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Old School Feats (OSR)

Old School Feats (OSR)


OLD SCHOOL FEATS is a collection of feats for old-school games. If you like "Basic" games and its clones (Old School Essentials, Basic Fantasy RPG, Labyrinth Lord, etc.), or even other OSR games, and want to expand character options, you'll certainly enjoy this one!   I love the simplicity of the old school classics, and these feats add customization to your character without adding much complexity...   [click here for more]
Chaos Factory Books  $4.99

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Alternate Magic (OSR)

Alternate Magic (OSR)


ALTERNATE MAGIC is a collection of mechanics for old school and OSR systems.   If you like "Basic" games and its clones (Old School Essentials, Basic Fantasy RPG, Labyrinth Lord, etc.), or even other OSR games, and want to expand magic options, you'll certainly enjoy this one!   This book is compatible with Dark Fantasy Basic, including a specific chapter on conversions. Some ideas can serve...   [click here for more]
Chaos Factory Books  $4.99

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Black Pudding #8

Black Pudding #8


The oozing shlorp splats like a wet flop on the cold dungeon flagstones. The snortled smell of voop assaults your nostrils… will you survive this moist, fermented freak show? Grab your two-handed vorpal glaive and find out! Here comes Black Pudding issue 8… replete with rotting monsters, over-powered swords, puzzling spells, tanks, and a bunch of character classes for your old school dungeon...   [click here for more]
Random Order Creations  Pay What You Want

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Black Pudding Heavy Helping Vol. One

Black Pudding Heavy Helping Vol. One


It glorps! It shlorps! It absolutely bevoorps! It is the first official Black Pudding zine collection, available in glorious print! This collection features everything from the first four issues of Black Pudding, a zine of OSR RPG gaming goodies. Monsters, spells, character classes, character sheets, adventures, and more! The materials from each issue are presented...   [click here for more]
Random Order Creations  $5.00

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Black Pudding #7

Black Pudding #7


His rowan pipe of smoking still smoking, the wizard oozes out of a portal to Hell, his mission complete. Now to towel off and read the latest Black Pudding zine! In this glorpy issue is a small assortment of character classes, such as the eyeball, as well as a few new monsters, such as the incredibly handsome grave crusader. Following that… a gazetteer of the world of Yria, one...   [click here for more]
Random Order Creations  Pay What You Want

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CASTLE OLDSKULL - Oldskull D100 NPC Generator

CASTLE OLDSKULL - Oldskull D100 NPC Generator


Hello all, this one is short and sweet:  It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe.  You can use this book between sessions or even at the table to improv a character during a sandbox game.  Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class,...   [click here for more]
Kent David Kelly  $2.99

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BX Advanced Bestiary, Vol 1

BX Advanced Bestiary, Vol 1


Volume 1 of the BX Advanced Bestiary takes the monster entries A-D from the OSE Basic book and expands them with options, added details, use for monster parts, additional monsters, and playable classes based upon the same theme. A sample preview of the book can be found here. Each entry is illustrated.  It includes rules for monster and animal training, several new race-as-class options (advanced...   [click here for more]
Third Kingdom Games  $13.95

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Dwimmermount (Labyrinth Lord version)

Dwimmermount (Labyrinth Lord version)


The gates of Dwimmermount have opened. After years of rumors, it is time to discover the secrets of this vast mountain fortress for yourself…   Dwimmermount™ is a classic megadungeon and old-school campaign setting presented use with Labyrinth Lord™ and other d20-based fantasy role-playing games. The 400-page Dwimmermount adventure includes: 16 maps and...   [click here for more]
Autarch  $10.00

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Mutant Plant Monsters

Mutant Plant Monsters


It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that.  “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook.  Material...   [click here for more]
Skirmisher Publishing  $1.99

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Black Pudding #6

Black Pudding #6


You steel your nerves and step forward, ignoring the pungeant stench of mildew that emanates from the wet dungeon walls. Just then, ahead and to your right, it comes horchling and shlerking forward, plopping with inhuman hunger... In this issue of Black Pudding you shall be thrilled to witness 24 more pages (well, 28 counting covers) of old school RPG goodness, this time in the...   [click here for more]
Random Order Creations  Pay What You Want

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Demonology

Demonology


NOTE: This title depicts nudity and some adult situations. Discretion is advised. Within these pages you will find a plethora of demons to bring to your table! From the lowly manes to the Queen of Demons, Agrat, you will find faces old and new! Within these pages you will find Orcus and Abraxas, Pazuzu and Lamashtu and many more! You will get statistics for all demons and Demon Lords along...   [click here for more]
Appendix N Entertainment  $9.00

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The Warlock

The Warlock


Mine is the Power! Power. Humans have always sought it. Clerics pray for it. Wizards study for it. Warlocks take it! Introducing the Warlock class for your Old-School RPGs. - Four new warlock pacts: Chaos, Cosmic, Death, and Dragon. - 78 Warlock spells including Cantrips. - 13 new spells for clerics, druids, illusionists, and magic-users each. - 55 Warlock Invocations, the ultimate...   [click here for more]
The Other Side Publishing  $4.99

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SERPENTINE - Oldskull Serpent Folk

SERPENTINE - Oldskull Serpent Folk


Slithering from out of the depths of Yoth and dread N’kai, they rise … Poisoning dreams, crushing the weak, conquering kingdoms, And your game world will never be the same.   Infused with unified coils of deep lore shed from the writings of Lord Dunsany, Robert E. Howard, Clark Ashton Smith, Abraham Merritt and H. P. Lovecraft, Oldskull Serpent...   [click here for more]
Kent David Kelly  $2.99

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The Living Building

The Living Building


“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared...   [click here for more]
Skirmisher Publishing  $1.99

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Basilisk Goggles & Wishing Wells

Basilisk Goggles & Wishing Wells


Basilisk Goggles & Wishing Wells: An Old School Esoterica Magic items are dreams made solid. They’re among the most commonly found treasures, a way of rewarding characters for skill, luck, or derring-do, and boosting their powers or abilities. More than 570 new magic items fill the pages that follow: large installations, tiny implants, equipment, vehicles — gear for most any…idiom...,...   [click here for more]
Fat Goblin Games  $19.50

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LORDS OF OLDSKULL - Book I - Krampus

LORDS OF OLDSKULL - Book I - Krampus


As cav’lier golems march and wheel,   In tiny danse of death and holm   And arc their blades of mint and bone   To tinkling chaunt of glockenspiel;       And from the shadow’s watching wall?   Krampus sighing, claimeth all.   See his sorrowed eyes abright,  ...   [click here for more]
Kent David Kelly  $2.99

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did...   [click here for more]
Skirmisher Publishing  $2.99

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CASTLE OLDSKULL - Oldskull Dungeon Encounters Book I

CASTLE OLDSKULL - Oldskull Dungeon Encounters Book I


From the dungeons deep beneath the haunted Ushirian Manor, Castle Oldskull, the first fiends and treasures are now unveiled at last … In this mini-supplement tome you will find 25 unique dungeon encounters and 25 treasures, unearthed from the author’s Castle Oldskull setting, dungeon level 1.  The encounters herein are...   [click here for more]
Kent David Kelly  $2.99

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~ New Golems of the Labyrinth ~

~ New Golems of the Labyrinth ~


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.  Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,...   [click here for more]
Skirmisher Publishing  $0.99

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Dungeon Full of Monsters

Dungeon Full of Monsters


Dungeon Full of Monsters is a modular megadungeon for use with Labyrinth Lord and other old school fantasy role-playing games. The Dungeon is Modular The megadungeon is composed of 50 individual sections, separated into 5 different levels. You can assemble these in any configuration you like, either randomly or not, either before the campaign or on-the-fly in play....   [click here for more]
Chthonstone Games  $20.00

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CASTLE OLDSKULL - Oldskull Dragons

CASTLE OLDSKULL - Oldskull Dragons


The great draconian powers of the World of Oldskull arise, ready to fill your players’ hearts with dread, excitement, and trepidation … Are their bold PC heroes ready for the challenge?   Have you been wanting to include some classic old school dragons in your campaign?  This book will save you hours of development time!  Many thousands of dice rolls have been...   [click here for more]
Kent David Kelly  $2.99

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Creature Feature Compendium vol. 1 (OSE)

Creature Feature Compendium vol. 1 (OSE)


NOT JUST STATBLOCKS! 160 new monsters for your OLD SCHOOL ESSENTIALS game. + Extensive Fluff including Descriptions, Lore, Ecology, Adventure Seeds and some ideas for memorable Loot. + Paper Mini designs for EVERY monster! Designed for easy print and play so you can easily get them on your table quick! + VTT tokens for EVERY monster if...   [click here for more]
Jeremy Hart  $30.00

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains...   [click here for more]
Skirmisher Publishing  $0.99

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CASTLE OLDSKULL - Oldskull Steading Companion

CASTLE OLDSKULL - Oldskull Steading Companion


Castle Oldskull Old School Dungeon Design Modules For Advanced / Basic / Expert Fantasy Role-Playing Systems Module CO39: Oldskull Steading Companion (Monsters / Random Tables / Treasure)    Fee, fie, foe, fum,   I smell the blood of a Grimrookman.   Be he alive,...   [click here for more]
Kent David Kelly  $4.99

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The Witch: A sourcebook for Basic Edition fantasy games

The Witch: A sourcebook for Basic Edition fantasy games


"By the pricking of my thumbs Something wicked this way comes!" The Witch covers the Witch character class and the various traditions of witchcraft one might encounter in an old-school fantasy game. This sourcebook contains plenty of information for players and game masters alike, including new spells, powers, magic items, and monsters. Compatible with original Basic Edition...   [click here for more]
Elf Lair Games  $3.50

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Creatures of the Wastelands: A Menagerie of Mutants and Mutations

Creatures of the Wastelands: A Menagerie of Mutants and Mutations


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of...   [click here for more]
Skirmisher Publishing  $7.99

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CASTLE OLDSKULL - Oldskull Half-Ogres

CASTLE OLDSKULL - Oldskull Half-Ogres


Vloglok smash! Here be best half-ogre ever. Stinkiest, mightiest, drunkenest. You need crush? Goblinses crush into mush? We got crushes. We got smashes. Bah, words so boring. Vloglok go stink now.   I do believe that says it all, but in case you need a little bit more detail … this book is all about half-ogres, the half-forgotten...   [click here for more]
Kent David Kelly  $2.99

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Wisdom from the Wastelands Issue #5: Domesticated Creatures

Wisdom from the Wastelands Issue #5: Domesticated Creatures


With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways. This...   [click here for more]
Skirmisher Publishing  $0.99

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Creatures of the Tropical Wastes (Mutant Future)

Creatures of the Tropical Wastes (Mutant Future)


Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: * A Foreword by...   [click here for more]
Skirmisher Publishing  $4.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.  Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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The Basic Witch: The Pumpkin Spice Witch Tradition

The Basic Witch: The Pumpkin Spice Witch Tradition


Samhain Blessings! Autumn. A time of change, a liminal time between times. A time for warm sweaters, pumpkin spice and witchcraft! Introducing the Pumpkin Spice Tradition, witches dedicated to this time. - The Sisterhood coven - 122 Spells and Rituals for witch characters - New magic items including magic cauldrons, masks, and tea. Plus the magic item black market - 3 Non-player characters...   [click here for more]
The Other Side Publishing  $4.99

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Ford's Faeries: A Bestiary Inspired by Henry Justice Ford

Ford's Faeries: A Bestiary Inspired by Henry Justice Ford


A bestiary inspired by the masterful work of Henry Justice Ford. Meet the Moon-Headed Giant, the Leechlich, and the Fencer Familiar, and more than 50 other weird creatures fit for campaigns of every level. The full-page illustrations, often taken from fairytale books, have led our 15 authors to create original monsters that will give a quirky twist to your game. They all come with enough material...   [click here for more]
Studio Kortex   FREE 

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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for their...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several...   [click here for more]
Skirmisher Publishing  $0.99

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Bestiarum Vocabulum: Monstrous Plants

Bestiarum Vocabulum: Monstrous Plants


Bestiarum Vocabulum: Monstrous Plants Despite the abundance of plants near and far, the green, growing world hasn’t inspired many menaces for Labyrinth Lord. But this is a world ripe with potential for the truly terrifying. Monstrous vegetation might sprout from many places and causes: manipulation by spells or curses, contamination by alchemical pollution, meddling by the divine, or even unholy...   [click here for more]
Fat Goblin Games  $2.94

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Sinister Serpents: New Forms of Dragonkind

Sinister Serpents: New Forms of Dragonkind


Dragons are the iconic creatures for most fantasy games. They come in all shapes and sizes, can fill almost every niche that a game master can imagine and are usually highly magical. They can be monstrous ends, wise oracles, sources of insanity or keys to reality. Here are 38 new species using Labyrinth Lord statistic blocks. They can be used in most other OSR...   [click here for more]
Fat Goblin Games  $4.44

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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure land,...   [click here for more]
Necrotic Gnome  $5.00

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  Songs For The Dead Volume 1