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Heroes of Drakonheim (5e)
by Sneak Attack Press

A 5e adventure set in the decadent and decaying city of Drakonheim for heroes level 1-5. While scouring the goblin-infested sewers to find a missing person, the heroes uncover a necromantic cult and upcoming invasion. Will they ally with a lesser threat to save the city?

Heroes of Drakonheim (5e)
 
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Pregen Characters: Drow Rogue (5e)

Pregen Characters: Drow Rogue (5e)


Need a ready-to-play character for 5e? The following pregenerated character sheets provide a drow rogue at levels 1 thru 10. ...   [click here for more]
Wizards of the Coast   FREE 

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Pregen Characters: Halfling Monk (5e)

Pregen Characters: Halfling Monk (5e)


Need a ready-to-play character for 5e? The following pregenerated character sheets provide a halfling monk at levels 1 thru 10. ...   [click here for more]
Wizards of the Coast   FREE 

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Pregen Characters: Halfling Rogue (5e)

Pregen Characters: Halfling Rogue (5e)


Need a ready-to-play character for 5e? The following pregenerated character sheets provide a halfling rogue at levels 1 thru 10. ...   [click here for more]
Wizards of the Coast   FREE 

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2015 Dodecahedron Cartographic Review

2015 Dodecahedron Cartographic Review


The 2015 Dodecahedron Cartographic Review is an 88-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2015. Designed to be a letter-sized spiral bound book, this digital edition also includes a second version of the book where many of the maps have been resized (larger) to better fit the page once all the text has been removed. Unlike...   [click here for more]
ZERObarrier  $7.50 $6.00

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Weapons of Legacy

Weapons of Legacy


Weapons that grow in power with their wielders! Inside are 9 13 new magic weapons to use in your 5th edition campaign. Each weapon is presented with a rich back story and personality - these items are living legacies of great heroes or tragic events! Dynamic and increasingly difficult methods are required to unlock their later powers, leading to some interesting role-playing...   [click here for more]
Dan Coleman Productions  Pay What You Want

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Kineticists of Porphyra II

Kineticists of Porphyra II


PRIMAL POWER RISES AGAIN... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra you...   [click here for more]
Purple Duck Games  $4.00

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Fire Rooster (A Monster for 5th Edition)

Fire Rooster (A Monster for 5th Edition)


In honor of the lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of “Fire Rooster: A Monster for 5th Edition”! Fire Roosters are elemental animals made of living metal that have glowing red metallic feathers, are studded with numerous small gems, and have low flames wreathing their bodies. Beyond the elemental planes that are their native homes, such creatures...   [click here for more]
Skirmisher Publishing  $0.25 $0.20

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The Weird That Befell Drigbolton

The Weird That Befell Drigbolton


Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton...   [click here for more]
Necrotic Gnome Productions  $8.99 $7.19

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Remarkable Inns & Their Drinks

Remarkable Inns & Their Drinks


Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside! Turn ordinary tavern visit into remarkable, exciting roleplaying experiences....   [click here for more]
LoreSmyth  $9.99 $7.99

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2016 Dodecahedron Cartographic Review

2016 Dodecahedron Cartographic Review


The 2016 Dodecahedron Cartographic Review is a 107-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2016. Designed to be a letter-sized spiral bound book, this digital edition also includes a second version of the book where many of the maps have been resized (larger) to better fit the page once all the text has been removed. Like...   [click here for more]
ZERObarrier  $8.50 $6.80

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A Much Bigger Problem

A Much Bigger Problem


A Much Bigger Problem A Much Bigger Problem is a short adventure for a group of four to five 3rd-level players. This adventure is designed to be useable in any campaign or world setting and is implied to take place in any area that might include some farmlands. Included in the back of this book you’ll find the stats for all of the monsters used in this adventure along with a Player version...   [click here for more]
Taking20  $2.99 $1.99

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Teratic Tome

Teratic Tome


This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing. Torn from the pages of the Books of Pandemonium, these horrific fiends -- including the grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party. Teratic Tome is an OSRIC-compatible bestiary featuring:...   [click here for more]
Neoplastic Press  $9.99 $6.66

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DDEX1-06 The Scroll Thief (5e)

DDEX1-06 The Scroll Thief (5e)


The Scroll Thief Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice. An introductory adventure for 1st-4th...   [click here for more]
Wizards of the Coast  $2.99 $1.79

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DDAL05-03 Uninvited Guests (5e)

DDAL05-03 Uninvited Guests (5e)


The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing...   [click here for more]
Wizards of the Coast  $2.99 $2.39

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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this...   [click here for more]
Wizards of the Coast  $2.99 $2.39

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Santa is Dead

Santa is Dead


Father Christmas, Sinterklaas, and Jolly Old St. Nick have been conflated into something new, something uniquely American. Stolen from a myriad of cultures, devoid of anything but ruthless optimism and joy, half remembered bits of Germanic mythos converge into a new being. Small miracles spawn in the wake of a flying sleigh pulled by reindeer. Small bright bits of kindness, remembering...   [click here for more]
In Search of Games  Pay What You Want

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Aventyr Campaign Setting Map

Aventyr Campaign Setting Map


SPECIAL ANNOUNCEMENT! Jared Blando the famed cartographer for Dungeons & Dragons 5th Edition has completed the master map for the Aventyr Campaign Setting which we're giving out completely free via the interwebs! Special thanks to Michael Allen for his hard work on this project and of course Joshua Gullion (Rest in Peace), Stephen Yeardley, Will Myers, Cory Vickruck, Lance Kepner, Mike Myler, Brian...   [click here for more]
AAW Games  Pay What You Want

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Old School Computer Game

Old School Computer Game


Old School Computer Game (oscg) re-creates the fun of computer role-playing games from the late 1980s and early 1990s. You, the player, assemble a party of up to six adventurers and explore a sandbox world, completing quests, gaining character levels and accumulating treasure. The game mechanics are derived from the excellent OSR game Dark Dungeons, and the interface is a mash-up of early PC and...   [click here for more]
Outlander78  $2.99 $2.39

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Ptolus: Organizations

Ptolus: Organizations


PT3: A 55-page illustrated sourcebook by Monte Cook Rather than covering a particular portion of the city of Ptolus, this book instead covers the city’s residents: the groups and families that wield power and influence here. These organizations are in many ways the heart and soul of the Ptolus Campaign, and most player characters will deal with them extensively, some as allies and some as enemies....   [click here for more]
Malhavoc Press  $6.00 $4.80

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Ptolus: Districts of the City, Vol. 1

Ptolus: Districts of the City, Vol. 1


PT4: A 142-page illustrated sourcebook by Monte Cook Introducing the City of Ptolus, district by district! This book offers a chapter on the first four of the city’s eleven districts. But first, the City by the Spire overview chapter provides information that applies to every district or to the city as a whole. Here, you’ll find information about Ptolus’ races, its climate, layout,...   [click here for more]
Malhavoc Press  $10.00 $8.00

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Ptolus: DM's Companion

Ptolus: DM's Companion


PT6: A 103-page illustrated sourcebook by Monte Cook What’s it like to actually live in the city of Ptolus? What’s the typical home like, what do people do for entertainment, and what kinds of tools do they use? This book gives the reader an idea of how it feels to walk the streets of the City by the Spire. Besides learning what life is like for an average Ptolusite, you’ll also...   [click here for more]
Malhavoc Press  $9.00 $7.20

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Al-Qadim: Land of Fate (2e)

Al-Qadim: Land of Fate (2e)


Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs...   [click here for more]
Wizards of the Coast  $9.99 $7.99

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PHBR5 The Complete Psionics Handbook (2e)

PHBR5 The Complete Psionics Handbook (2e)


Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers: telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel, plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind...   [click here for more]
Wizards of the Coast  $9.99 $7.99

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HR6 Age of Heroes Campaign Sourcebook (2e)

HR6 Age of Heroes Campaign Sourcebook (2e)


"Future generations will marvel at us, as the present age marvels at us now." - Pericles, Athenian statesman Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. This supplement, Age of Heroes, transforms this epic time of myth and history...   [click here for more]
Wizards of the Coast  $9.99 $7.99

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DMGR7 The Complete Book of Necromancers (2e)

DMGR7 The Complete Book of Necromancers (2e)


Come, let us explore the art of necromancy together. - Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and...   [click here for more]
Wizards of the Coast  $9.99 $7.99

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Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)


This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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GAZ11 The Republic of Darokin (Basic)

GAZ11 The Republic of Darokin (Basic)


"He who has the gold makes the rules." --An old Darokinian saying. In Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations. In fact, the Darokinians have thrived over the years, establishing themselves...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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B4 The Lost City (Basic)

B4 The Lost City (Basic)


Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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B7 Rahasia (Basic)

B7 Rahasia (Basic)


Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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S6 Labyrinth of Madness (2e)

S6 Labyrinth of Madness (2e)


Sinister, twisting images. Horrific nightmares lurking at the corners of the mind. But these tales of the Labyrinth of Madnessare only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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World Builder's Guidebook (2e)

World Builder's Guidebook (2e)


Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Wizard's Spell Compendium Vol. 1 (2e)

Wizard's Spell Compendium Vol. 1 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
Wizards of the Coast  $9.99 $7.99

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Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
Wizards of the Coast  $9.99 $7.99

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Return to the Tomb of Horrors (2e)

Return to the Tomb of Horrors (2e)


The nightmare of Acererak's tomb once again hungers for life! Imagine a place of unspeakable evil. It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now...   [click here for more]
Wizards of the Coast  $9.99 $7.99

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Monstrous Compendium - Ravenloft Appendices I & II (2e)

Monstrous Compendium - Ravenloft Appendices I & II (2e)


They lurk in the shadows. They linger in your dreams. They strike in the darkness. They are the foul and horrible creatures that dwell in Ravenloft, the Demiplane of Dread, and they are waiting for you. From the dream-stalking bastellus to the body-snatching doppleganger plant, this horrific tome contains a great assortment of creatures that will haunt the nightmares of player characters...   [click here for more]
Wizards of the Coast  $9.99 $7.99

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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts,...   [click here for more]
Wizards of the Coast  $7.99 $6.39

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Behind the Spells: Compendium

Behind the Spells: Compendium


Behind the Spells: Compendium brings together the first 36 volumes of the "Behind the Spells" series. Not only has the original material been corrected for errata but this book also includes brand new material for select spells and behind the scenes commentary by the author for each spell. Whether you're a fan of the series or haven't quite gotten around to it yet, this is the book for you!...   [click here for more]
Fat Goblin Games  $9.95 $7.96

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Sord

Sord


"It's an impressive amount of work and the approach seems good. I like it... It reminds me a little of our original idea of what the Rules Compendium was supposed to be" (Monte Cook, designer 3rd Edition, used with permission). "Put your game to the SORD" (Shane O'Conner, staff reviewer) PLAYERS and GMs... Are you tired of... Players searching through books at the...   [click here for more]
Myth Merchant Press  $2.99 $2.39

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PC Pearls

PC Pearls


Bring your characters alive... ...then keep them that way! PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside...   [click here for more]
Goodman Games  $6.99 $5.59

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Trailblazer

Trailblazer


The journey isn't over. . . It's just beginning. Bad Axe Games peels back the outer layers of the 3.5 rules and reveals the inner workings for all to see. Within this book, you'll find the keys to decoding the d20 rules and gain new insight into the mechanics of your game. Copious design notes detail the thought process behind every design change. Detailed introductory analysis of the "The Spine"...   [click here for more]
Bad Axe Games  $7.95 $4.95

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Advanced Arcana

Advanced Arcana


My Dearest Student, I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was the academy...   [click here for more]
Necromancers of the Northwest  $4.99 $3.99

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Codex Guide to the Medieval Baltic

Codex Guide to the Medieval Baltic


Have you ever wanted to go to another world? The year is 1456. The place is the Southern Baltic. The Free City of Danzig is in rebellion against the Brother- Knights of the Teutonic Order. Privateers flying the Danzig colors patrol the waters of the Baltic all the way from Reval to Denmark. Bearing letters of marque they will intercept any vessels attempting to reach the Ordernstadt: the Monastic...   [click here for more]
Ire Games  $8.00

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New Paths: Expanded Spell-Less Ranger (Pathfinder RPG)

New Paths: Expanded Spell-Less Ranger (Pathfinder RPG)


Aragorn Didn’t Cast Spells Just because some designer thought rangers should be spell-slingers doesn’t make it right! With the Expanded Spell-Less Ranger, you can now play an authentic ranger without spells, but with great new abilities. Welcome to the Expanded Spell-Less Ranger, a base class for the Pathfinder RPG that was first presented in Kobold Quarterly #11 and which reviewers...   [click here for more]
Kobold Press  $3.99 $3.19

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Infamous Adversaries: Ischadra, Grandmother of Assassins

Infamous Adversaries: Ischadra, Grandmother of Assassins


ISCHADRA, GRANDMOTHER OF ASSASSINS - CR 14, Advanced Soulbound Doll Assassin 10/Inquisitor 2 A horrifying new Infamous Adversary for the Pathfinder RPG! She wears the guise of a doll, a child-like construct of porcelain and wire, but cold sentience seemingly teems in her empty eye sockets. She stares with an eery mute silence, giving you a moment for your brain to adjust to what it...   [click here for more]
Total Party Kill Games  $2.99 $2.39

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DCC RPG Free RPG Day 2012

DCC RPG Free RPG Day 2012


DCC RPG Free RPG Day 2012 Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page… Kick off a new generation of classic adventure with DCC RPG! This Free RPG Day module includes...   [click here for more]
Goodman Games  $4.99 $3.99

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A Curious Volume of Forgotten Lore

A Curious Volume of Forgotten Lore


A Curious Volume of Forgotten Lore is a rules supplement that will enhance most old-school role-playing games. The rules are based on Gary Gygax's plans for a 2nd edition of the world's most popular role-playing game (that unfortunately never happened), and are the product of years of meticulous research. The book contains: Five new character classes: the bard, jester, mystic, savant,...   [click here for more]
BRW Games  $9.95 $7.96

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Phonomicon Ex Cultis

Phonomicon Ex Cultis


Phonomicon ex Cultis is an aid for any, primarily fantasy, roleplaying game; a glorified random table of 100 gods and cults for your PCs or NPCs to follow. The premise behind Phonomicon ex Cultis is simple. At its heart, it’s a table of 100 gods, goddesses and powers to provide a pan-system source of small religions as a springboard for use in your roleplaying game. The concept underpinning...   [click here for more]
Wedge the Halfling Under the Door!   FREE 

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