Welcome to "100 Oddities for a Creepy Old House"! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.
Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon... [click here for more]
Hack and slash your way to fame and fortune! Rescue a keep, save a thane and battle a horde.
Hammers Deep is part two of Fort goblin but can be played as a stand alone module.
This game seed leaves room for the GM to use his or her creativity. There are a few set encounters and the rest is up to you, lots of treasure and adventure await. ... [click here for more]
Return to the dawn of role playing with Classic Fantasy. Explore dungeons in your quest for treasure, fight terrifying monsters, and cast powerful spells of destruction.
Classic Fantasy expands on the core Basic Roleplaying rule book with...
7 playable races: Human, Dwarf, Elf, Gnome, Halfling, Half-Elf, and Half-Orc, all with detailed racial abilities.
10... [click here for more]
“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley
You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems.
Here's the problem: there are dozens of old school rule sets. So which one should... [click here for more]
The caravan master Santos Boromite was personally assaulted and his Euriduis, the symbol of caravan power, was stolen. The item signifies full authority over all legs of the caravan and in the wrong hands would wreak havoc. You have been summoned to speak with the Governor Lando Shardo at once to save Timel yet again! Can you find the bandits responsible for the theft and bring them to justice. Timel... [click here for more]