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Tome of Horrors III

Tome of Horrors III


ENnie Nominee Best Adversary/Monster Product The Horrors Return! Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Tome of Horrors III contains over 200 never-before-seen monsters, from the devestation swarm to the mortuary cyclone...   [click here for more]
Necromancer  $34.99 $9.99

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Player's Handbook 2 (4e)

Player's Handbook 2 (4e)


Heroes of Primal Might and Ancient Power! From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes...   [click here for more]
Wizards of the Coast  $34.95 $17.99

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Classic Spycraft: U.S. Militaries

Classic Spycraft: U.S. Militaries


Every agent is an army of one. Imagine what five could do...   Some of the Agency's best and brightest are chosen from the ranks of the U.S. Armed Forces, which are also often the last line of defense against the most aggressive criminal organizations. This comprehensive volume offers a view into these noble and often secretive institutions, with precision details about their tactics,...   [click here for more]
Crafty Games  $24.95 $7.50

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Classic Spycraft: World Militaries

Classic Spycraft: World Militaries


Every man an army, every nation the world.   Take your Spycraft games to the farthest corners of the globe with this comprehensive guide to military forces outside the United States, from the Middle East to Japan to Russia to the U.K. and beyond. Now you can accurately portray soldiers, battles, and secret operations between major players anywhere in the modern combat scene. Comprehensive...   [click here for more]
Crafty Games  $24.95 $7.50

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Classic Spycraft: Pan-Asian Collective Chamber Book

Classic Spycraft: Pan-Asian Collective Chamber Book


“Honor. Treachery. Vengeance. This is the path of shadow.”   Their agents have been seeded in every government, shadow community, and Chamber — up to and including the Archer Foundation. What was once a routine exercise in precaution is now one of most powerful weapons on Earth. The only questions are… how will it be used, and whose blood will be spilled...   [click here for more]
Crafty Games  $24.95 $7.50

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99

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Dark Sun: Fury of the Wastewalker (4e)

Dark Sun: Fury of the Wastewalker (4e)


On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing...   [click here for more]
Wizards of the Coast  $4.99

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The Elder Elemental Eye (4e)

The Elder Elemental Eye (4e)


Long ago, the Sabrak clan of dwarves, in an effort to restore their clan’s lost power and status, meddled with dark forces in the Sunset Mountains. The dwarves succeeded only in creating their own isolation and madness. Their clan grew smaller and ever more degenerate—so that today, only the three brothers who lead the clan and a handful of other dwarves remain. Of the three brothers,...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #202 (4e)

Dungeon #202 (4e)


Table of Contents: Editorial Cruel as a Desert Wind The Isle of Death Traveling the Athasian Wastes The True ...   [click here for more]
Wizards of the Coast  $4.99

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D&D Gamma World RPG Booster Cards (GW7e)

D&D Gamma World RPG Booster Cards (GW7e)


WELCOME TO THE APOCALYPSE! In the wake of a nuclear holocaust, the world has been reduced to a radioactive wasteland overrun with mutants — and you’re one of them! As you scavenge for precious technology, you rely on your mutations to stay alive. What powerful new Alpha Mutation or Omega Tech will you discover next? This is the complete set of Alpha Mutation and Omega Tech cards....   [click here for more]
Wizards of the Coast  $9.99

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Burok Torn: City Under Siege

Burok Torn: City Under Siege


The Battle Below A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Once, long ago, there was peace. The dwarves of Burok Torn and the dark elves of Dier Drendal fought together against the titanspawn and engaged in mutually beneficial trade. Yet war and betrayal tore these two races apart, and today Burok Torn is a place of sorrow, where the sins of the...   [click here for more]
Onyx Path Publishing  $17.95 $8.99

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Hornsaw: Forest of Blood

Hornsaw: Forest of Blood


A Wood Awash in Blood A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Mormo, Lady of Serpents, was defeated at the height of the Divine War. Her body was ripped apart, her foul blood and flesh raining down upon the peaceful Broadreach Forest. Today, that once idyllic place is known as the Hornsaw, a place of horror where monstrous titanspawn...   [click here for more]
Onyx Path Publishing  $17.95 $8.99

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City of Splendors: Waterdeep (3.5)

City of Splendors: Waterdeep (3.5)


Explore the Shining Jewel of Faerûn   Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar! This supplement for the D&D game offers an in-depth...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dragon #372 (4e)

Dragon #372 (4e)


Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races. Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this...   [click here for more]
Wizards of the Coast  $4.99

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Shelzar: City of Sins

Shelzar: City of Sins


City of Pleasure and Peril A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In Shelzar the Wicked, every desire can be fulfilled for those able to pay the price. Said to be half as old as Scarn itself, Shelzar has survived conquest, catastophe and chaos to emerge as the continent's capital of decadence and sin. This volume contains a complete...   [click here for more]
Onyx Path Publishing  $21.95 $8.99

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Frostburn (3.5)

Frostburn (3.5)


Survival at Sub-Zero Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared. This supplement for the D&D game explores the impact...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Tome of Battle: The Book of Nine Swords (3.5)

Tome of Battle: The Book of Nine Swords (3.5)


Master the Secret Magic of Steel Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast....   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Shadowdale: The Scouring of the Land (3.5)

Shadowdale: The Scouring of the Land (3.5)


Zhentish soldiers, Maerimydran drow, and Sharran cultist have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elmister's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdale - but the Dalesfolk are ready to fight...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dragon #416 (4e)

Dragon #416 (4e)


Table of contents: 3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat. 4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him. 11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have...   [click here for more]
Wizards of the Coast  $2.99

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Dungeon #214 (4e)

Dungeon #214 (4e)


Contents 1 Dungeon! by Christopher Perkins This month, we get to explore one of the first D&D® dungeons ever created and experience it in a whole new light. 2 No Rest for the Wicked by Robert J. Schwalb The archmage Addiv Ragemry built his dungeon to save lives, but something's gone horribly awry. A D&D adventure for characters of levels 7–9 inspired by the Dungeon! Fantasy Board...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #374 (4e)

Dragon #374 (4e)


Multiple Character Disorder by Chris Youngs: Chris Youngs talks about wanting to play new characters. Character Concepts - Arcane Options by Matthew Sernett: Arcane Power is out this month! Check out two cool builds using content from the new book. White Lotus Academy by Peter Schaefer: Many of the world’s best arcanists graduate from...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #375 (4e)

Dragon #375 (4e)


Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine. Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order Game Transparency by Andy Collins: This article will help all DMs learn when and...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #401 (4e)

Dragon #401 (4e)


Table of contents: Editorial Surely You Joust! Step Into the Ring Character Theme: The Fatedancer Class Acts: Assassin -- The Black Flame Zealot Channel Divinity: Melora D&D Almuni Dragonmirth Nerathi Legends: Merindaelion, the Barony of the Emerald Blade Confessions of a Full-Time Wizard Class Compendium Playtest: The Arcanist ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #408 (4e)

Dragon #408 (4e)


Dragon Magazine Issue #408 Feb 2012 ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #427 (4e)

Dragon #427 (4e)


Contents: 3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first. 4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction. 9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name...   [click here for more]
Wizards of the Coast  $2.99

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Gamma World Expansion Pack: Legion of Gold (GW7e)

Gamma World Expansion Pack: Legion of Gold (GW7e)


The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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Dungeons & Dragons: Forgotten Realms 100 Page Spectacular

Dungeons & Dragons: Forgotten Realms 100 Page Spectacular


Thrill to these classic tales of the Forgotten Realms, selected by creator Ed Greenwood! First, a thrilling 2-part adventure -- adapted from Greenwood's own story: "Elminster at the Magefair"! Plus two classic, genre-busting Forgotten Realms comics from the 1990s: "Head Cheeeese", in which the halfling Foxy battles a very case of... er, food poisoning? And a very unusual peek...   [click here for more]
IDW Publishing  $2.39

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Blood Sea: The Crimson Abyss

Blood Sea: The Crimson Abyss


Waves of Scarlet A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts...   [click here for more]
Onyx Path Publishing  $23.99 $9.99

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Dungeons & Dragons: Cutter

Dungeons & Dragons: Cutter


Tierflin and Doum’weille are half-Drow siblings, locked in competition for the ownership of the bloodthirsty sword Khazid’hea—the Cutter! Their father, the Drow renegade Tos’un—a veteran of battles against the Kingdom of Many-Arrows—is forced to choose his heir… but what does the powerful sword have to say on the subject? Collects Dungeons & Dragons:...   [click here for more]
IDW Publishing  $24.99 $7.19

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D&D Gamma World RPG (GW7e)

D&D Gamma World RPG (GW7e)


A wacky, wily roleplaying game of post-apocalyptic peril. Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here. The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant...   [click here for more]
Wizards of the Coast  $39.99 $19.99

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Gamma World Expansion Pack: Famine in Far-go (GW7e)

Gamma World Expansion Pack: Famine in Far-go (GW7e)


A new adventure and more monstrous mutants for your D&D Gamma World game! The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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