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Never Mind the Dice Rolls issue 017

Never Mind the Dice Rolls issue 017


This is issue 17 of Never Mind the Dice Rolls zine, which is a monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!   Inside Never Mind the Dice Rolls Issue 17: Interview with Ben Aaronovitch – We talk about the new Rivers of London TTRPG and gaming with the author of the novels! The Cataclysm – An epic end of days scenario for your...   [click here for more]
NMtDRzine  $2.49

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Gork Stuff - Handouts  - Book of Nazrathul

Gork Stuff - Handouts - Book of Nazrathul


Need something to visualise the next spellbook your adventurers find? I give you the cover image of The Book of Nazrathul for use in any system and any setting where you might want to introduce a book made of rotten flesh!  This is a JPG file in 600dpi and at scale 3257 x 4791. Next time your players find a dark ritual, you hand over this image and...   [click here for more]
Tiny Gork  $2.00

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Wizard 1 Stock Art

Wizard 1 Stock Art

Jeremy Hart  $4.50

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Skeleton 1 Stock Art

Skeleton 1 Stock Art

Jeremy Hart  $4.50

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Deep Space - Soundtrack

Deep Space - Soundtrack (audio product)


Soundtrack great for encounters, pressure filled scenes, or battles! ...   [click here for more]
Ben Serra  Pay What You Want

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The Road to Calemma Compilation

The Road to Calemma Compilation


Finding adventure can be a daunting task, especially in the middle of nowhere. But as the party approaches their destination of Calemma, the mundane routine of travel explodes into an all out attack. Players are absorbed into the local drama of Calemma. What starts as random raids from outland wilderness savages, turns into a discovery of Calemma's mysterious past. Players are forced to take sides...   [click here for more]
Phil Stone LLC  $14.99

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The Road to Calemma vol. 1

The Road to Calemma vol. 1


Looking for adventure along the vast stretch of road known to all as the Kings’ Road seemed like a marvelous type of road trip. But what started off as a good idea to several hard on their luck adventurers, turns into the most mundane wagon ride through the middle of nowhere. There are two wagons, some armed guards, and a few wagon hands and drivers. The second wagon carries a party of who-knows-what....   [click here for more]
Phil Stone LLC  $4.99

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The Road to Calemma Vol. 2  Calemma Exposed

The Road to Calemma Vol. 2 Calemma Exposed


The walls of the City still smolder after the battle with the invading Savages. The battle raged into the night, and there were heavy casualties on both sides, the City at this point remains secure. It was as if the savages sent in their heaviest hitters for this one. The following morning, the City Guard is sent scrambling to maintain their ranks and take a head count of the survivors....   [click here for more]
Phil Stone LLC  $4.99

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the Road to Calemma vol. 3

the Road to Calemma vol. 3


The City Council of Calemma had given the PC’s a final task in the last module. The council asked of them to find the K’Wathuan’s hidden village to the North, burn the buildings, slay the men, and enslave the women and children to be integrated into “City Life”. The PC’s were left with an internal question after finding out the true history of Calemma through the...   [click here for more]
Phil Stone LLC  $4.99

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Fall - Soundtrack

Fall - Soundtrack (audio product)


Soundtrack great for encounters, pressure filled scenes, or battles! ...   [click here for more]
Ben Serra  Pay What You Want

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  Tiny Dungeon: Second Edition