplaying Game


A Gaslamp Fantasy – With Adventure, Romance, and Mad Science! The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include: A detailed description of the setting and...   [click here for more]
Steve Jackson Games  $40.00

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Nordlond Bestiary and Enemies Book

Nordlond Bestiary and Enemies Book


It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more! This book lets you see just how over your head you really are. Page on page of creatures, both mundane and magical. All converted to be fully compatible with the Dungeon Fantasy RPGPowered by GURPS....   [click here for more]
Gaming Ballistic, LLC  $34.99

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GURPS Thaumatology

GURPS Thaumatology


Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set:...   [click here for more]
Steve Jackson Games  $30.00

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GURPS High-Tech

GURPS High-Tech


It's All Here! From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets...   [click here for more]
Steve Jackson Games  $28.00

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GURPS Martial Arts

GURPS Martial Arts


Fighting Around the World Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over 100 fighting styles of all kinds. Nearly 100...   [click here for more]
Steve Jackson Games  $28.00

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GURPS Banestorm

GURPS Banestorm


A World of Magic Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Bio-Tech

GURPS Bio-Tech


The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Fantasy

GURPS Fantasy


Are You Looking For a Good Fantasy? Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Infinite Worlds

GURPS Infinite Worlds


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Magic

GURPS Magic


Magic is Everywhere Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these virtual pages, crackling with mystic energies, you'll find: The core magic system for...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Powers

GURPS Powers


Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Space

GURPS Space


The Future Is Yours! It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun! Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the right...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Ultra-Tech

GURPS Ultra-Tech


Weapons, Vehicles, and Gadgets GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character...   [click here for more]
Steve Jackson Games  $25.00

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Hall of Judgment (2nd Edition)

Hall of Judgment (2nd Edition)


This is the PDF version of Hall of Judgment for the Dungeon Fantasy RPG, Powered by GURPS, updated with errata, new maps, and the print version was given a luxurious offset print run - it is the second edition of this product, produced under license from Steve Jackson Games. The adventure...   [click here for more]
Gaming Ballistic, LLC  $23.99

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The Citadel at Nordvorn

The Citadel at Nordvorn


In The Citadel at Nordvorn, you will find many adventures, plus more trouble the players will doubtless create on their own. The area is so teeming with strife and peril that their characters will have the opportunity to stand at the center of many crises. The Citadel at Norðvorn is a setting for the Dungeon Fantasy RPG. It...   [click here for more]
Gaming Ballistic, LLC  $23.99

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GURPS Dragons

GURPS Dragons


Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk...   [click here for more]
Steve Jackson Games  $20.00

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GURPS Horror

GURPS Horror


It's back . . . and the fear has grown! GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes,...   [click here for more]
Steve Jackson Games  $20.00

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GURPS Low-Tech

GURPS Low-Tech


Welcome to the Past! GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;...   [click here for more]
Steve Jackson Games  $20.00

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GURPS Zombies

GURPS Zombies


Undead, Infected, or Just Plain Cursed? So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff! GURPS...   [click here for more]
Steve Jackson Games  $20.00

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GURPS Federation 2020

GURPS Federation 2020


The galactic good guys have a book dedicated to them and the United Federation of Planets. With background on the history, politics, and culture, you will have everything you need to play campaigns set during any time period. Want to be part of a budding colony? There is information about the process of colonization. There is a new template for an experienced Federation Marshal so that players have...   [click here for more]
Amarillo Design Bureau  $25.95 $19.95

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GURPS Klingons 2021

GURPS Klingons 2021


Newly revised in 2021, GURPS Klingons is the sourcebook for the GURPS Prime Directive’s Empire of Steel. The Klingon Empire is the most dangerous enemy faced by the Federation, and yet the Klingons don’t think of the Federation as their primary threat, except economically. In this book, you will find out even more about the empire and the people who inhabit it! More about the history...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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GURPS Romulans 2021

GURPS Romulans 2021


Newly revised in 2021, GURPS Romulans is the sourcebook for the GURPS Prime Directive’s Romulan Star Empire, the Federation’s longest-standing foe. The Romulans are the most intriguing enemy faced by the Federation, and the Romulans definitely regard the Federation as their greatest foe. In this book, you will find out even more about the empire and the people who inhabit it! More...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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GURPS Classic: Compendium I

GURPS Classic: Compendium I


Build Character! GURPS Compendium I has it all! We've searched over a hundred GURPS Third Edition books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related...   [click here for more]
Steve Jackson Games  $18.00

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Transhuman Space Classic

Transhuman Space Classic


It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking...   [click here for more]
Steve Jackson Games  $18.00

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Serpents of Legend

Serpents of Legend


Why Did it Have to Be Snakes? Always a classic. From the powerful spawn of the World Serpent Jörmungandr to the mythical hydra. The flying coatl and the (totally not a) medusa. These legendary creatures come in all sorts of sizes, ready to crush, envenom, and petrify delvers. Or swallow them whole. And of course, since no fantasy world is complete without serpent cults, this book covers...   [click here for more]
Gaming Ballistic, LLC  $16.99

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Dungeon Fantasy Companion

Dungeon Fantasy Companion


More Is Better! The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign: Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Magic Items. This emporium of enchantment contains...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Companion 2

Dungeon Fantasy Companion 2


New perils and possibilities await the heroes. In your Dungeon Fantasy Roleplaying Game campaign, you always need more: more loot, more adversaries, and more of the unexpected to bring the game to life. Dungeon Fantasy Companion 2 delivers! This supplement includes 16 rare or unique magical items to discover, a half-dozen deadly monsters to face, and 14 fascinating...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Magic Items 2

Dungeon Fantasy Magic Items 2


You Want This! The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful? Dungeon...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Monsters 2

Dungeon Fantasy Monsters 2


Dungeons just got more dangerous. The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange...   [click here for more]
Steve Jackson Games  $16.00

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GURPS Classic: In Nomine

GURPS Classic: In Nomine


Angels Are Real So are demons. They're among us right now. Heaven and Hell are locked in a battle, and humanity is caught in the crossfire. This is the GURPS adaptation of In Nomine, the award-winning game of the war between Heaven and Hell. Players can take the part of angels, serving an Archangel . . . infernal lackeys of a Demon Prince . . . or...   [click here for more]
Steve Jackson Games  $16.00

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GURPS Classic: Vehicles

GURPS Classic: Vehicles


GURPS Vehicles is your guide to any type of transportation you can imagine. From rowboats to racing cars, balloons to battlesuits, Greek galleys to GEVs – if you can dream it, you can design it. The second edition streamlines the design process, using the design order found in GURPS Robots, also by David Pulver. (This is a digital reprint of a...   [click here for more]
Steve Jackson Games  $16.00

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GURPS Supers

GURPS Supers


Men Like Gods The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and...   [click here for more]
Steve Jackson Games  $16.00

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GURPS Mysteries

GURPS Mysteries


A Dame Walks Into Your Office . . . A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror...   [click here for more]
Steve Jackson Games  $15.00

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GURPS Social Engineering

GURPS Social Engineering


Be More Social! Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything. This supplement provides detailed rules for every type of common...   [click here for more]
Steve Jackson Games  $15.00

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GURPS WWII: Red Tide

GURPS WWII: Red Tide


In the earliest days of World War II, the Soviet Union agreed to split Eastern Europe with Nazi Germany like two lions sharing a carcass. But in June 1941, Hitler turned on Stalin and launched Operation Barbarossa, a massive invasion of Russia. Long mistrusted by the other Allies, Stalin was now of necessity an ally . . . though one to keep at arm's length. GURPS WWII: Red Tide...   [click here for more]
Steve Jackson Games  $15.00

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The Bugstiary

The Bugstiary


Really Big Bugs What's more terrifyingly awesome than a swarm of insects? A plague of giant, man-eating insects. Really, what could be better for the Dungeon Fantasy RPG than a bunch of creatures with their skeletons on the outside? Or perhaps no skeletons at all? Armored monsters with pinching claws and stinging tails? Oh, yes. Count me in. From giant ants to ant-men. Scorpions both...   [click here for more]
Gaming Ballistic, LLC  $14.99

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GURPS Classic: Cabal

GURPS Classic: Cabal


The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized. The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his...   [click here for more]
Steve Jackson Games  $14.00

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GURPS Tactical Shooting

GURPS Tactical Shooting


As Real as a Fistful of Steel! The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale. GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts...   [click here for more]
Steve Jackson Games  $14.00

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Transhuman Space: Cities on the Edge

Transhuman Space: Cities on the Edge


Go to Town! The future has an old joke: "No one lives in the cities anymore; they're too crowded!" Tomorrow's towns in Transhuman Space have certainly evolved from eras past, and there's no doubt that they're still vibrant, exciting places. Cities on the Edge is your guide to the dangers and delights to be discovered downtown. Written by noted transhumanist...   [click here for more]
Steve Jackson Games  $14.00

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Delvers to Grow: Core Book

Delvers to Grow: Core Book


From Zero to Hero! Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, or a backup singer touring seedy taverns with The Backstreet Bards. Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points. Further, it provides pre-built modules and packages enabling a player...   [click here for more]
Gaming Ballistic, LLC  $13.99

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The Crypt of Krysuvik

The Crypt of Krysuvik


Not all sleeps peacefully in the Hunted Lands. Generations ago, the warrior and berserker Krysuvik defended the small hamlet of Skalavik from the predations of marauding bandits and wild faerie. By might and stratagem, he built Skalavik into one of the largest settlements in the Hunted Lands northwest of the Citadel at Norðvörn. In time, he took the fight to all enemies ... even before they became...   [click here for more]
Gaming Ballistic, LLC  $13.99

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GURPS Classic: Deadlands – Varmints

GURPS Classic: Deadlands – Varmints


Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time ....   [click here for more]
Steve Jackson Games  $13.00

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GURPS Classic: Deadlands – Weird West

GURPS Classic: Deadlands – Weird West


The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East. Deadlands, from Pinnacle/Great...   [click here for more]
Steve Jackson Games  $13.00

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GURPS Classic: Discworld Also

GURPS Classic: Discworld Also


In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu. You will, however, visit the...   [click here for more]
Steve Jackson Games  $13.00

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GURPS Classic: Religion

GURPS Classic: Religion


The Universe. Some Assembly Required. So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command. What you need is GURPS Religion. GURPS Religion gives you everything you need to delve into the...   [click here for more]
Steve Jackson Games  $13.00

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GURPS Psionic Powers

GURPS Psionic Powers


Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation...   [click here for more]
Steve Jackson Games  $13.00

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Transhuman Space Classic: Deep Beyond

Transhuman Space Classic: Deep Beyond


The Edge of Nowhere The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes: Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn...   [click here for more]
Steve Jackson Games  $13.00

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GURPS Dungeon Fantasy 08: Treasure Tables

GURPS Dungeon Fantasy 08: Treasure Tables


In a GURPS Dungeon Fantasy campaign, there's no such thing as "too much treasure" . . . but over 80 trillion possible treasures should last a while! Dungeon Fantasy 8: Treasure Tables contains everything you need to deck your halls - and dungeons, towers, and arcane temples - with goodies. Ample tables (almost 50 of them!) let you generate...   [click here for more]
Steve Jackson Games  $12.00

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GURPS Horror: The Madness Dossier

GURPS Horror: The Madness Dossier


Can You Handle The Truth? History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now...   [click here for more]
Steve Jackson Games  $12.00

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