Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’... [click here for more]
The third issue of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #3:
How do you stop a space amoeba?by Stephen V. ColeThe dwarven rune priestby James CarpioThe airlancerby Jayson ElliotArtifacts to impart ancient loreby Michael CurtisMaster... [click here for more]
THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one... [click here for more]
Issue #2 of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #2:
Tactics in Samurai Battlesby Tim KaskThe evolution from wargaming to role-playingby Ernest Gary Gygax Jr.Hitchhiking in Doctor Whoby Jay LibbyLeomund's Secure Shelterby Len LakofkaA... [click here for more]
Issue four of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #4:
Operation: Rendezvous Oasis (A Top Secret adventure) by Merle M. RasmussenMen and monsters of Polynesiaby Michael O. VarholaLeomund's Secure Shelterby Lenard LakofkaAdventuring without the magicby... [click here for more]
What is the Lost Lands?
The Lost Lands is the home campaign world of Necromancer Game's and Frog God Game's own Bill Webb. This campaign has been continuously running since 1977. Many of the adventures published by Necromancer Games and Frog God Games are directly inspired by this campaign. They have evolved over the decades, and more material continues to flow from it as the dice keep rolling.
Sages... [click here for more]
To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation... [click here for more]
As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands... [click here for more]
This special bundle product contains the following titles.Nod 28Regular price: $4.99 Bundle price: $3.99 Format: Watermarked PDF NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also has a new class in honor of the Swiss,... [click here for more]