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AS&SH 2E Ready Reference Sheets

AS&SH 2E Ready Reference Sheets


AS&SH™ Ready Reference Sheets are intended as a useful tool for the game referee. Here presented are a variety of carefully selected tables that the author and editor of Astonishing Swordsmen & Sorcerers of Hyperborea™ hold to be amongst the most frequently referenced during game play. These sheets can be printed and stapled together, a handy resource at the referee’s...   [click here for more]
North Wind Adventures   FREE 

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One Page Index

One Page Index


The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page product contains twenty unique, system-neutral entries in ready-to-roll format. Each entry can be easily adapted to any fantasy role-playing game. The One Page Index is, as the title says, an index to all available...   [click here for more]
PBE Games   FREE 

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What Has it Got in its Pocketses, Eh?

What Has it Got in its Pocketses, Eh?


A D20 table of things you might find in dead people's pockets. System neutral. ...   [click here for more]
Bolt Thrower Press   FREE 

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Gregorius21778: The Day of Manifest Misfortune

Gregorius21778: The Day of Manifest Misfortune


A word of note: I am not a native speaker, so please check the preview to judge if my English meets your standards. As this title is Pay-what-you-want, it will show you the complete content of the product. This supplement is not fair. It is not even reasonable. It is something weird to pour over your players´ characters, something to dowse them with near the end...   [click here for more]
Kai Pütz a.k.a Gregorius21778  Pay What You Want

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Gregorius21778: Welcome to Junkbeach

Gregorius21778: Welcome to Junkbeach


Now, what do we have here...? A lot of time has passed since the heights of mankind. While humanity marked its time in bunkers and cryostasis, or slowly came to terms with the radioactive lands of tomorrow, the ocean had have enough time return most of the trash that civilization dumped into it “back to sender”, and right onto the coasts wherever the streams and currents...   [click here for more]
Kai Pütz a.k.a Gregorius21778  Pay What You Want

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Gregorius21778: What the Smithy has to offer

Gregorius21778: What the Smithy has to offer


Attention please! The preview shows you the whole of the product, so that you may read it first and then decide how much you want to give me for my effort. Thank you, and please remember: everything counts in large amounts. Do you players tend to ask “what is up for sale?” instead of stating what their characters are looking for? What...   [click here for more]
Kai Pütz a.k.a Gregorius21778  Pay What You Want

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One Page Number Eight : Woodland Features and Hazards

One Page Number Eight : Woodland Features and Hazards


Trees everywhere! Your party is deep in the woods and you need some challenging terrain to provide variety. One Page Number Eight contains twenty woodland hazards and features ready to test the party's survival skills! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more!...   [click here for more]
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One Page Number Eighteen : Minor Powers

One Page Number Eighteen : Minor Powers


One Page Number Eighteen : Minor Powers contains twenty ready-to-use mundane and magical powers and feats for your fantasy role-playing game. Give your players a little perk or add color to a favorite NPC with these abilities! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps,...   [click here for more]
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One Page Number Eleven : Mountain and Hill Features and Hazards

One Page Number Eleven : Mountain and Hill Features and Hazards


It's all about the slope. Or slopes. One Page Number Eleven provides twenty unique terrain features to add color and variety to any mountainous crossing. Use them as chance encounters or to provide detail for an existing map. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps,...   [click here for more]
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One Page Number Fifteen : Jungle Features and Hazards

One Page Number Fifteen : Jungle Features and Hazards


One Page Number Fifteen provides twenty unique terrain features designed for the dense jungle or rainforest. Use them as chance encounters or to provide detail for an existing tropical map. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page...   [click here for more]
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One Page Number Five : Tricksy Traps!

One Page Number Five : Tricksy Traps!


Each of the twenty traps in One Page Number Five provides a new and interesting way to confuse, ensnare, imperil, or just plain mangle careless characters! Every listing includes a detailed description of a container-based trap, along with the results of setting off the device. The One Page series gives the GM instant access to random tables full of woodland landmarks,...   [click here for more]
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One Page Number Four : Curious Mundane Objects

One Page Number Four : Curious Mundane Objects


One Page Number Four : Curious Mundane Objects contains twenty strange objects you can use to confuse or baffle your players! Place them in a local curio shop, a mage's laboratory, or a treasure vault to add a touch of weirdness to your game. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Fourteen : Arctic Features and Hazards

One Page Number Fourteen : Arctic Features and Hazards


Ice and snow, glaciers and crevasses, One Page Number Fourteen has them all! It contains twenty unique terrain features to fill in the snowy spaces in the arctic reaches of your campaign. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page...   [click here for more]
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One Page Number Nine : Desert and Wasteland Features and Hazards

One Page Number Nine : Desert and Wasteland Features and Hazards


Not every desert is a barren stretch of sand! One Page Number Nine provides twenty unique terrain features to add color and variety to your party's desert expedition. Use them as chance encounters or to provide detail for an existing map. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Nineteen : Eerie Sites and Scenes

One Page Number Nineteen : Eerie Sites and Scenes


One Page Number Nineteen : Eerie Sites and Scenes provides twenty weird places for your game. If you're running a horror scenario or just need to creep out your players, these strange set-pieces are just the thing! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more!...   [click here for more]
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One Page Number One : Minor Treasures

One Page Number One : Minor Treasures


One Page Number One : Minor Treasures contains twenty ready-to-use minor treasures for your fantasy role-playing game. Each entry provides a brief description of the treasure item, plus an estimated value in gold pieces. Many items also include a minor hook or bit of lore that can provide inspiration for further adventure. The One Page series gives the GM instant...   [click here for more]
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One Page Number Seven : Instant Plot Hooks

One Page Number Seven : Instant Plot Hooks


Uh-oh. The party killed the dragon too quickly. Now what? Use One Page Number Seven as inspiration for a quick scenario or challenge. Each of the twenty entries describes a brief plot or scenario that can be plugged into your game with minimal effort. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor...   [click here for more]
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One Page Number Seventeen : Prisoners and Captives

One Page Number Seventeen : Prisoners and Captives


"This looks like it was a prison; maybe it still is." If your party has discovered the dungeon equivalent of Alcatraz, you need One Page #17 : Prisoners and Captives. This addition to the series provides twenty system-agonistic prisoner and captive descriptions, ready to use in your fantasy campaign. Each provides a brief, gender- and race-neutral...   [click here for more]
PBE Games  $0.69 $0.52

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One Page Number Six : Second-hand Gear

One Page Number Six : Second-hand Gear


Whether it's something purchased in the general store (only used by a little old elf who never left her tree), or something looted off the corpse of a less fortunate adventurer (hey, he's done with it), used gear has history. Each of the twenty entries in One Page Number Six describes a useful mundane item, along with a bit of history, a minor feature, or an unfortunate complication....   [click here for more]
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One Page Number Sixteen : Wetlands Features and Hazards

One Page Number Sixteen : Wetlands Features and Hazards


"It sank into the swamp!" If that's the case for your McGuffin, One Page Number Sixteen provides twenty unique terrain features to fill in the soggy spaces your party will face when trying to retrieve it! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Ten : Plains Features and Hazards

One Page Number Ten : Plains Features and Hazards


Most people think the open plain is flat and boring. Not so! One Page Number Ten contains twenty ways to enliven the open range. Use these entries to bring some color and variety to the plains of your campaign. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each...   [click here for more]
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One Page Number Thirteen : Transitional Traps

One Page Number Thirteen : Transitional Traps


Halls and tunnels. Stairs and doors. In the dungeon, anything and everything can be trapped. One Page Number Thirteen provides twenty unique traps designed for use in these transitional spaces, ready to wound, snare, or just confuse your players. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
PBE Games  $0.69 $0.52

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One Page Number Three : Fabulous Jewelry

One Page Number Three : Fabulous Jewelry


One Page Number Three : Fabulous Jewelry contains twenty unique and fabulous pieces of jewelry, ready for your treasure trove! Each entry includes a brief description of the piece, plus a suggested gold piece value. Many pieces also include a bit of lore or a minor hook that can provide inspiration for further adventure. The One Page series gives the GM instant access...   [click here for more]
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One Page Number Twelve : Dungeon Junk

One Page Number Twelve : Dungeon Junk


One Page Number Twelve contains twenty unique bits of junk one might find in the dungeon. One character's trash is another's improvised barricade or trap. Test your player's ingenuity by dropping these objects into your next dungeon adventure! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
PBE Games  $0.69 $0.52

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One Page Number Twenty : Strange Writings

One Page Number Twenty : Strange Writings


One Page Number Twenty : Strange Writings contains descriptions of twenty tomes, pages, and scrolls, each with a minor hook or story attached. Reading is fundamental! The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page product contains...   [click here for more]
PBE Games  $0.69 $0.52

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One Page Number Twenty Five: Fantasy Fungi

One Page Number Twenty Five: Fantasy Fungi


Stage your own fungal invasion with One Page Number Twenty Five : Fantasy Fungi. This table contains twenty assorted molds, lichens and mushrooms suitable for use in any fantasy game (or even a weird science fiction campaign). Each entry includes a brief description of the fungus, plus potential uses or hazards associated with it. The One Page series gives the GM...   [click here for more]
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One Page Number Twenty Four: Dungeon Architecture

One Page Number Twenty Four: Dungeon Architecture


One Page Number Twenty Four : Dungeon Architecture contains twenty decorative, deceiving or dangerous architectural features, ready to use in any dungeon setting. Each entry includes a brief description of the feature, plus potential uses or hazards associated with it. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange...   [click here for more]
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One Page Number Twenty One : The Abandoned Room

One Page Number Twenty One : The Abandoned Room


One Page Number Twenty One : The Abandoned Room contains descriptions of twenty rooms and/or their contents: strange to intriguing to creepy. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page product contains twenty unique, system-neutral...   [click here for more]
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One Page Number Twenty Three: Venoms and Toxins

One Page Number Twenty Three: Venoms and Toxins


One Page Number Twenty Three : Venoms and Toxins contains twenty poisons designed for use with any fantasy game. The toxins found herein are dangerous, tricky, and deadly. Each entry includes a brief description of the poison, plus its effects. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures,...   [click here for more]
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One Page Number Twenty Two : Weapons with Weird Tricks

One Page Number Twenty Two : Weapons with Weird Tricks


One Page Number Twenty Two : Weapons with Weird Tricks contains twenty unique weapons designed with OSR gaming in mind, but easily adapted to any fantasy game. Add Terrorhook, Chillfang, or the Painmonger to your game now! The One Page series gives the GM instant access to random tables full of woodland landmarks,...   [click here for more]
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One Page Number Two : Outdoor Oddities and Landmarks

One Page Number Two : Outdoor Oddities and Landmarks


One Page Number Two : Outdoor Oddities and Landmarks contains twenty strange landmarks, terrain features, and odd constructs ready to plug into any outdoor adventure. Each includes a brief description of the oddity and many include features that can be leveraged into clues or hints by the GM. The One Page series gives the GM instant access to random tables full of...   [click here for more]
PBE Games  $0.69 $0.52

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100 Oddities for a Found Car

100 Oddities for a Found Car


Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk,...   [click here for more]
Skirmisher Publishing  $0.99 $0.74

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Items of Power - Volume One

Items of Power - Volume One


Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world's most popular system, or one of its many OSR friends. Let your players carve a path through their enemies with the Bloodseeker Axe, aid their wounded companions...   [click here for more]
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Items of Power - Volume Three

Items of Power - Volume Three


Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world's most popular system, or one of its many OSR friends. Let your players toss around the Ricochet Axe, sip a Dragon's Blood Potion, or fly with the Cloak of Wings....   [click here for more]
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Items of Power - Volume Two

Items of Power - Volume Two


Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world's most popular system, or one of its many OSR friends. Let your players toss around the Ricochet Axe, sip a Dragon's Blood Potion, or fly with the Cloak of Wings....   [click here for more]
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One Page Number Thirty: Trail Travails

One Page Number Thirty: Trail Travails


Long-distance travel presents many unique challenges. One Page Number Thirty: Travel Travails offers twenty minor obstacles and encounters that are ready to add to any cross-country trip. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, cunning traps, and more! Each One Page...   [click here for more]
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One Page Number Twenty Eight: Dungeon Features

One Page Number Twenty Eight: Dungeon Features


One Page Number Twenty Eight gives you twenty unique features that are ready to add to your underground or indoor adventure. Each includes a hook, trick, or clue you can easily integrate with your planned scenario. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, cunning traps, and more!...   [click here for more]
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One Page Number Twenty Nine: Minor Magic

One Page Number Twenty Nine: Minor Magic


One Page Number Twenty Nine: Minor Magic contains twenty magic items you can add to any fantasy role-playing game. Most have a single minor but useful power, but a few also temper benefits with consequences. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, cunning traps, and more! Each...   [click here for more]
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One Page Number Twenty Seven: Town Folk

One Page Number Twenty Seven: Town Folk


Use these villagers and city dwellers, each with his or her own problem, to populate your campaign's capital or a country village. One Page Number Twenty Seven: Town Folk contains twenty personal profiles that include a brief description and a potential character hook. The One Page series gives the GM instant access to random tables full of woodland landmarks, strange...   [click here for more]
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One Page Number Twenty Six: Crafting Components

One Page Number Twenty Six: Crafting Components


Wizards and eldritch artisans love sending adventurers on quests for rare ingredients. One Page Number Twenty Six: Crafting Components contains twenty unique materials you can add to any fantasy game. Each entry includes a brief description of an animal, plant or mineral, explains where it can be found and outlines potential uses for the described item. The One Page...   [click here for more]
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The Jester Dragon's Random Brothel Generator

The Jester Dragon's Random Brothel Generator


From worlds of swords-and-sorcery to libertine space colonies, a lot can happen in a brothel. Intrigue, romance, murder, and all extremes of pleasure and disappointment wait behind the green door and under the red lanterns of seedy fleshpots and high-class seraglios. If you want to bring a little exoticism, eroticism, and bawdy fun into your campaign, you go straight to the brothel. But who has the...   [click here for more]
Skirmisher Publishing  $0.99 $0.74

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Deadly Blows

Deadly Blows


Are your critical hits boring? Do the players at your table yawn and mumble a double-damage die result without feeling the excitement of having scored a masterful blow against a challenging foe? When the GM rolls a critical is it just another die roll? Breathe life back into the fateful attacks that can turn a battle on its head. The six charts in this pdf turn vanilla critical hits into a more meaningful,...   [click here for more]
PBE Games  $1.49 $1.12

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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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Codex - Chrome (Oct 2016)

Codex - Chrome (Oct 2016)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of original articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Chrome: #chrome_rot.exe A campaign starter for The Sprawl RPG that introduces the threat of the chrome rot disease into your game. Nineteen Science Fantasy...   [click here for more]
The Gauntlet  Pay What You Want

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The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
Skirmisher Publishing  $2.99 $2.24

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Items of Power Trilogy I [BUNDLE]

Items of Power Trilogy I [BUNDLE]


This special bundle product contains the following titles. Items of Power - Volume One Regular price: $0.99 Bundle price: $0.83 Format: PDF Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world's most popular...   [click here for more]
PBE Games  $2.97 $2.49

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Codex - Ectoplasm (Nov 2016)

Codex - Ectoplasm (Nov 2016)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of original articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Ectoplasm: Huge Problems in Little Shanghai A Monster of the Week mystery The Ghost A playbook for The Sprawl RPG Thirteen Haunted Magic...   [click here for more]
The Gauntlet  $3.00

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Malcon's Tome of Magic

Malcon's Tome of Magic


This is a tome full of new OSRIC compatible magic items for use in play. This book includes many new items for under represented classes such as illusionists, druids, monks and assassins. Sixty pages of these new items are presented here. ...   [click here for more]
Old School Role Playing  Pay What You Want

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One Page Pack #1 [BUNDLE]

One Page Pack #1 [BUNDLE]


This special bundle product contains the following titles. One Page Number One : Minor Treasures Regular price: $0.69 Bundle price: $0.58 Format: PDF One Page Number One : Minor Treasures contains twenty ready-to-use minor treasures for your fantasy role-playing game. Each entry provides a brief description of the treasure item, plus an estimated value in gold...   [click here for more]
PBE Games  $3.45 $2.89

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