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Strange Aeon (Game Keeper Edition)
by Forever People

"The Mist meets Silent Hill meets Lovecraft meets Doctor Who... a uniquely terrifying game."

Lovecraft's strange aeons are here. The stars were right and yes, in time even death may die. Humanity exists on the precipice, a handful of survivors teetering on the brink of extinction. The dominion of Earth is lost. The Old Ones have returned.

Strange Aeon (Game Keeper Edition)
 
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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you. This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
WMB Saltworks  $2.99

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast...   [click here for more]
Monte Cook Games  $2.99

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The Things We Leave Behind

The Things We Leave Behind


The Things We Leave Behind is an anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea. Taking its inspirational cues from Delta...   [click here for more]
Stygian Fox  $14.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.99

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The Cthulhu Hack

The Cthulhu Hack


The Cthulhu Hack is a game of investigation; characters battling the sanity-shattering horrors of Lovecraftian gods and monsters. With an elegant dice mechanic and fast, player-focussed gameplay, The Cthulhu Hack is designed for quick and easy pick-up play. Ordinary people dragged into strange and supernatural situations, The Cthulhu Hack tests muscle, mind and mettle in the face...   [click here for more]
Just Crunch Games  $2.51

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Silent Legions

Silent Legions


The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now. Silent Legions is a game of modern-day Lovecraftian horror, one carefully...   [click here for more]
Sine Nomine Publishing  $19.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $4.99

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The Grand Grimoire of Cthulhu Mythos Magic

The Grand Grimoire of Cthulhu Mythos Magic


THE GRAND GRIMOIRE OF CTHULHU MYTHOS MAGIC PDF CHA23141-PDF 200 Pages by Mike Mason with Matt Sanderson Over 550 spells of dire consequences, secrets, and unfathomable power! Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful...   [click here for more]
Chaosium  $19.95

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.99

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.99

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your...   [click here for more]
Monte Cook Games  $2.99

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the...   [click here for more]
Sentinel Hill Press  $8.00

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Breakfast Cult

Breakfast Cult


From the author of Inverse World Accelerated and Retrocausality! In the Weird Age of the late 21st century, the newly-discovered occult sciences are changing the world. If you want to learn them, Occultar Academy is the place to go. In this secluded island school, talented students from all over the world can learn sorcery and occultech under the Foundation's watchful eye. But they won't...   [click here for more]
Liberi Gothica Games  $14.95

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Stories from the Grave

Stories from the Grave


Stories from the Grave is a roleplaying game that faithfully emulates anthology-style horror comics, TV shows and movies. It is powered by the Intention System, the same rule set that powers Retrostar, though it has been extensively altered so that it accommodates the play style necessary to bring the source material to dripping, oozing, gore-soaked un-life. • SftG is built around...   [click here for more]
Spectrum Games  $9.95

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The Void Core PDF

The Void Core PDF


This listing is for the PDF version of The Void Core. POD also available! The Stars Were Never Meant For Us 2159 AD. It is a good time to be alive. The nations of Earth still exist, but they have become more civilized, and humanity has expanded into the rest of our solar system. But, alas, it is not to be our time. Something...   [click here for more]
WildFire  Pay What You Want

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon...   [click here for more]
Monte Cook Games  $3.99

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Delta Green: Observer Effect

Delta Green: Observer Effect


If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99

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Primeval Thule 5e Player's Companion

Primeval Thule 5e Player's Companion


Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them! The Thule 5e Player's Companion...   [click here for more]
Sasquatch Game Studio  $7.95 $6.95

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Strange Nations: A Worldbuilding Resource

Strange Nations: A Worldbuilding Resource


Strange Nations is a collection of more than thirty cultures ready to be dragged and dropped into your world, with cultures appropriate for every kind of setting from high fantasy to contemporary horror to space opera. While each entry has certain setting assumptions, there are also suggestions for adapting them to other genres. Here is the city-state of Iditt, where necromancy is an accepted...   [click here for more]
WMB Saltworks  Pay What You Want

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Looking Glass: Hong Kong

Looking Glass: Hong Kong


Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from...   [click here for more]
Pelgrane Press  $5.95

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Legendary Planet: The Assimilation Strain (Pathfinder)

Legendary Planet: The Assimilation Strain (Pathfinder)


A strange sickness afflicts the frontier settlement of Holver's Ferry, threatening to overwhelm its citizens with an alien madness. Already the town has nearly torn itself apart, and the local sheriff is missing. When the PCs brave the surrounding wilderness as the village's latest newcomers, the beleaguered townsfolk desperately turn to them for assistance. But can these erstwhile heroes trace the...   [click here for more]
Legendary Games  $9.99

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Legendary Planet Player's Guide (Pathfinder)

Legendary Planet Player's Guide (Pathfinder)


Awesome Options for Interplanetary Adventure! The Legendary Planet Player's Guide offers an array of advice on races, religion, and characters in the Legendary Planet universe, including rules for 4 brand-new playable races: the clockwork-cybernetic auttaine, the chlorvian plant people, the four-armed tretharri, and the mischievous...   [click here for more]
Legendary Games  $2.99

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Achtung! Cthulhu: Investigator's Guide

Achtung! Cthulhu: Investigator's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Investigator's Guide, with everything players need to create and run character's in the late 30's and 40's. Discover the secret history of World War Two: stories of amazing heroism, in which stalwart...   [click here for more]
Modiphius  $14.99

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The Two-Headed Serpent - CHA23125

The Two-Headed Serpent - CHA23125


Product Description The Two-Headed Serpent PDF An Epic Action-Packed and Globe-Spanning Campaign for Pulp Cthulhu CHA23125 ISBN 978-1-56882-404-8 272 pages Written by Paul Fricker, Scott Dorward, and Matthew Sanderson The world needs heroes, now more than ever. The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s...   [click here for more]
Chaosium  $22.50

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Achtung! Cthulhu: Keeper's Guide

Achtung! Cthulhu: Keeper's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure! Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow...   [click here for more]
Modiphius  $22.99

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Primeval Thule 5e GM Companion

Primeval Thule 5e GM Companion


Welcome to the savage age of Thule! In this fierce land, bold heroes face dangers ranging from sub-human beastmen to saber-tooth cats to elder horrors sleeping in jungle-covered temples. Doom draws near as the eternal snows advance southward with each passing year, but for this one bright moment, Thule still lives - and it is a fierce, intense, and marvelous moment indeed. This supplement expands...   [click here for more]
Sasquatch Game Studio  $7.95 $6.95

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Feasting at Lanterngeist (5E)

Feasting at Lanterngeist (5E)


A Feast of Horror! A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way things can only do when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering in the bogs prepares to burst forth in the midst of this rustic revel. Will your heroes be able to thwart this menace, or will they...   [click here for more]
Legendary Games  $4.99

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The...   [click here for more]
Sentinel Hill Press  Pay What You Want

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Cthulhu Text: TTF Font File

Cthulhu Text: TTF Font File


Cthulhu Text: TTF Font File Discovered in 1923 by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, while searching for one of the lost cities of Nubia. Found in a temple buried under the sand 250 miles North of Khartoum. It has, so far defied translation. The strange text appears on a number of recently discovered papyrus, thought to be the...   [click here for more]
The Vaults of McTavish  $3.76

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Achtung! Cthulhu: Assault on the Mountains of Madness

Achtung! Cthulhu: Assault on the Mountains of Madness


In Assault on the Mountains of Madness, Achtung! Cthulhu players will follow in the snowy footsteps of the Pabodie expedition from HP Lovecraft's At the Mountains of Madness and take part in an epic, full-blooded campaign at the far flung ends of the earth. There they'll discover the secret history of the final days of World War Two, when the Allies join forces with the Soviets...   [click here for more]
Modiphius  $19.99

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Primeval Thule 5e Campaign Setting

Primeval Thule 5e Campaign Setting


Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the...   [click here for more]
Sasquatch Game Studio  $19.95

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Achtung! Cthulhu Skirmish Rule Book

Achtung! Cthulhu Skirmish Rule Book


Set around the events of ‘the Secret War’ Achtung! Cthulhu Skirmish introduces players to the terrifying conflict fought to stop the sorcerous Nazi cult of the Black Sun from unleashing a tide of Mythos horrors against the Allies. Achtung! Cthulhu Skirmish: Rise of the Black Sun is the title of the first wave of releases during 2016 which will complete...   [click here for more]
Modiphius  $9.99

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Achtung Cthulhu - Elder Godlike

Achtung Cthulhu - Elder Godlike


Elder Godlike is where the superhuman suspense of Godlike meets the cosmic terrors of Achtung! Cthulhu, introducing a whole new dimension of fantastic adventures to the Secret War, in the ultimate crossover gaming experience. Written by original Godlike creators Dennis Detwiller and Greg Stolze, and based on their acclaimed Godlike: Superhero Roleplaying in A World...   [click here for more]
Modiphius  $14.99

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Weekly Wonders - Archetypes of War Volume V - Scouts and Spies

Weekly Wonders - Archetypes of War Volume V - Scouts and Spies


Knowing is Half the Battle There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
Necromancers of the Northwest  $1.49

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Call of Cthulhu Investigator Handbook 7th Edition

Call of Cthulhu Investigator Handbook 7th Edition


A CORE GAME BOOK FOR PLAYERS “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. Lovecraft Will you stand against the horrors of the night? Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide....   [click here for more]
Chaosium  $22.95

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HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises

HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises


Lake Geneva, 1972. Gygax. Arneson. Come experience the Golden Age ... THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax,...   [click here for more]
Kent David Kelly  $4.99 $2.49

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CthulhuTech Core Book

CthulhuTech Core Book


The Last War 2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful...   [click here for more]
WildFire  $15.00

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Convicts & Cthulhu: Ticket of Leave #4

Convicts & Cthulhu: Ticket of Leave #4


Survey the Colonial Horrors and Hidden Secrets of 18th Century Australia. ◊ The early penal colonies survived on a razor's edge, kept alive on the most primitive and basic of supplies and military provisions. Successive Governors complained bitterly of the perils of leaving such a large assemblage of convicted criminals poorly defended, in a far-off land for which other European...   [click here for more]
Cthulhu Reborn  Pay What You Want

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Gygax magazine issue #2

Gygax magazine issue #2


Issue #2 of Gygax magazine - the quarterly adventure gaming magazine. Contents for issue #2: Tactics in Samurai Battles by Tim Kask The evolution from wargaming to role-playing by Ernest Gary Gygax Jr. Hitchhiking in Doctor Who by Jay Libby Leomund's Secure Shelter by Len Lakofka A...   [click here for more]
TSR, Inc.  $4.99

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Astonishing Swordsmen & Sorcerers of Hyperborea

Astonishing Swordsmen & Sorcerers of Hyperborea


ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths...   [click here for more]
North Wind Adventures  $50.00 $10.00

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From Unformed Realms

From Unformed Realms


As a Gamemaster, you just can’t have something planned for every eventuality. Perhaps you have to step in to run something on short notice or the normal group can’t meet so you want something to change the pace. The Cthulhu Hack offers a simple system for investigative horror, but where to get the horror? From Unformed Realms offers you a gathering of random...   [click here for more]
Just Crunch Games  $2.51

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Convicts & Cthulhu

Convicts & Cthulhu


Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien. ◊ But,...   [click here for more]
Cthulhu Reborn  Pay What You Want

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The Cthulhu Hack: Save Innsmouth (Chapter 0)

The Cthulhu Hack: Save Innsmouth (Chapter 0)


You’re all students at Arkham’s renowned Miskatonic University. Between terms, you’re taking the opportunity to go hiking. You’ve taken an interest in the newspaper and local TV reports of construction in the north-east, along the coast, that will see a piece of history, a town preserved since Prohibition times, bulldozed to make way for a luxury health spa resort. This will...   [click here for more]
Just Crunch Games  $1.25

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The Guide to the Cult of Shub-Niggurath

The Guide to the Cult of Shub-Niggurath


Vile rites on defiled sites beneath twin gibbous moons, From howling lairs she bleats and swears within the darkened lunes, Cleanse your dice and pay the price for this gruesome pdf, With each page turned ye'll surely learn a new fate worse than death, The Goddess calls her mates and thralls to shout her whispered prayers, As fiendish boons spell horrid dooms on bloody 5ft. squares! From the...   [click here for more]
Wayward Rogues Publishing  $5.99

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Cats Of Catthulhu, Book I: THE NEKONOMIKON

Cats Of Catthulhu, Book I: THE NEKONOMIKON


CATS OF CATTHULHU Book I: The Nekonomikon (The Book of Cats) — Complete rules for play! This first volume of Cats of Catthulhu Deluxe contains everything needed to play the game: How to make up cat characters, how to use Cat Dice to meet Challenges, how to scrap with other critters, how to use Treats to get a little edge in play, and...   [click here for more]
Catthulhu.com  $9.95 $4.95

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99

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