For centuries, titans bestrode the world, colossal heads and shoulders lost in the clouds, carelessly smashing and crushing all beneath. When the youngest of them had enough and declared war on their ancient parents, even the land itself suffered. These scars of the Divine War, which ended less than 200 years ago, have still not healed.
One such scar is the Chasm of Flies, a rent in the earth... [click here for more]
In a land where the sun relentlessly bakes its sandy surface, water is king. In the desert, the life-sustaining fluid is more valuable than the most precious metals, desirable gems and mightiest weapons. Most adventurers believe that the scarcity of water makes the desert an inhospitable place devoid of life, riches and challenges.
The incessant glare of a distant, roiling... [click here for more]
Deliver us, O Lord, from the fury of the Northmen . . .
Wyrd is fate, and fate is inexorable beneath the leaden winter skies of the Northlands. Where raging storms, some sent by malevolent spirits of the Ginnungagap, howl from the Far North and bury steadings and towns alike under several feet of snow while unnamed things of tooth and shadow hunt those who dare to emerge and brave the cold.... [click here for more]
Quests of Doom For Pathfinder
Quests of Doom is an adventure book of 18 adventures and over 300 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs",... [click here for more]
Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air and Chaos. Earth and Evil. Fire and Good. Law and Water. When clerics choose their domains they form connections... [click here for more]
First introduced with theLost City of Barakus Kickstarter, the Sinnar Coast region map detailed thousands of square miles of territory stretching from Rappan Athuk in the north all the way to the Domain of Hawkmoon far to the south. While many locations on the map are familiar from old Necromancer Games titles and more recent Frog God Games... [click here for more]
*NOTE: This version of the Scarred Lands Player's Guide is for the Pathfinder Roleplaying Game.An OGL version for 5th Edition is available separately.A Land Where Legends Walk
Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting.... [click here for more]
Ask any wizard. There’s no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren’t easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the... [click here for more]