Dreams of the sleeping wizard seep into reality.
Manifest familiars war over the fate of a remote islet.
An infinite garden houses an escaped experiment.
The god of purity is fooled for his blessings.
Into the nightmare we go.
16 pages contain 3000+ words describing 10+ keyed areas to explore (complete with wandering monsters), 10+ friends and foes to talk to, 10 magic... [click here for more]
ALTERNATE OCCUPATIONS
A rules supplement for Dungeon Crawl Classics
One of the more innovative rules in Goodman Games’ Dungeon Crawl Classics is the ‘funnel.’ The funnel is when players take a band of commoners (0-level characters) and run them through the gauntlet of a full adventure. Players then pick through their surviving commoners and choose the character... [click here for more]