Species and Societies is a companion Thunderegg Productions' popular book, Character Webs, although either book can be used standalone. This book features systems that allow you to randomly or directly create new species for your games, and a series of kits that convert these species into PC-playable races for six, yes, six different RPG systems!
The book also features a generator for the cultures... [click here for more]
This module is about a team arriving to what at one time was an alien diplomatic, trading, and shipping hub. In addition, it served as the home to many inter-species research projects. It was at one time a beacon of inter-species cooperation. Highly advanced, large, and well positioned, it is a mystery as to why this station was abandoned. A mystery that the players need to solve…or die trying!... [click here for more]
Approaches are one of the most accessible and easy to learn parts of the Fate Accelerated Edition system, familiar to players of traditional games as well as players brand new to roleplaying. While the FATE Core Rulebook provides an excellent set of approaches, they may not work for all games. This book remedies that fact by providing new approaches to replace those found in the Fate Accelerated... [click here for more]
THE OUTREMER SUBSECTOR… REELING UNDER THE IMPACT OF WAR!They call it the Anvil. The place where metal is forged into weapons of destruction. When you see it in an astrogation virtuality, the name seems out of place. But come with me! Let me show you the null fire of pirate fleets burning the hulls of Venu warhawks in the shadow of the Warstar!”
Welcome... [click here for more]