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GURPS Basic Set: Characters

GURPS Basic Set: Characters


GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the character you want to play . . . your favorite fictional hero, or your own invention. Choose from over 400 advantages...   [click here for more]
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GURPS Basic Set: Campaigns

GURPS Basic Set: Campaigns


With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades....   [click here for more]
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GURPS Low-Tech

GURPS Low-Tech


Welcome to the Past! GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;...   [click here for more]
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GURPS Mysteries

GURPS Mysteries


A Dame Walks Into Your Office . . . A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror...   [click here for more]
Steve Jackson Games  $13.99

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GURPS Basic Set, Third Edition, Revised

GURPS Basic Set, Third Edition, Revised


Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with quick-start...   [click here for more]
Steve Jackson Games  $19.99

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GURPS Martial Arts

GURPS Martial Arts


Fighting Around the World Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over 100 fighting styles of all kinds. Nearly...   [click here for more]
Steve Jackson Games  $27.99

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GURPS Ultra-Tech

GURPS Ultra-Tech


Weapons, Vehicles, and Gadgets GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character...   [click here for more]
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GURPS High-Tech

GURPS High-Tech


It's All Here! From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets...   [click here for more]
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GURPS Mass Combat

GURPS Mass Combat


There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful...   [click here for more]
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GURPS WWII Core Rulebook

GURPS WWII Core Rulebook


Your Finest Hour Join the Greatest Generation as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design...   [click here for more]
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GURPS Classic: Ice Age

GURPS Classic: Ice Age


A World Of Danger! You're in the Ice Age, where mankind battles for survival. The weather is harsh. Gigantic beasts, and your own savage cousins, surround you on every side. You have no Uzis or bulletproof vests, no automobiles, no penicillin, not even as much as a match (or a Fire spell). You have only your wits and the weapons you can make by hand. Can you survive? Included in this GURPS...   [click here for more]
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GURPS Classic: Arabian Nights

GURPS Classic: Arabian Nights


Open Sesame! Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights. Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride...   [click here for more]
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GURPS Classic: Espionage

GURPS Classic: Espionage


Life in the Shadows In the world of the spy, nothing is as it seems. Your closest friends are your enemies; every plot has a hidden agenda; fact is stranger than rumor, and no one can be trusted. Anyone who enters the deadly world of espionage must have the sharpest wits, the best equipment, and the most complete information. Only the truly brave and cunning will live to see their next mission . ....   [click here for more]
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GURPS Classic: Greece

GURPS Classic: Greece


The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in...   [click here for more]
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GURPS Classic: Alternate Earths

GURPS Classic: Alternate Earths


It Happened Otherwise! Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out backgrounds for six worlds to be used with a GURPS Infinite...   [click here for more]
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GURPS Classic: Alternate Earths 2

GURPS Classic: Alternate Earths 2


Again, Infinite Worlds! Serve the August Emperor as an Eye of Heaven – or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Tactical Shooting

GURPS Tactical Shooting


As Real as a Fistful of Steel! The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale. GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts...   [click here for more]
Steve Jackson Games  $12.99

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GURPS Bio-Tech

GURPS Bio-Tech


The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Classic: Egypt

GURPS Classic: Egypt


When Greek historians first declared the pyramids to be one of the Seven Wonders of the World, they had already been ancient for almost 3,000 years. The nameless Pharaoh confronted by Moses before the Exodus of the Hebrews from Egypt was one of an unbroken string of 200 "living gods" in that country. Tutankhamun, Cleopatra, Rameses, mummies, evil priests of Set: the names have resonated in the Western...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Cliffhangers

GURPS Classic: Cliffhangers


Living on the Edge! Adventure on the crumbling brink of disaster, dodging the jaws of death with barely a pause for breath between perils. This is the world of the dauntless men and daring women of 1920s and 1930s adventure tales. Live the pulse-quickening, heart-stirring, cliche-inspiring exploits chronicled in pulp magazines, movie serials, and newspaper comic strips. Visit the exotic trouble-spots...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Wizards

GURPS Classic: Wizards


Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role of each wizard is discussed, along with suggestions for integrating it...   [click here for more]
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GURPS Classic: Russia

GURPS Classic: Russia


From Russia, With Blood Enter a land of white snow, red blood and black humor. Explore the of Russian folklore and fairy tales, where all of interesting - and often chillingly malevolent - creatures dwell. Visit the many seats of Russian power, where a slip of the tongue won't lose an emissary his head - for that would be far, far too painless. Within, you'll find the history, folklore, and daily...   [click here for more]
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GURPS Classic: Imperial Rome

GURPS Classic: Imperial Rome


Let the Games Begin! Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . . Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with...   [click here for more]
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GURPS Classic: Modern Firepower

GURPS Classic: Modern Firepower


A whole book of statistics and descriptions for the latest small arms and tactical equipment, filling the "arms gap" between High-Tech and Ultra-Tech. Here you'll find firearms (from handguns to support weapons), along with a wide variety of ammunition and accessories (such as extended magazines, scopes, and sound suppressors); body armor; and much more. A "must have" for...   [click here for more]
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GURPS City Stats

GURPS City Stats


Since the dawn of history, people have come to cities – to visit, to pass through, to stay. And bustling streets provide opportunities for adventure. GURPS City Stats offers cohesive rules to define a city's impact on adventurers. A new stat block provides a compact way to write up a city, just like a character, vehicle, or planet. Guidelines for using urban regions...   [click here for more]
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GURPS Classic: China

GURPS Classic: China


With 5,000 years of history and a quarter of the world's population, China is the perfect adventure setting . . . whether your campaign is magical or purely historical. From the Great Wall to Tiananmen Square, from the Imperial Wars to the Boxer Rebellion, from Marco Polo to Mao, no fictional roleplaying setting can equal the scope and grandeur of China! GURPS China also...   [click here for more]
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Space Ships Access Corridors

Space Ships Access Corridors


A selection of 15 Access Corridors, also known as Jefferies Tubes after famed Star Trek designer Matt Jefferies, for use with Fat Dragon Games Dragonbite titles: The full line of Space Ships and Alien Space Ships terrain: Space Ships One Space Ships Two - Base Set Space Ships Two - Expand Set Space Ships Access Corridors...   [click here for more]
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GURPS Classic: Vehicles

GURPS Classic: Vehicles


GURPS Vehicles is your guide to any type of transportation you can imagine. From rowboats to racing cars, balloons to battlesuits, Greek galleys to GEVs – if you can dream it, you can design it. The second edition streamlines the design process, using the design order found in GURPS Robots, also by David Pulver. (This is a digital reprint...   [click here for more]
Steve Jackson Games  $14.99

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GURPS Classic: Vehicles Expansion 1

GURPS Classic: Vehicles Expansion 1


Time for a tune-up! David Pulver's supplement for GURPS Vehicles has dozens of vehicular design options and components. Create supercavitating submarines that race through the ocean at Mach 1, monstrous cybertanks invulnerable to anything short of a nuclear weapon, and elegant spacecraft that ride the solar winds on magnetic sails. There are plenty of options for mundane vehicles...   [click here for more]
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GURPS Infinite Worlds

GURPS Infinite Worlds


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and...   [click here for more]
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GURPS Classic: Atomic Horror

GURPS Classic: Atomic Horror


Watch the Skies! Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors. GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The...   [click here for more]
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GURPS Classic: Swashbucklers

GURPS Classic: Swashbucklers


Adventure in a World of Gallantry & Grace Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses! Swing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen! Or wait on the quiet back roads of England on a moonless...   [click here for more]
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GURPS Classic: Vikings (Second Edition)

GURPS Classic: Vikings (Second Edition)


"From the fury of the Norsemen, oh Lord, deliver us!" So prayed the Irish monks. To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more – a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man – a man to whom honor and reputation were...   [click here for more]
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GURPS Classic: Vehicles Expansion 2

GURPS Classic: Vehicles Expansion 2


Back to the garage! This second supplement for GURPS Vehicles includes a truckload of new components and design options. Want to go faster? Add smart tracks to your tanks, X-wing rotors to your helicopters, or grav drives and tachyon sails to your starships. Under attack? Protect your vehicle with collapsed-matter armor or a custom-designed force field. If high-tech isn't...   [click here for more]
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GURPS Classic: Age of Napoleon

GURPS Classic: Age of Napoleon


Meet the Little General From his beginnings as a Corsican soldier, through his rise to power as the Emperor of France, to his final defeat at Waterloo, Napoleon Bonaparte built an empire . . . and a legend. Napoleon was that rarest of men – one whose life defined the age in which he lived. Now that age comes alive for your roleplaying game. GURPS Age of Napoleon is...   [click here for more]
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GURPS Classic: Japan

GURPS Classic: Japan


Beauty, Terror, and Adventure Experience the rigid etiquette of the Emperor's court, the delicate beauty of the tea ceremony, and the savage pleasure of viewing the severed heads of your enemies. In this book, you'll find: Character templates for samurai, ninja, warrior priests, geisha, elemental sorcerers, and more. Each template also features a sample character ready for adventure! Racial packages...   [click here for more]
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GURPS WWII Classic: Hand of Steel

GURPS WWII Classic: Hand of Steel


The Best of the Best! Join the elite . . . the highly trained and battle-hardened special forces of World War II. From the first daring assaults by parachute and glider to the top-secret gadgetry of the war's end, Hand of Steel gives you: The different types of special-forces mission, with historical examples. Details on commando training and skill sets. The weapons...   [click here for more]
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GURPS Classic: Bestiary

GURPS Classic: Bestiary


Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore...   [click here for more]
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GURPS Classic: Dinosaurs

GURPS Classic: Dinosaurs


Tyrant Kings! Giganotosaurus, the largest carnivore ever to walk the Earth . . . Packs of Deinonychus, the "terrible claws" . . . Triceratops, armed with shield and spears . . . 65-ton Brachiosaurus, tall as a four-story building . . . Ankylosaurus, the living tank . . . the fearsome Tyrannosaurus rex . . . cunning Troodons . . . the deadly...   [click here for more]
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GURPS Classic: Middle Ages 1 (Second Edition)

GURPS Classic: Middle Ages 1 (Second Edition)


Welcome to the age of chivalry, fealty, and piety. GURPS Middle Ages 1 takes you to therich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land. Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages. Medieval combat is described at length, from simple...   [click here for more]
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GURPS Classic: Atlantis

GURPS Classic: Atlantis


Lost, But Not Forgotten Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there. Phil Masters (GURPS Discworld), this is a gamer's guide...   [click here for more]
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GURPS Classic: Aztecs

GURPS Classic: Aztecs


Blood and Sacrifice! The empire of the Aztecs stretched from ocean to ocean. They worshipped hundreds of gods, kept elaborate calendars and built gigantic stone pyramids that still stand as testament to their might. Their relentless armies seemed unstoppable. Then, in 1519, a few hundred Spanish invaders toppled it all. To the Spanish, the Aztecs were monstrous savages . . . pagans who tore the...   [click here for more]
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GURPS GM's Screen

GURPS GM's Screen


Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat...   [click here for more]
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GURPS Low-Tech Companion 3: Daily Life and Economics

GURPS Low-Tech Companion 3: Daily Life and Economics


Butcher, Baker, Candlestick-Maker Society is built on the backs of people who gather resources and turn them into food, shelter, and finished goods. Low-Tech Companion 3: Daily Life and Economics looks at the lot of ordinary TL0-4 folk -- much of which is of concern to adventurers, too! Contents include: Food. How to gather and prepare it, whether you're raising...   [click here for more]
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GURPS Classic: Camelot

GURPS Classic: Camelot


Knights and Wizards! They were the best knights in the world. They were advised by the most powerful wizard of all . . . Merlin himself! And their leader was King Arthur, bearer of Excalibur. The story of Camelot is the story of chivalry itself. All the knightly traditions of fantasy . . . monster-slaying, maiden-rescuing, jousts, adventures in disguise . . . came from the tales of King Arthur,...   [click here for more]
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GURPS Classic: Celtic Myth

GURPS Classic: Celtic Myth


Isles of the Mighty Standing stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles. Enter a world of feasting and fighting, where magic is everywhere and glory is everything. In this book you'll find: Tales of the ancient Irish and Welsh...   [click here for more]
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GURPS Zombies

GURPS Zombies


Undead, Infected, or Just Plain Cursed? So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff! GURPS...   [click here for more]
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GURPS Classic: Compendium I

GURPS Classic: Compendium I


Build Character! GURPS Compendium I has it all! We've searched over a hundred GURPS Third Edition books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related...   [click here for more]
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GURPS Classic: Technomancer

GURPS Classic: Technomancer


An alternate world in which magic and technology both work... all too well. On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the...   [click here for more]
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GURPS Classic: Special Ops

GURPS Classic: Special Ops


The Third Edition of this popular military sourcebook is massively updated and lengthened. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special-ops missions. There's lots of detail on weaponry and information on the world's top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more. (This is a digital...   [click here for more]
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