Agents of SWING is a FATE-powered Spy-Fi adventure game in which you take on the part of secret agents, working throughout the world in the 1960s and 70s to avert catastrophe, punish evildoers and stop the two superpowers from annihilating each other.
A slimmed down and sped up version of FATE, derived from Cubicle 7's Starblazer Adventures, SWING simplifies the system and lets you get right into... [click here for more]
This is a quick set of tried-and-tested rules for vehicles and vehicle chases in FATE. The original iteration of these rules can be found in Agents of SWING and aspects and versions of it can be found in other recent FATE products or fan-books I’ve written including Pacific Rim: FATE of Mankind and @ctiv8 2.0. This version contains some ideas written up for a FATE version of ‘45: Psychobilly... [click here for more]
A work-booklet for Control to use in Agents of SWING to plan plots, reference rules and wrangle the stats of villains, henchmen and goons.
Reference sheets for the GM in Agents of SWING along with tracking sheets for goons, villains and henchmen.
Contains errata for the first printing of Agents of SWING. ... [click here for more]