The World at Your Fingertips
It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
Making It All Work
This book gives you solid, practical advice. Learn how to modify the rules for... [click here for more]
The Wildlife of a Ruined World
Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers.
Machines That... [click here for more]
Super Science Unleashed
The warriors and scholars of the Final Wars hid many of their best tools and weapons. Centuries later, many of those secrets still wait for someone to dig them up and turn them loose... for good or evil.
What did the people fighting the Final Wars deem too terrible, or too unimportant, to let anyone know about? This book lays it all out, along with new rules... [click here for more]
Lords of the DeadA sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere.
In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers. Today, this city-state grows... [click here for more]
Heroes… Legends… GodsIn the dawn of the 21st century, select humans erupt with incredible powers previously seen only in comics and movies. These rare 'novas' are all too real, however, and their abilities and personalities will change the world forever.Awaken the Power WithinAberrant d20 is a game of epic superpowers. This campaign setting... [click here for more]
Epic Science FictionIn the 22nd century, humanity has ventured to the stars. Yet alien races, fractious colonies, contending governments and aberrant mutations all vie for supremacy amid the wonders of this new age. At the center of the conflict stands a new breed of humans — men and women with psychic powers — whose actions will determine humanity’s ultimate fate.... [click here for more]
In the Shadow of the GolemA sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere.
The city-state of Mithril: a pocket of civilization carved out of the wilderness between the Blood Sea's tainted waters and the perilous Kelder Mountains. Corean's priests and paladins built a city around their god's colossal Mithril Golem — a city that now serves as... [click here for more]
The Vigilant and the Villainous
None are better suited to tracking foes through wilderness and stalking profit through dark allies than the ranger and the rogue. Whether used for ends good and noble or selfish and foul — or something in between — such talents are indispensable in any fantasy campaign.
The Way of Stealth and Shadow
This is the fourth sourcebook... [click here for more]
The Secrets of ShadowA sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere.
When the Slarecians captured the goddess Drendari, they tore the secrets of shadow magic from her and passed that knowledge on to their servants, the Penumbral Lords. But the Penumbral Lords betrayed the Slarecians and stood by as the gods defeated their masters. Centuries... [click here for more]