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Arsenic & Lies

Arsenic & Lies


It is 31 December 1919 and the party at Weatherby Manor is in full swing. The guests exchange furtive whispers of intrigue, blackmail and forbidden love. At midnight, a glass of poisoned champagne shatters, dropped from a dying hand. The family has to find – or frame – the killer before the police start looking too closely into their secrets. About the game Arsenic &...   [click here for more]
Karolina Soltys  $10.00

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Ekphrasis: A Practical Handbook for Practical Bards

Ekphrasis: A Practical Handbook for Practical Bards


This pocket guide from the Bardic College of the North is designed to disseminate information that Ivory Towers academics from the schools of wizardry have known for centuries but have failed to effectively communicate to the public: There are spirits trapped within every portrait and statue that are created on this planet. Within the pages of this guide, you will be gifted with a survey of theories...   [click here for more]
Tinker Taylor Publications  $4.99

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Break Room 3: Basilisk Green

Break Room 3: Basilisk Green


In the massive dungeon network of Invidius the Indifferently Coloured, adventurers are questing - and dying - as per normal.    In Break Room 3: Basilisk Green, however, things aren't so rosy. The Sewage Crawlers' Union is complaining they get no respect and agitating on their lunch break; the kobold tribes and skeleton archers are fighting over the arrow-supplies; a young...   [click here for more]
Flying Monkeys  $5.00

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  Dune - Adventures in the Imperium – Core Rulebook Standard Edition