Title |
Publisher |
Price |
These 114 rings print on only 2 sheets of 8.5x11in paper, including the instructions!
Easily keep track of PC and monster conditions.
Includes more than just conditions, but spell effects as well, such as Hunter's Mark and Hasted.
Also Includes Concentration and Held Action markers.
List of all Marker types:
Bane x3
Banished x3
Blessed x3
Blinded x4
Charmed x4
Concentrating x6
Cursed ... [click here for more] |
Patrick Mitchell Johnston |
$0.50
|
Excite your players by giving them an actual chest to loot after beating a big baddy, or a dungeon! Fill it with item cards, gold coins, and gems!
This chest prints on a single sheet of 8.5x11in paper.
Include Blank Template, in case you want to make it out of a material, instead of printing.
It is easy to cut out and assemble. Instructions are included on the same PDF that the chest... [click here for more] |
Patrick Mitchell Johnston |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
SURVIVE THE NIGHT
A funeral brings you and your closest friends to the courtyard of a family estate. Dark history hides among the twists and turns of the hedges, a curse waiting to consume the next generation. Can you save the three souls already ensnared within? Can you save your own?
Join the sixth scenario in Survive the Night’s roster and navigate a nightmare... [click here for more] |
Survive the Night Games |
$4.99
|
A perfect game for horror movie fans. Final girl puts you in the shoes of a stereotypical horror movie character trying to survive. The goal of this two page rpg is to be the last one standing, and discover the secret to destroying the monster. ... [click here for more] |
FinalGirl |
Pay What You Want
|
One Hour Worldbuilders is a card game for four players designed to help you collaboratively build a world in under an hour using innovative prompts and a structured system of questioning.
Drawing from your own life experiences instead of tired genre tropes, build your world piece by piece - and ask some critical questions about our world along the way. One Hour Worldbuilders is perfect for GMs starting... [click here for more] |
Wasaga Games |
$7.36
|
Several small generic systems, for you to tell any story you like with ... or hack and create your own RPGs.
Rules Art Games Stories (RAGS), based on a token economy.
Spice, which has a distinctive approach to 'stats.'
Hat Adventure, which adapts a Taboo-like mechanism for storytelling.
Glimpse, inspired by tarot cards, memes, Mysterium and Dixit.
Engine, which features... [click here for more] |
Sad Press |
Pay What You Want
|
OMG - our biggest ever issue of Tabletop SPIRIT Magazine, including an extended, massive (and fully hyperlinked!) photo feature on UK Games Expo 2021, and it's all entirely FREE to download. SUBSCRIBE FOR FREE HERE!
Among the many delights we have for you in this issue we've got interviews with Ian Livingstone, Nigel Buckle, Adrienne Smith, and Nick Shaw; features on house rules, the lack of boardgame... [click here for more] |
Stormcat Publications |
$4.57 $2.51
|
Get some revenge on the worst job you've ever had! Retail Hell pits the stocking crew against the customers in this quick, pick up one shot. Mechanics light, pre-generated characters. Plays in 3-4 hours, for 4-8 players.
Using only standard 6-sided dice, Retail Hell depends mostly on story-telling so even inexperienced players can jump right in.
Andi Straube Art's first Tabletop RPG ... [click here for more] |
Andi Straube Art |
Pay What You Want
|
This is the Rulebook for the Encounter Building Decks which you can find here:
There are currently four specific decks you can use with 60 cards each. There are also PDF versions of each card deck that has buttons to push within the PDF that will randomly generate the values from the cards. They are:
Decisions Physical Card Deck– These cards act as the stand-in GM by giving... [click here for more] |
Eric Bright |
FREE
|
In the beginning there was the land and the sea. From the land grew the forests, desert, plains, and all manner of different things that we see today. In the forests a multitude of flora and fauna flourished and with the lifeforce came the spirits that looked over the land and guided those within. Humans revered these spirits and offered prayers and gifts to those that gave guidance and support. ... [click here for more] |
Simon Palmer |
FREE
|
In The House Always Wins, you can’t escape and you can’t win. The twist? You are playing both your character and The House.
Players take turns releasing their creativity in this storytelling game for 2+ players. You construct The House and the various causes of your own demise. You switch between their role as a character trying to stay alive and the role of The House trying to kill you. Only... [click here for more] |
morganmakesgames |
FREE
|