Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Rule SystemProduct Type
Dungeons & Dragons   Remove Search Term
Non-Core Books   Remove Search Term
Player Characters   Remove Search Term
Spells & Powers   Remove Search Term
Advanced Search >

 Featured Product
Deathstalkers II
by Cutter's Guild Games

The world is a broken and ruined place. The great kings of men have fallen and their kingdoms wiped from the face of the planet. The races of the world are divided and leaderless; the heroes of yore are but a whispered memory. The Juggernauts--the great destroyers of kings--once thought gone from these l

Deathstalkers II
 
 Hottest Dungeons & Dragons, Spells & Powers
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Dark Sun Boxed Set (2e)

Dark Sun Boxed Set (2e)


Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
White Box Omnibus [Swords & Wizardry]

White Box Omnibus [Swords & Wizardry]


An Omnibus of Old School Adventure and Options! Now you can get it all in one place! White Box Omnibus is a compilation of all the material found in White Box Companion, White Box Treasures, White Box Bestiary, White Box Adventures: The Wererat's Well, White Box Adventures: The Wizard's Tower, and White Box Adventures: The Dragon's Hoard. But wait, there's...   [click here for more]
Barrel Rider Games  $9.99

Add to DriveThruRPG.com Order  
The Complete Vivimancer

The Complete Vivimancer


Why let necromancers have all the fun? Tended by a legion of mindlessly loyal clones, abominable new life ferments in the vats of the vivimancer's laboratory. In prison cells nearby, experimental subjects are kept bound and drugged, ready for the moment of the monster's birth, the first chosen to receive its genetic seed. Meanwhile, the master's mind is elsewhere, immersed in the strange sentience...   [click here for more]
Necrotic Gnome Productions  $6.99

Add to DriveThruRPG.com Order  
Wormskin Issue 1

Wormskin Issue 1


The grimalkin race-class. Four new spells of cat-kind, including the terrifying (?) furball. The moss dwarf race-class. One (1!) new forest-creeping monster: the root-thing. A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with...   [click here for more]
Necrotic Gnome Productions  $3.99

Add to DriveThruRPG.com Order  
Wormskin Issue 2

Wormskin Issue 2


An introduction to the High Wold, the south-westerly corner of Dolmenwood. Descriptions of the seven hexes clustered around the village of Lankshorn. Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery. Tavern fare generator. Psychedelic compounds generator, including...   [click here for more]
Necrotic Gnome Productions  $3.99

Add to DriveThruRPG.com Order  
Wormskin Issue 3

Wormskin Issue 3


An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince? Details of the most commonly spoken languages in the setting. A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed. Encounters and points of interest in seven hexes to the east of Lake...   [click here for more]
Necrotic Gnome Productions  $3.99

Add to DriveThruRPG.com Order  
Wormskin Issue 4

Wormskin Issue 4


A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered. A d30 generator table for the many lesser standing stones that litter the wood. A brief exposition of the use of fairy trinkets by those of mortal birth. The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the...   [click here for more]
Necrotic Gnome Productions  $4.99

Add to DriveThruRPG.com Order  
Wormskin Issue 5

Wormskin Issue 5


A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood. Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode. 7 hexes around the region known as Hag's Addle. A boggy adventure locale: the lair of the Hag. Monsters of the Wood: boggin, brambling, drune, flammbraggyrd. A bonus...   [click here for more]
Necrotic Gnome Productions  $3.99

Add to DriveThruRPG.com Order  
The Tieflings of Dragongrin

The Tieflings of Dragongrin


A World Building Supplement of Unique Tiefling Sub-Races * Stats and Traits for 2 Entirely New Types of Tiefling * 6 New spells * 4 New Potions * 6 Plot Hooks * Detailed information on each Tiefling The Tieflings of Dragongrin is a supplement designed for your favorite fantasy role playing game. It has concepts and stat ideas that would be most compatible with best-selling roleplaying games,...   [click here for more]
Absolute Tabletop  $6.99 $4.95

Add to DriveThruRPG.com Order  
From the Vats

From the Vats


54 pages of community-created, bio-sorcery weirdness. Contains: One full adventure: The Submerged Spire of Sarpedon the Shaper, by Ben Laurence. Two one-page adventures by Alex Schröder and Anders Hedenbjörk Lager. 25 new monsters. 7 new magic items. 6 new spells. Much of the content can be dropped into any campaign without the need for further material, however reference is...   [click here for more]
Necrotic Gnome Productions   FREE 

Buy Now  
The Trapsmiths of Dragongrin

The Trapsmiths of Dragongrin


A World Building Supplement of Traps and the Devious Minds that Designed Them. 28 pages of traps and trap makers 5 Distinct Traps with multiple ‘buildouts’ allowing for multiple variations 5 Trapsmith character concepts for us in your campaign world. Detailed information on each trap with how to detect, disarm, trigger,and reset them The Trapsmiths of Dragongrin is a supplement...   [click here for more]
Absolute Tabletop  $4.95

Add to DriveThruRPG.com Order  
Between Star & Void

Between Star & Void


Learn the secrets of both Star and Void Explore the worlds of the Star Knights and their hated enemies, the Void Knights. Discover clues about their ancient past, their tools, their philosophy, their martial styles, and their mysterious Meditations. Contains...   [click here for more]
DYS Games  $7.99

Add to DriveThruRPG.com Order  
Complete Spell Cards - Updated

Complete Spell Cards - Updated


Complete Spell Cards - Updated! All the spells from the 3.5 System Reference Document (SRD) in easy to use Spell Card format. A great boon for players and Game Masters alike - you'll never again need to search the core rulebooks for those pesky spell descriptions and parameters! (Disclaimer: This PDF is not for on-screen-usage. You'll need to print out the Spell Cards.) The spells are sorted...   [click here for more]
The Other Game Company  $5.95 $4.95

Add to DriveThruRPG.com Order  
Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
Wizards of the Coast   FREE 

Buy Now  
Wonder & Wickedness

Wonder & Wickedness


A new magic system with level-less magic and rules to adapt it to your fantasy RPG, fully illustrated by Russ Nicholson. The Seven Schools of Sorcery and their spells are presented in the book:Diabolism, Elementalism, Necromancy, Psychomancy, Spiritualism, Translocation, Vivimancy. Aggression and defence are supplemented by Malevolence and Magic Shields, adding an interesting level of strategy...   [click here for more]
Lost Pages  $10.00

Add to DriveThruRPG.com Order  
Wormskin Issue 6

Wormskin Issue 6


The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood. The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF). Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood. The most important people and places of Prigwort. Spirituous beverages generator. The Baker's Dozen: an adventure locale involving an...   [click here for more]
Necrotic Gnome Productions  $4.99

Add to DriveThruRPG.com Order  
PHBR5 The Complete Psionics Handbook (2e)

PHBR5 The Complete Psionics Handbook (2e)


Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers: telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel, plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
DMGR7 The Complete Book of Necromancers (2e)

DMGR7 The Complete Book of Necromancers (2e)


Come, let us explore the art of necromancy together. - Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and...   [click here for more]
Wizards of the Coast  $18.00 $9.99

Add to DriveThruRPG.com Order  
Wizard's Spell Compendium Vol. 1 (2e)

Wizard's Spell Compendium Vol. 1 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Behind the Spells: Compendium

Behind the Spells: Compendium


Behind the Spells: Compendium brings together the first 36 volumes of the "Behind the Spells" series. Not only has the original material been corrected for errata but this book also includes brand new material for select spells and behind the scenes commentary by the author for each spell. Whether you're a fan of the series or haven't quite gotten around to it yet, this is the book for you!...   [click here for more]
Fat Goblin Games  $9.95 $1.00

Add to DriveThruRPG.com Order  
Advanced Arcana

Advanced Arcana


My Dearest Student, I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was the academy...   [click here for more]
Necromancers of the Northwest  $4.99

Add to DriveThruRPG.com Order  
Kobold Quarterly Magazine 23

Kobold Quarterly Magazine 23


Demons & Devils Black As Your Soul Kobold Quarterly's fall 2012 issue is not for the faint of heart! Starting with the fearsome art featuring the Master of Demon Mountain on the cover, you will enter an issue packed full of devils and demons to give PCs pause. With a new playable lamia race lurking within, even players might be tempted to join the dark side. (Also the dark side has chocolate,...   [click here for more]
Kobold Press  $8.99 $5.99

Add to DriveThruRPG.com Order  
The Witch: A sourcebook for Basic Edition fantasy games

The Witch: A sourcebook for Basic Edition fantasy games


"By the pricking of my thumbs Something wicked this way comes!" The Witch covers the Witch character class and the various traditions of witchcraft one might encounter in an old-school fantasy game. This sourcebook contains plenty of information for players and game masters alike, including new spells, powers, magic items, and monsters. Compatible with original...   [click here for more]
Elf Lair Games  $25.00 $5.00

Add to DriveThruRPG.com Order  
Pirates of the Western Ocean (Pathfinder RPG)

Pirates of the Western Ocean (Pathfinder RPG)


Flotsam, Jetsam, and Pearls Beyond Price Create fantastic ships with new construction templates, or roll up a distraction between ports with random tables. You’ve explored the Western Ocean from Barsella to Terminus Island, but you’ll never truly experience it until you raise the Jolly Roger and strand law at the shore. Come join the ranks of pirates plying the shipping...   [click here for more]
Kobold Press  $14.99 $9.99

Add to DriveThruRPG.com Order  
File Off the Serial Numbers

File Off the Serial Numbers


File Off the Serial Numbers is a d20 sourcebook giving advice and examples for using existing monster stat blocks in new "roles" as NPCs. For example: Use a young black dragon's stat block as a CR 7 lizardfolk sorcerer Use a dark creeper's stat block as a CR 2 rogue Use a succubus's stat block as a CR 7 enchanter Use a xill's stat block as a CR 6 monk or rogue Use a yeti's...   [click here for more]
Sean K Reynolds Games  $2.00

Add to DriveThruRPG.com Order  
Player's Option: Heroes of the Feywild (4e)

Player's Option: Heroes of the Feywild (4e)


Ready to explore your character's wild side? Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell. This book contains exciting new character...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to DriveThruRPG.com Order  
Gothnog's Magnificent Cantrips - Fifth Edition

Gothnog's Magnificent Cantrips - Fifth Edition


Countless people have benefitted from Gothnog's Magnificent Cantrips, the most exotic collection of lesser magical spells the multiverse has ever seen, and now it is ready for the next generation of dungeon delvers. Herein are over 90 unique cantrips that can add a little spice to your game, and encourage role playing. Additionally, Master Gothnog has included two new related feats and a bardic college...   [click here for more]
Critical Hit Publishing  $6.95

Add to DriveThruRPG.com Order  
Gothnog's Notorious Potions & Poisons - Fifth Edition

Gothnog's Notorious Potions & Poisons - Fifth Edition


This collection of potions and poisons has been compiled at great risk over several years by Captain Gothnog, his faithful servant Naboo and the noble Master Jolin. Although it includes information regarding many illegal substances, no important laws were broken in obtaining the information, and they are intended for academic research only. Neither the author nor publisher accept any responsibility...   [click here for more]
Critical Hit Publishing  $16.95

Add to DriveThruRPG.com Order  
Legends of Sorcery

Legends of Sorcery


Welcome to Legends of Sorcery, the magical companion sourcebook to RPGObjects' Legends line of historical fantasy supplements. Past products in the Legends line have walked a fine line with magic, either incorporating a limited magical presence into the rules themselves (as was done in Legends of Excalibur) or publishing magic rules for each setting in a separate book for the Gamemaster...   [click here for more]
RPG Objects  $8.95

Add to DriveThruRPG.com Order  
Joe's Book of Enchantment

Joe's Book of Enchantment


Well met, Friend! Have you heard about this chap named Joe from Throwing Dice Games? He was telling me all about Joe's Book of Enchantment. I haven't stopped telling people all about him and his new product. I mean, he's a great guy and all, but he seems to think people care about enchanters. Ha! Those poor, misguided wizards who prey on the weak willed! No upstanding adventurer would travel...   [click here for more]
Throwing Dice Games  $6.95

Add to DriveThruRPG.com Order  
Deeds Not Words Revision 1.1

Deeds Not Words Revision 1.1


The widely acclaimed d20 super-heroes PDF comes to RPGnow.com with a huge new revision! 376 pages chock full of detail, complete with 15 character classes, nearly 300 feats, 180 general super-powers, 119 original spells, an original psionics system, and updated equipment lists, vehicle systems, and combat rules for three styles (Classical, Modern, and Gritty) of comic-book action! Deeds...   [click here for more]
Cryptosnark Games  $11.95

Add to DriveThruRPG.com Order  
Colours of Magic: Purple

Colours of Magic: Purple


Colours of Magic: Purple A Spectrum Shift: Chromatic Arcana Product Length: 19 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
Plot Device  $2.00

Add to DriveThruRPG.com Order  
Theocracy of Canceri

Theocracy of Canceri


Everything wicked comes from Canceri The benighted nation in the north of Onara, Canceri, is a nation of contrast. Its urbane and cultured priesthood practice the most brutal rites of sacrifice and worship in modern Arcanis. Necropoli stand in perfect repair as the homes of the living decay in ruin. Brutal slavery is the law of the land, yet every soul: priest, noble or common holds the right...   [click here for more]
Paradigm Concepts, Inc.  $12.45

Add to DriveThruRPG.com Order  
Poisoncraft: The Dark Art

Poisoncraft: The Dark Art


"The best d20 poison book on the market." - Bradford Ferguson, reviewer Silven Crossroads* Blue Deception - Quod - Wisp of Pallstone. These are but three of the lethal poisons that grace the pages of this book. Never again will your characters yawn at the mention of a poisoned arrow or the sight of a venomous serpent. For instead of merely being weakened by the kiss of poison, they...   [click here for more]
Blue Devil Games  $16.95 $2.95

Add to DriveThruRPG.com Order  
Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure...   [click here for more]
Necrotic Gnome Productions  $3.99

Add to DriveThruRPG.com Order  
Minor Magicks

Minor Magicks


Practical magic for your campaign! This volume of Silverthorne's ongoing Dungeon Blocks series is a collection of dozens of new spells and minor magic items that fill small but vital roles in creating verisimilitude in a fantasy world. The spells and items presented here are low-powered (from 0 to 3rd level) and are the perfect addition for those wanting to flesh out the magic...   [click here for more]
Silverthorne Games  $5.00 $3.00

Add to DriveThruRPG.com Order  
PHBR7 The Complete Bard's Handbook (2e)

PHBR7 The Complete Bard's Handbook (2e)


Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
Faiths & Avatars (2e)

Faiths & Avatars (2e)


What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars. Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by...   [click here for more]
Wizards of the Coast  $25.00 $9.99

Add to DriveThruRPG.com Order  
Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need! This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
Necromancers of the Northwest  $4.99

Add to DriveThruRPG.com Order  
Advanced Races 5: Ravenfolk (Pathfinder RPG)

Advanced Races 5: Ravenfolk (Pathfinder RPG)


Raven Tricksters Need You! Few races live amid so much rumor, suspicion and outright falsehood as the ravenfolk, the Western cousins of the tengu. They are condemned as solitary wanderers bearing misfortune, and praised as messengers from the gods. They are loyal comrades and treacherous thieves, brave warriors and contemptible cowards. But these truths, half-truths and lies conceal a greater mystery...   [click here for more]
Kobold Press  $4.99 $3.99

Add to DriveThruRPG.com Order  
Advanced Races 13: Werelions (Pathfinder RPG)

Advanced Races 13: Werelions (Pathfinder RPG)


Proud and Deadly Lords! Were they men who became lions, or lions who became men? Were they divinely awakened beasts? Druids who abandoned civilization to live the thrill of the hunt? No one knows for certain—and the werelions themselves don’t particularly care. These powerful warriors and canny hunters prowl the warm grasslands and snow-capped mountains, content in...   [click here for more]
Kobold Press  $3.99 $2.99

Add to DriveThruRPG.com Order  
Advanced Races 14: Lizardfolk (Pathfinder RPG)

Advanced Races 14: Lizardfolk (Pathfinder RPG)


Strength of Scale and Spear! The lizardfolk are an ancient people with a storied past and traditions untroubled by the passage of time. Their strength is hidden, their teeth and claws sheathed until the moment is right. Advanced Races: Lizardfolk is your essential guide to this ancient race of brutal warriors and cunning witches. Their mastery of blood...   [click here for more]
Kobold Press  $3.99 $2.99

Add to DriveThruRPG.com Order  
Deep Magic: Angelic Seals

Deep Magic: Angelic Seals


Call Down the Deep Magic of the Heavens! The heavenly planes shine with light and power, where deities both benevolent and stern look down from their thrones. The most powerful of their servants are mighty beyond mortal ken, and their very names seethe with the essence of creation. The secrets of harnessing the power of the angels is hidden within those names—and you have learned to tap that...   [click here for more]
Kobold Press  $3.99

Add to DriveThruRPG.com Order  
Wormskin Issue 7

Wormskin Issue 7


d30 name generators for the most common Dolmenwood races (humans, elves, moss dwarfs, grimalkin, and woodgrues). Henchman generator, including guidelines on hiring henchmen in Dolmenwood. Descriptions of seven hexes to the east of the town of Prigwort, in central Dolmenwood. Descriptions of seven hexes around the hamlet of Drigbolton, in the north. Descriptions of seven hexes around the road...   [click here for more]
Necrotic Gnome Productions  $4.99

Add to DriveThruRPG.com Order  
Elements of Magic (Revised)

Elements of Magic (Revised)


THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG! Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world....   [click here for more]
EN Publishing  $9.95 $4.98

Add to DriveThruRPG.com Order  
Kressmer's Bizarre Grimoire: Seven Spells of Power

Kressmer's Bizarre Grimoire: Seven Spells of Power


Seven potent specialty spells ranging from 5th to 8th level, from Bellamy's aura of blase detachment to Zagrimly's Conundrum, these spells will add flavor and punch to the specialty spellcaster - whether gnome or not! Collected by the gnome wizard Kressmer Brownburrows. Easily adaptable for any campaign setting. A Realms of Evernor sourcebook....   [click here for more]
Silverthorne Games  $0.50

Add to DriveThruRPG.com Order  
Colours of Magic: Red

Colours of Magic: Red


Colours of Magic: Red A Spectrum Shift: Chromatic Arcana Product Length: 20 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
Plot Device  $2.00

Add to DriveThruRPG.com Order  
Colours of Magic: Orange

Colours of Magic: Orange


Colours of Magic: Orange A Spectrum Shift: Chromatic Arcana Product Length: 20 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
Plot Device  $2.00

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 773 items) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number