Fateful Concepts: Character Aspects is a collection of four articles about character aspects in Fate Core and Fate Accelerated:
Why Five Aspects? Unpacking the Aspect Economy
This article discusses the evolution of the aspect economy through different versions of Fate and the design philosophy behind the number of character aspects in Fate Core, all while exposing the underlying... [click here for more]
Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap.
Inside you'll find:
An overview of the differences between the Core and Accelerated defaults for Fate Core.
A method for converting skills... [click here for more]
Fateful Concepts: Hacking Contests is a collection of five articles about understanding and changing the contest system in Fate Core and Fate Accelerated.
There’s more to contests that you might think. The inherent pacing of victories and sense of passive competition can surprise you the first few times you use contests. Understanding how to tweak these dials... [click here for more]
I wanted to flex my designer muscles with a challenge: how deep combinatory system could be produced from a simple core mechanic of rolling n-number of FUDGE dice? It turned out surprisingly deep. ... [click here for more]
Fate Solo is a Solo Engine (Games Master Emulator) for Fate. It is a simple and streamlined system which requires only standard Fate dice.
Inculded is an interview which explains some of the background behind and how to use Fate Solo. (This interview accounts for most of the page count.) ... [click here for more]