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Fate Plus #4 - Apocalypse

Fate Plus #4 - Apocalypse


Fate Plus is a monthly zine that creates content for Fate Core and Fate Accelerated. Fate Plus is a monthly zine that creates new ideas, adventures, tools and content for Fate Core and FAE (Fate Accelerated). Fate Plus was originally published in Brazilian Portuguese. Now it's getting it's English version. • Each issue has a different theme and adds new content and ideas to...   [click here for more]
Pluma Publications  Pay What You Want

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Fate Plus #1—Horror

Fate Plus #1—Horror


Fate Plus is a monthly zine that creates new ideas, adventures, tools and content for Fate Core and FAE (Fate Accelerated). Fate Plus was originally published in Brazilian Portuguese. Now it's getting it's English version. We're at Patreon, creating new ideas on issues with 7000 words of unreleased content every month. Support our work. In this issue of Fate Plus #1 you will find: How to create...   [click here for more]
Pluma Publications  Pay What You Want

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $14.99

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $2.00 $1.50

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $1.00 $0.80

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Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"

Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"


How to best describe Landscapes? It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards...   [click here for more]
Conflict Games, LLC  $1.99 $0.99

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Advanced Fast Initiative

Advanced Fast Initiative


Interested to run more advanced and tactical initiative system but without added overhead and downtime? Inspired by Mike Mearls of D&D and board game Gloomhaven mechanics, I have worked a system that well meets those requirements. It's playtested and finetuned on a continuous basis by my own group. The response has been very positive, primarily due to the fact that combat is...   [click here for more]
ThinkDifferent  $0.50

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  $3.00 $2.30

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Wellstone City Adventure Deck

Wellstone City Adventure Deck


“You’re presuming there are kidnappers at all; what if she’s just missing?” Mason asked. He’d dealt with security concerns all over the world and he stayed very secretive about what those concerns were, or even which side he was on. “Yes, but I think that’s the safe route at this point. And since there’s been no ransom demand that means she’s probably...   [click here for more]
Silver Gryphon Games  $5.00

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Rick Hershey Art Rates 2018

Rick Hershey Art Rates 2018


Rick Hershey: Art Rates 2018 The following pages list my illustration and design rates for 2018. Each section breaks down the importance of the service, as well as presenting the cost to hire. If there is ever a project you need help on and the rates are not listed in this document, feel free to contact me and discuss. Available Services Include: Book Layout Illustration Graphic...   [click here for more]
Fat Goblin Games   FREE 

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $2.00 $1.30

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Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age

Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age


Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the...   [click here for more]
Postmortem Studios  Pay What You Want

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Homemade Lighting Made Easy: For Live-Action Role-Playing Games

Homemade Lighting Made Easy: For Live-Action Role-Playing Games


The hardest part for many LARP organizers is knowing how to set up Mood Lighting for their events. Below are instructions that if followed, to allow you to create Homemade Set Lamps that will help to immerse your Players in their environment. ...   [click here for more]
Stardust Publications  $0.99

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The Vampire's Codex Starter Adventure

The Vampire's Codex Starter Adventure


Based on J.A. Dohm's refreshing setting, this Starter Adventure RPG is a fully contained background, adventure and description of what is detailed in The Vampire's Codex Role-Playing Game. Included are three (3) pre-made characters for use as well as Game Masters' tools and characters. The Vampire's Codex is a D%(percentile) system which matches the grittiness associated with J.A. Dohm's setting, webisodes...   [click here for more]
5th Epoch Publishing, LLC  $1.95 $0.99

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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Essential Ethnographies #2 - Funerary Cannibals & Others

Essential Ethnographies #2 - Funerary Cannibals & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Essential Ethnographies #3 - Cousins of the Bear & Others

Essential Ethnographies #3 - Cousins of the Bear & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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