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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $2.00 $1.50

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $1.00 $0.70

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  $3.00 $2.20

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Rick Hershey: Art Rates 2017

Rick Hershey: Art Rates 2017


Rick Hershey: Art Rates 2017 The following pages list my illustration and design rates for 2017. Each section breaks down the importance of the service, as well as presenting the cost to hire. If there is ever a project you need help on and the rates are not listed in this document, feel free to contact me and discuss. Available Services Include: Art Direction Page Layout and...   [click here for more]
Fat Goblin Games   FREE 

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How to GM Bundle [BUNDLE]

How to GM Bundle [BUNDLE]


This special bundle product contains the following titles. How to be a Master GM Regular price: $5.99 Bundle price: $4.99 Format: PDF Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper. And they...   [click here for more]
Avalon Game Company  $23.96 $19.96

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Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"

Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"


How to best describe Landscapes? It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards...   [click here for more]
Conflict Games, LLC  $1.99 $0.99

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Advanced Fast Initiative

Advanced Fast Initiative


Interested to run more advanced and tactical initiative system but without added overhead and downtime? Inspired by Mike Mearls of D&D and board game Gloomhaven mechanics, I have worked a system that well meets those requirements. It's playtested and finetuned on a continuous basis by my own group. The response has been very positive, primarily due to the fact that combat is...   [click here for more]
ThinkDifferent   FREE 

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $2.00 $1.20

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Wellstone City Adventure Deck

Wellstone City Adventure Deck


“You’re presuming there are kidnappers at all; what if she’s just missing?” Mason asked. He’d dealt with security concerns all over the world and he stayed very secretive about what those concerns were, or even which side he was on. “Yes, but I think that’s the safe route at this point. And since there’s been no ransom demand that means she’s probably...   [click here for more]
Silver Gryphon Games  $5.00

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Avalon Art, Pose Book 1

Avalon Art, Pose Book 1


Many young artist and experienced illustrators often find it hard to get started on an image, or to find the right poses for these figures. Avalon is here to help. Using our fast and easy to use Pose Books you can simply trace or copy the pose you want, and get right to work. Use the poses in this and our other books to build scenes, compose figures images and to create dynamic character art. ...   [click here for more]
Avalon Game Company  $4.50

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,...   [click here for more]
Avalon Game Company  $5.99

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Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age

Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age


Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the...   [click here for more]
Postmortem Studios  Pay What You Want

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99

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Torn From the Pages of Curtiss Wright Flyleaf & History

Torn From the Pages of Curtiss Wright Flyleaf & History


From the Introduction In 1966 or there about, Tom Vivirit was closing his lumber yard and he was gracious enough to give me many different turn of the century (circa 1914 to 1919) Frank Leslie’s Magazines. In this batch of printed treasure was a Curtiss Wright Flyleaf from about 1917. At least that is the date often used in these pages. The Flyleaf included pages 5 through 18. No cover was...   [click here for more]
LMW Works  $8.00 $5.00

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Homemade Lighting Made Easy: For Live-Action Role-Playing Games

Homemade Lighting Made Easy: For Live-Action Role-Playing Games


The hardest part for many LARP organizers is knowing how to set up Mood Lighting for their events. Below are instructions that if followed, to allow you to create Homemade Set Lamps that will help to immerse your Players in their environment. ...   [click here for more]
Stardust Publications  $0.99

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The Vampire's Codex Starter Adventure

The Vampire's Codex Starter Adventure


Based on J.A. Dohm's refreshing setting, this Starter Adventure RPG is a fully contained background, adventure and description of what is detailed in The Vampire's Codex Role-Playing Game. Included are three (3) pre-made characters for use as well as Game Masters' tools and characters. The Vampire's Codex is a D%(percentile) system which matches the grittiness associated with J.A. Dohm's setting, webisodes...   [click here for more]
5th Epoch Publishing, LLC  $1.95 $0.99

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another...   [click here for more]
WMB Saltworks  $1.99

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another...   [click here for more]
WMB Saltworks  $1.99

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another...   [click here for more]
WMB Saltworks  $1.99

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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $1.99

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Kittiwake Classics Living Catalogue

Kittiwake Classics Living Catalogue


A full list of Kittiwake Products updated regularly as new details are released. ...   [click here for more]
Kittiwake Classics   FREE 

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