A World of Dreams
Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers... [click here for more]
Part of Core Product Click here!
This is the softcover version of the GMs Operations Manual only.
This softcover book contains the full contents of the Covert Ops GM's Operations Manual - more than 100 pages of supplementary espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all... [click here for more]
Does the mouse in the maze think:“Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”?Does it? I think not. I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit.It knows all routes lead to the same end.You know it, too.... [click here for more]
Exodus Wasteland Bestiary Format: PDF (98 pages b/w) The Wasteland Bestiary is a stand-alone OGL product to be used in conjunction with the Exodus d20 Survivor's Guide or Exodus OGL Survivor's Guide. The Bestiary details common animals and other wasteland terrors that survived the Exodus through adaptation, evolution, and mutation. A fully customizable creature build system (similar to the Custom... [click here for more]
". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done."
- Christopher Dolunt (Author of Savage Worlds: Rippers)
". . . I like that it's a very light touch on the existing skills and action... [click here for more]
Fold, Spindle and Mutilate
Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.
The Power to Change Mage is Yours
More than just Storytelling advice and rules... [click here for more]
The GameMaster's Apprentice: Demon Hunters is a system-neutral deck of cards that can be used as either a supplement for The Dead Gentlemen's RPG, Demon Hunters: A Comedy of Terrors, or as a complete game engine for GM-free solo or group RPGs set in that same world.
On each card is a set of fourteen individual randomizers; with 60 double-sided cards, you can generate literally... [click here for more]
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more]