Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story... [click here for more]
Gaming with kids is really hard to do, right? Not any more.
Meet Grow With Me RPGs: The SurReal Mother Geek, an RPG manual written specifically to help you encourage your 4-7 year old to game with you. It is chalk full of parent-to-parent advice on how to teach the basics of roleplaying to your little one and even has four easy-to-play campaigns that are based on the art from our geek... [click here for more]
This is the core rulebook for a Live Action Role Playing Game (LARP) based on ninja and samurai. In this game you will design custom characters that can engage in boffer (foam weapon) combat with other players. You can use a variety of foam weapons as well as a number of magical abilities. The background of this game is in an alternative universe where samurai and ninja colonized North America before... [click here for more]
“The brightest light casts the darkest shadow.”
Jess C Scott: The Darker Side of Life
Whether you like your anime with demons and supernatural elements or just straight up modern dystopia in your Cyberpunk games, it’s likely that Call of Cthulhu can help you hit that sweet spot.
Perhaps the easiest way to answer what is Anime-Punk is to say what it is not. If you envisage... [click here for more]
This image has a transparent background. The gray background only appears in the Preview image.This image is also part of my Printable Miniatures Set 2. Which can be found here.
... [click here for more]