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TDM111: Mythras Companion

TDM111: Mythras Companion


The Mythras Companion provides Mythras Games Masters with additional mechanics for their games, expanding the scope of the acclaimed d100 system. A collection of material published in previous supplements, and new material written specially for this book, the Mythras Companion includes: Tactical Combat Social Conflict Sanity & Corruption Vehicle Rules Race...   [click here for more]
Design Mechanism  $5.99

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Bayt al Azif #4: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #4: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #4 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) A group of strangers awakens in an unfamiliar place (Classic Era 1930s, 10 pages) A death sets off a search for an unorthodox architect (Classic Era 1930s, 15 pages) A...   [click here for more]
Bayt al Azif  $9.00

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Bayt al Azif #3: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #3: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #3 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A mysterious murderer stalks the industrial workers of Berlin (Classic Era 1920s, 19 pages) A military team is sent to investigate...   [click here for more]
Bayt al Azif  $8.00

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The Red Book of Magic

The Red Book of Magic


Dive into the ultimate guide to magic for RuneQuest! What's Inside Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensable source for expanded Rune and spirit magic. It’s an essential expansion to the RuneQuest experience for players and Gamemasters alike. A Tome of Spells Over 500 spells for both Rune and spirit magic. These spells...   [click here for more]
Chaosium  $17.99

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Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games


The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos! Issue #1 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages) A team of investigators...   [click here for more]
Bayt al Azif  $6.00

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Classic Fantasy - TDM500

Classic Fantasy - TDM500


Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This 336 page book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you. Packed with information and new rules...   [click here for more]
Design Mechanism  $19.99

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Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games


The new magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #2 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages) A party celebrates the return of an adventurer from his latest expedition...   [click here for more]
Bayt al Azif  $6.00

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Breaking the Habit: Mythras Combat Module

Breaking the Habit: Mythras Combat Module


Trapped in a narrow alley, four fugitives must break the shield wall of the highly trained city militia to escape. Their opponents are well armed and well armoured. To get to the city gate and freedom, they need to focus on bypassing the shields and swords, which means breaking old habits...   Mythras Combat Modules provide a self-contained encounter designed to highlight...   [click here for more]
Design Mechanism  $2.99

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Brace Yourself!: Mythras Combat Module

Brace Yourself!: Mythras Combat Module


The giantess Tadc and her bear companion, Terrorpaw, have seized a group of terrified villagers and hold them in Tadc's lair. A rescue party has been assembled to free the villagers and end the giantess's reign of fear over the land.   The third in our series of Combat Training modules, Brace Yourself deals with fighting creatures. Both the foes in this module (the giantess Tadc...   [click here for more]
Design Mechanism  $3.99

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Raiders of R’lyeh: From the Tideless Sea

Raiders of R’lyeh: From the Tideless Sea


An epic sandbox campaign made for Cthulhu-based RPGs — “it’s Firefly in the imperial pre-Great War era, with tramp steamers!” THE YEAR IS 1900. It is an age of imperial intrigues, daring missions, and creeping dread. Steamships ply the farthest feral seas, and explorers stir the darkest sorceries from forgotten, sunken eons. YOU ARE A CREW OF ROGUES AND SCOUNDRELS, eking out a living on the...   [click here for more]
Cipher Bureau  $19.99

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Take Cover!: Mythras Combat Module - TDMCM002

Take Cover!: Mythras Combat Module - TDMCM002


Caught in the act of desecrating a sacred statue, four thieves must defend themselves from the wrath of the lizardfolk natives if they are to escape with their bounty and their lives! Spears, darts and spells are coming their way, and to survive, they will need all their wits, cunning, and ranged weapon skills, not to mention as much cover as they can get...   Mythras Combat Modules...   [click here for more]
Design Mechanism  $2.99

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Magic of the Old West

Magic of the Old West


In the 19th century, the American West was marked by booming technology, polarized political beliefs, territorial skirmishes, racial conflict, Civil War, and continuous expansion. This era also brought to the West an influx of other peoples — along with their religious, spiritual, and magical traditions — adding to the cultures of the indigenous Native Americans ones from Europe, China, Mexico,...   [click here for more]
Skirmisher Publishing  $0.99

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Rangers in Campaign 5

Rangers in Campaign 5


In April 1943 the 2nd, 3rd and 4th Ranger Battalions were activated. And the sixth, in the Philippines. Volunteers from all units of the U.S. Army came together that spring, attracted by the publicity that Lt. Col. Darby's Rangers had capitalized on in North Africa. The new Rangers would storm Normandy at Pointe du Hoc and Bloody Omaha, conquer Brest, take Hill 400 in the Hürtgen Forest,...   [click here for more]
Agencia Especial  $4.34

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Contingent Mass Combat and Factions for Openquest and BRP

Contingent Mass Combat and Factions for Openquest and BRP


This supplement includes Contingent-based mass combat and broader Faction interaction rules adapted for use with Openquest or BRP games generally, derived from rules originally written for D20Quest.   Rules for managing large numbers of combatants, including how they interact with Player Characters and other mass combat formations; Rules for creating Factions, including specialized Characteristics...   [click here for more]
Prudence Publishing  $0.99

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Mythic Rome

Mythic Rome


Welcome to the birth of the Roman Republic, and follow it through to its murderous end, a tumultuous ride through some of its most turbulent history. Mythic Rome encapsulates the dark and gritty past, allowing players to take part in the founding of Rome: as a bandit on the Tiber; to overthrow the tyrannical 7 Kings; conquer the rival Etruscan city states; watch the city be sacked by Gauls; battle...   [click here for more]
Design Mechanism  $13.95

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Dragonegg 01 - Old Needle Among the Pine - A Dragonbane Adventure

Dragonegg 01 - Old Needle Among the Pine - A Dragonbane Adventure


Dragoneggs are an ongoing series of compact scenarios designed for Free League Publishing's new Dragonbane Roleplaying Game. These are designed to lay in wait in a Gamemaster’s three-ring binder until next time they need a game session to go loud. Old Needle Among the Pine is an 8 page adventure including two battlemaps representing The Jumping Hare tavern,...   [click here for more]
Joe's Binder  $4.99 $3.99

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Mythras GM Screen

Mythras GM Screen


Designed to be used with the 'World's Greatest Screen' (landscape format), the Mythras GM Screen contains 16 11x8.5" cards featuring artwork and essential tables from the Mythras core rules. Seven of the cards feature cover artwork from Mythras titles and are player-facing, while the remainder contain the tables and charts that GMs can insert on their side of the screen according to...   [click here for more]
Design Mechanism  $5.00

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Dragonegg 02 - Lost Sheep - A Dragonbane Adventure

Dragonegg 02 - Lost Sheep - A Dragonbane Adventure


Dragoneggs are an ongoing series of compact scenarios designed for Free League Publishing's new Dragonbane Roleplaying Game. These are designed to lay in wait in a Gamemaster’s three-ring binder until next time they need a game session to go loud. The Lost Sheep is a 10 page adventure set in the tranquil halfling community of Yister. Your friend has lost...   [click here for more]
Joe's Binder  $4.99

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Mythras Combat Cards

Mythras Combat Cards


Mythras Combat Cards offers a new way for handling Combat Special Effects in your Mythras games. Each card describes a specific effect, along with an evocative illustration to help visual the action. Players and Games Masters can hold either a full deck, or simply choose a hand reflecting favoured or appropriate effects as needed. Each card is colour coded to show if it is offensive, defensive, or...   [click here for more]
Design Mechanism  $5.00

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The Compendium of Fantasy Names

The Compendium of Fantasy Names


Whether you are a game master, creative writer, or both, you will find utility in The Compendium of Fantasy Names. The Compendium of Fantasy Names is a fantastic resource to arm yourself with.  With over 800 character names and names for taverns, dungeons, magical items, and much more, the Compendium of Fantasy Names is a great addition to any game table. ...   [click here for more]
Lost Castle Publishing  $3.00 $1.00

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Hideous Creatures: A Bestiary of the Cthulhu Mythos

Hideous Creatures: A Bestiary of the Cthulhu Mythos


Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong. In Hideous Creatures: A Bestiary...   [click here for more]
Pelgrane Press  $24.95

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Classic Fantasy Expert Set - TDM501

Classic Fantasy Expert Set - TDM501


The Classic Fantasy Expert Set is an expansion containing a selection of high level spells for Ranks 4 and 5. Acting as a taster for the full high level expansion - Unearthed Companion - the Expert Set equips Classic Fantasy characters with a selection of Arcane and Divine spells so they can easily advance beyond Rank 3. Also included are rules clarifications for the core game, and a detailed look...   [click here for more]
Design Mechanism  $4.99

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The Ageless (Cthulhu Live)

The Ageless (Cthulhu Live)


Around this time every year, just as the leaves begun to change, Sir Arthur Westfield holds a grand salon at his manor of West End. The gathering always attracts a healthy mix of dilettantes, eccentrics, and academics. Often little more than a pretense for Westfield to show off his new acquisitions and oddities, it is also a chance for deals to be made. A renowned patron of the arts and sciences, many...   [click here for more]
Skirmisher Publishing  $1.99

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The Surfing Dead

The Surfing Dead


“Taking the zombie genre to new depths.”  It’s 1986; American and Soviet nuclear subs collide deep in the Pacific Ocean. When the warheads aboard detonate near a fault line, the resulting atomic tsunami drowns L.A. with a 200-foot wave of radioactive water. And riding the crest comes The Surfing Dead! Player characters are refugees, fleeing freeway gridlock as...   [click here for more]
Garnett Elliott  $2.99

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Liminal Horror Funnel Rules

Liminal Horror Funnel Rules


Funnel Rules for the ttrpg Liminal Horror (found here) • For use with Liminal Horror by Goblin Archives  • These rules are for creating "Level 0" PCs and running a funnel adventure . • Adapted from Xenio's Cairn Funnel Rules. • This content is licensed under CC-BY-SA 4.0. A funnel is often an intro game mode where each player has control of multiple PCs who are often fresh,...   [click here for more]
Goblin Archives  Pay What You Want

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Cthulhu's 30 terrifying oneshots for horror rpg

Cthulhu's 30 terrifying oneshots for horror rpg


Those oneshots are structured in four parts. Without imposing a linear plot, this approach opens perspectives while imposing events to face. The revelation answers the questions of the first two thirds of the adventure and requires the reaction of the characters. It is designed for oneshot of two or three hours, with a simple yet disconcerting plot and little preparation. These oneshots have been...   [click here for more]
Cliff Hanger  $5.90 $4.00

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Trail of Cthulhu: The Many Deaths of Edward Bigsby

Trail of Cthulhu: The Many Deaths of Edward Bigsby


The flamboyant artist Edward Bigsby pays a call to the Investigators on the recommendation of a mutual friend, but dies horrifically before he can tell them what he needs. Soon afterward, the police question the PCs – another corpse matching Bisgby’s description has been found, with their address in his coat pocket. It does not end there; dead Bigsbys are being found all over London. Follow...   [click here for more]
Pelgrane Press  $5.95

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Thennla

Thennla


Thennla is a fantasy setting for the Mythras game system. Encircled by the Outer Ocean, watched by the God of the Sun and the Goddess of the Moon, Thennla's continents reveal themselves. The jungles of Jandekot; the vast deserts of Rasputana; and there, in the east, the Moon Goddess Jekkara anchored over it, is Taygus, land of plains and hills, the great inland sea and teeming civilisations. Here...   [click here for more]
Design Mechanism  Pay What You Want

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Chock: Sångheden Rock

Chock: Sångheden Rock


Ingen trodde något skulle bli av efter olyckan, men nu är musikfestivalen igång igen. Men det finns något som lever djupt inne i skogarna utanför Sångheden Rock, och det lockar talangfulla musiker till sig mot deras vilja. ...   [click here for more]
Eloso Förlag AB  $3.00

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The Unapproachable

The Unapproachable


In the magnificent city of Tozer, although the elite enjoy a decadent lifestyle of privilege and luxury, they nevertheless have their own sort of problems.  Social pressures and responsibilities from all sides test the mettle of even the smartest and most determined among the aristocracy, such as Samal.  Thus when the need arises for a long journey to a faraway place to settle family business, it...   [click here for more]
Old Bones Publishing  $6.99

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The Green Fairy: A Script for Cthulhu Live 3rd Edition

The Green Fairy: A Script for Cthulhu Live 3rd Edition


Paris at the end of the 19th century: a city of lights, music, excitement at the approach of the new century and aflame with the creative spirit of the Bohemian revolution. But for months the city has been locked in a state of fear as the brutal murderer known as the Raptor stalks the steep streets and narrow alleyways of the north-end hill neighborhood of Montmartre. Many refuse to leave their homes...   [click here for more]
Skirmisher Publishing  $4.99

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Old Man of Damascus: A Script for Cthulhu Live 3rd Edition

Old Man of Damascus: A Script for Cthulhu Live 3rd Edition


The Kingdom of Jerusalem in 1190 is in dire peril. Saladin’s army has retaken Jerusalem. The crusader army is in tatters. The once-mighty Christian kingdoms of Palestine are crumbling. In the easternmost provinces of the Christian kingdoms, the fortress of Li Vaux Moise has been under siege for three months. The defenders have tried to hold out, but the fortress is clearly about to fall, and the...   [click here for more]
Skirmisher Publishing  $2.99

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Inhuman Trafficking

Inhuman Trafficking


Everyone is ushered into a line, waiting to board. Before they are allowed on, each person is asked to put out a limb, or to pull their clothing aside. The short, heavily wrapped man presses a small object against them, and some let out a short cry or take a deep intake of breath. When it is your turn you reveal your shoulder, and you see that in the man’s gloved hand there is something akin to...   [click here for more]
Xipe Totec Press  Pay What You Want

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The Island: A Script for Cthulhu Live 3rd Edition

The Island: A Script for Cthulhu Live 3rd Edition


When their ship is sunk by a freak storm. the survivors swim to the nearest land, a small island off the New England coast. Safe on land they feel that their troubles are over ... but they are wrong. The Island is a Cthulhu Live live-action role-playing (LARP) game scenario for up to 13 players. It is set in 1947 and brings the characters face-to-face with their own twisted lineages and the madness...   [click here for more]
Skirmisher Publishing  $2.99

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Savage Swords Against the Necromancer

Savage Swords Against the Necromancer


One hot night in the City of a Thousand Vices, the fates of three strangers become intertwined, as two chases, a kidnapping, and a hunt for fabled treasure fuse and transform into a mission to save...everyone. For as wicked as the denizens of Tozer may be, they pale in comparison to the sorcerer Oto Xar and the disciples of Gish. Come, weave a tale of blood-spattered heroes who pit rippling...   [click here for more]
Old Bones Publishing  $6.99

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Trail of Cthulhu: The Long Con

Trail of Cthulhu: The Long Con


Sidney Pryce wants the protagonists’ help to set up a Big Store, to sucker a rich American into thinking he’s buying into a Burnt Auction. The rewards, Pryce promises, are incalculable; but soon after Pryce enlists their help, strange bird-creatures haunt the protagonists. How, they wonder, does Japanese folklore figure into it? The Long Con is a new stand-alone Trail of Cthulhu scenario from...   [click here for more]
Pelgrane Press  $5.95

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Unspeakable Cults: The Starry Wisdom

Unspeakable Cults: The Starry Wisdom


We give the Hideous Creatures treatment not to one beast but to a whole cult — the “disliked and unorthodox Starry Wisdom sect.” Vile rites and terrifying symbolism unfold to shadow your Trail of Cthulhu game, along with alternate takes, investigative leads, possible echoes, and sinister scenario seeds. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Deep Ones

Hideous Creatures: Deep Ones


HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere. Hideous Creatures: Deep Ones...   [click here for more]
Pelgrane Press  $2.95

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Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition

Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition


For three decades, Hobbsbad, New Mexico, has lived in fear of El Chupacabra, an unseen monster that comes in the night and feeds on blood. Every few years, the attacks become more frequent, and then stop just as quickly and mysteriously as they began. Nothing has been able to stop this malevolent creature. Now, one man has done the impossible and captured El Chupacabra alive, and tonight, he plans...   [click here for more]
Skirmisher Publishing  $4.99

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The Return of Cyris Crane (Cthulhu Live)

The Return of Cyris Crane (Cthulhu Live)


Last autumn, Cyris Crane, brilliant businessman, loving father, world traveler, and one of the wealthiest and most respected men in Arkham, ventured into the Arkham hill country and disappeared in a sudden blizzard. Now, he has returned, much to the joy of his friends and family, and he has summoned them to his home to make a pronouncement to them ... "The Return of Cyris Crane" is a LARP scenario...   [click here for more]
Skirmisher Publishing  $1.99

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Sight Unseen: A Script for Cthulhu Live 3rd Edition

Sight Unseen: A Script for Cthulhu Live 3rd Edition


Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror. Sight Unseen is a LARP experience like no other. When an assortment of Arkham citizens check into the local hospital for surgery, they find...   [click here for more]
Skirmisher Publishing  $4.99

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Arcanum Imperii: A Script for Cthulhu Live 3rd Edition

Arcanum Imperii: A Script for Cthulhu Live 3rd Edition


TOGA! TOGA! TOGA! But life in ancient Rome isn’t just one big party. The Second Triumvirate has been shattered and Rome is embroiled in civil war once again. Octavian has declared Marc Antony and his Egyptian queen, Cleopatra, enemies of Rome and the legions march south toward Alexandria. The situation seems dire for Marc Antony following destruction of his fleet at the Battle of Actium, but in...   [click here for more]
Skirmisher Publishing  $3.99

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WitchFinder: A Script for Cthulhu Live 3rd Edition

WitchFinder: A Script for Cthulhu Live 3rd Edition


Set in Yugoslavia in 1943, during the height of World War II, this tense and exciting scenario focuses on the struggle between Allied and Axis special operations teams to seize control of information critical to control of the Balkans. Players can assume roles as military or civilian operatives in one of four opposing factions, the Office of Strategic Services (OSS), the SS Ahnenerbe occult operations...   [click here for more]
Skirmisher Publishing  $3.99

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Hideous Creatures: Shoggoth

Hideous Creatures: Shoggoth


Hideous Creatures: Shoggoth Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li! Abdul Alhazred attempted desperately to claim that there...   [click here for more]
Pelgrane Press  $2.95

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Rangers in Campaign 1

Rangers in Campaign 1


Since the creation of the British commandos, the US High Command had thought of creating a unit specialized in hand strikes and capable of working behind enemy lines. The men chosen for this became an elite battalion, Darby's Rangers. After training like no other, the 1st Ranger Battalion went into combat during the invasion of Africa. A legend had begun.  Gather your platoon around...   [click here for more]
Agencia Especial  $4.34

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Hideous Creatures: Dark Young of Shub-Niggurath

Hideous Creatures: Dark Young of Shub-Niggurath


Hideous Creatures: Dark Young of Shub-NiggurathWorlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell and Hydra, or to...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Mi-Go

Hideous Creatures: Mi-Go


“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in a hellish cosmos? Listen...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Hounds of Tindalos

Hideous Creatures: Hounds of Tindalos


HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm. These lean, ravening creatures dwell at the farthest beginnings...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Great Race of Yith

Hideous Creatures: Great Race of Yith


“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before they...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Ghouls

Hideous Creatures: Ghouls


Hideous Creatures: Ghouls “These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine! Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell...   [click here for more]
Pelgrane Press  $2.95

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