The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover. Each region is described in detail, listing... [click here for more]
The Wildlife of a Ruined World
Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers.
Machines... [click here for more]
The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne.
The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron
The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s... [click here for more]
Looking for adventure? The life of an adventurer is never an easy one. And now, instead of run-of-the-mill dungeon denizens, prepare yourself for an interdimensional scholar intent on "studying" certain great heroes, an inept wizard whose potions are unpredictable to say the least, a crystalline trap designed to catch unwary teleporters, an animated forest, living toy... [click here for more]
The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom. The Mirkwood Campaign™ for Adventures in Middle-earth™ includes enough adventure material to keep you playing for months or even years,... [click here for more]