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The Testament of Longinus

The Testament of Longinus


An Ancient Text Revealed and Re-Examined The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot...   [click here for more]
White Wolf  $7.99

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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
White Wolf  $7.99

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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide


For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
White Wolf  $7.50

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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
White Wolf  $7.99

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $8.99

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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting...   [click here for more]
White Wolf  $6.99

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Mind's Eye Theatre: Pickering Lythe

Mind's Eye Theatre: Pickering Lythe


Vampires in the Edwardian Era. Noble families with ancient lineages rule this gilded age. The vampires seek shelter in powerful mortal houses to endure the tumult of world-shaking events. It is whispered that this little community in Yorkshire contains a secret that dates back to the Roman occupation of Great Britain and the terror that chased them from these shores. This complete...   [click here for more]
By Night Studios  $19.99

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Mind's Eye Theatre: Blood & Betrayal

Mind's Eye Theatre: Blood & Betrayal


One Night, Many Stories. Seven plotlines, dozens of NPCs, and multiple player handouts: Blood & Betrayal is a complete scenario for Mind's Eye Theatre: Vampire The Masquerade. It contains everything that you need to prepare, manage, and run all the stories from the Blood & Betrayal premiere event hosted at the L.A....   [click here for more]
By Night Studios  $19.99

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Cthulhu Live 3rd Edition (LARP)

Cthulhu Live 3rd Edition (LARP)


This book is a completely revised, expanded, and updated version of the acclaimed live-action roleplaying (LARP) game based on the horror tales of H.P. Lovecraft. This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates more than 12 years of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained...   [click here for more]
Skirmisher Publishing  $9.99

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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE? Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible...   [click here for more]
White Wolf  $11.99

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Laws of the Wild Changing Breeds: 1

Laws of the Wild Changing Breeds: 1


A Thousand Eyes in the Night The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows. From the coyotes who make the proud stumble and the talkative ravens who carry news far and wide,...   [click here for more]
White Wolf  $8.99

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Cthulhu Live 3rd Edition Companion Suite

Cthulhu Live 3rd Edition Companion Suite


The stars are right for the eagerly anticipated release of the Cthulhu Live 3rd Edition Companion Suite! This collection of computer applications and support materials was created specifically for the thoroughly revised, expanded, and improved 3rd Edition of the Cthulhu Live live-action role-playing game (LARP). Skirmisher partnered with Mantra Design Studio to produce this collection...   [click here for more]
Skirmisher Publishing  $9.99

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d-Infinity Volume #7: Holidays & Celebrations

d-Infinity Volume #7: Holidays & Celebrations


In the real lives of most people, holidays and celebrations of various sorts often provide them with their greatest experiences, and positive and negative events alike tend to be significantly more memorable when viewed through the lenses of festivities. While most game masters and storytellers certainly understand how festivals, holidays, and celebrations can be used to accentuate the action of their...   [click here for more]
Skirmisher Publishing  $4.99

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Laws of Ascension Companion

Laws of Ascension Companion


Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance...   [click here for more]
White Wolf  $7.99

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The Shining Host: Players Guide

The Shining Host: Players Guide


The Magic Still Exists From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster...   [click here for more]
White Wolf  $9.99

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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
White Wolf  $8.99

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Liber des Goules: The Book of Ghouls

Liber des Goules: The Book of Ghouls


Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page...   [click here for more]
White Wolf  $10.95 $6.58

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Laws of the Wild: Changing Breeds 4

Laws of the Wild: Changing Breeds 4


From the Rivers Whisper After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive. To...   [click here for more]
White Wolf  $6.99

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Cthulhu Live’s Mysteries of the Mythos: Murder at Miskatonic

Cthulhu Live’s Mysteries of the Mythos: Murder at Miskatonic


Miskatonic University, that ivy league institution of higher learning that has produced many a fine young adult ready to shape the world the way they see fit. With diverse courses such as Peruvian Basket Weaving, Modern Occult Legends, and Ancient Languages, Miskatonic has a class for any student. And with the award-winning sports team, the Fighting Cephalopods, even the athletic scholar can find his...   [click here for more]
Skirmisher Publishing  $2.99

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Sight Unseen: A Script for Cthulhu Live 3rd Edition

Sight Unseen: A Script for Cthulhu Live 3rd Edition


Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror. Sight Unseen is a LARP experience like no other. When an assortment of Arkham citizens check into the local hospital for surgery, they find...   [click here for more]
Skirmisher Publishing  $4.99

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The Green Fairy: A Script for Cthulhu Live 3rd Edition

The Green Fairy: A Script for Cthulhu Live 3rd Edition


Paris at the end of the 19th century: a city of lights, music, excitement at the approach of the new century and aflame with the creative spirit of the Bohemian revolution. But for months the city has been locked in a state of fear as the brutal murderer known as the Raptor stalks the steep streets and narrow alleyways of the north-end hill neighborhood of Montmartre. Many refuse to leave their homes...   [click here for more]
Skirmisher Publishing  $6.99

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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
White Wolf  $8.99

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CHRONOS: Storyteller Deck

CHRONOS: Storyteller Deck


The system that every theater LARPer has been waiting for. The CHRONOS Storyteller Deck is a fantastic game organizer’s expansion for the CHRONOS Core Deck. The Chronos system is the mechanical system that empowers game organizers to make their dream worlds a reality, using the CHRONOS Universal LARP System. A card based system which resolves conflicts in near real time, the CHRONOS system...   [click here for more]
Eschaton Media  $19.99

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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
White Wolf  $8.99

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Prince's Primer

Prince's Primer


Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer. It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion. "My only payment for the secrets I give you is your success, for it means...   [click here for more]
White Wolf  $10.95 $6.58

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Old Man of Damascus: A Script for Cthulhu Live 3rd Edition

Old Man of Damascus: A Script for Cthulhu Live 3rd Edition


The Kingdom of Jerusalem in 1190 is in dire peril. Saladin’s army has retaken Jerusalem. The crusader army is in tatters. The once-mighty Christian kingdoms of Palestine are crumbling. In the easternmost provinces of the Christian kingdoms, the fortress of Li Vaux Moise has been under siege for three months. The defenders have tried to hold out, but the fortress is clearly about to fall, and...   [click here for more]
Skirmisher Publishing  $4.99

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Vampire by Gaslight

Vampire by Gaslight


An Age of Romance and Gothic Elegance From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm. Here the Kindred, long since banished to mere folklore, find themselves newly crowned celebrities,...   [click here for more]
White Wolf  $11.99

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Arcanum Imperii: A Script for Cthulhu Live 3rd Edition

Arcanum Imperii: A Script for Cthulhu Live 3rd Edition


TOGA! TOGA! TOGA! But life in ancient Rome isn’t just one big party. The Second Triumvirate has been shattered and Rome is embroiled in civil war once again. Octavian has declared Marc Antony and his Egyptian queen, Cleopatra, enemies of Rome and the legions march south toward Alexandria. The situation seems dire for Marc Antony following destruction of his fleet at the Battle of Actium, but...   [click here for more]
Skirmisher Publishing  $5.99

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The Island: A Script for Cthulhu Live 3rd Edition

The Island: A Script for Cthulhu Live 3rd Edition


When their ship is sunk by a freak storm. the survivors swim to the nearest land, a small island off the New England coast. Safe on land they feel that their troubles are over ... but they are wrong. The Island is a Cthulhu Live live-action role-playing (LARP) game scenario for up to 13 players. It is set in 1947 and brings the characters face-to-face with their own twisted lineages and the madness...   [click here for more]
Skirmisher Publishing  $4.99

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House of Pain: A Script for Cthulhu Live 3rd Edition

House of Pain: A Script for Cthulhu Live 3rd Edition


Welcome to the New World Order. It’s the autumn of 1991, and the world isn’t what it used to be. Saddam Hussein’s army lies in smoldering ruins. The Soviet Union is suffering its death throes. Germany has been reunified. Africa is aflame with small bush wars. Across the world, the balance of power is shifting. Old powers are dying out and the playing field of the future will be...   [click here for more]
Skirmisher Publishing  $6.99

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City in the Sand (Mind's Eye Theatre)

City in the Sand (Mind's Eye Theatre)


Another night in City of Angels Dangerous secrets were hidden in the sand ninety years ago. It’s a blink in time for the vampires of Los Angeles. But discovery is not always a good thing. The set of Cecil DeMille’s The Ten Commandments has been found in Guadalupe, CA, and a group of movie archeologists have started to excavate the site as an important find in film preservation...   [click here for more]
White Wolf  $8.99

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WitchFinder: A Script for Cthulhu Live 3rd Edition

WitchFinder: A Script for Cthulhu Live 3rd Edition


Set in Yugoslavia in 1943, during the height of World War II, this tense and exciting scenario focuses on the struggle between Allied and Axis special operations teams to seize control of information critical to control of the Balkans. Players can assume roles as military or civilian operatives in one of four opposing factions, the Office of Strategic Services (OSS), the SS Ahnenerbe occult operations...   [click here for more]
Skirmisher Publishing  $5.99

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Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition

Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition


For three decades, Hobbsbad, New Mexico, has lived in fear of El Chupacabra, an unseen monster that comes in the night and feeds on blood. Every few years, the attacks become more frequent, and then stop just as quickly and mysteriously as they began. Nothing has been able to stop this malevolent creature. Now, one man has done the impossible and captured El Chupacabra alive, and tonight, he plans...   [click here for more]
Skirmisher Publishing  $6.99

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Die Erciyes-Fragmente

Die Erciyes-Fragmente


Wer hat diese Geheimnisse verborgen? Fra Niccolo Giovanni aus Venedig ist ein demütiger Mönch, dem das seltene Glück widerfährt, auf eine Karte zu stoßen, die ihm genau den Weg zu dem Aufbewahrungsort eines Fragments des Buchs Nod weist – einem Fragment, das scheinbar wesentlich älter ist, als jedes andere zuvor gesehene. Aber in einem abgelegenen Kloster findet...   [click here for more]
Feder & Schwert  $10.51 $8.25

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Book of the Damned

Book of the Damned


A Beast I Am, Lest a Beast I Become "The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually i will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..." The Children of Caine Vampires have...   [click here for more]
White Wolf  $5.95 $3.58

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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
White Wolf  $7.95 $4.78

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Laws of Elysium

Laws of Elysium


Age, Treachery, and Master-Cass Disciplines... Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children.. Because if you're not ready someone else will be. ...Make...   [click here for more]
White Wolf  $7.99

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Laws of the Hunt: Players Guide

Laws of the Hunt: Players Guide


The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night...   [click here for more]
White Wolf  $7.99

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CHRONOS: Sleepy Hollow Skein Book

CHRONOS: Sleepy Hollow Skein Book


Welcome to the magic filled world of Sleepy Hollow! Sleepy Hollow is a magic spinning, dark humor filled, and uniquely strange take on being a practitioner of the arcane arts. Based in modern day America, this in character student handbook outlines the over-the-top experience that a student should expect to experience in the bizarre world of Sleepy Hollow. In this world players can participate as...   [click here for more]
Eschaton Media   FREE 

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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
White Wolf  $9.99

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Book of the Fantastical

Book of the Fantastical


You live in a fantasy world called 21st century Earth. You are not human; you are one of the ancient people. Your kind built great cities that have never been surpassed long before the world flood mentioned in the Bible. You have survived by blending in with humanity or by living separately from it. For you see, there are plenty of earthly places mere mortals do not know how to find or travel. Just...   [click here for more]
Visionary Entertainment Studio  $36.95 $20.00

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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
White Wolf  $7.95 $4.78

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Der Leere Blick: Ein Skript für das Cthulhu Live Rollenspiel 3. Edition (Sight Unseen: A Script for Cthulhu Live 3rd Edition)

Der Leere Blick: Ein Skript für das Cthulhu Live Rollenspiel 3. Edition (Sight Unseen: A Script for Cthulhu Live 3rd Edition)


Der Leere Blick is a German-language version of the Sight Unseen script for the Cthulhu Live 3rd Edition live-action role-playing game and designed for use with the rules for it. This script can also be easily adapted for use with other horror and Mythos-oriented games, such as Call of Cthulhu. It ideal for a LARP party...   [click here for more]
Skirmisher Publishing  $4.99

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Carnival Arcane: The LARP

Carnival Arcane: The LARP


Despite the popularity of big circus attractions, small carnivals still tour the American countryside in 1928. While most carnival-goers seek only diversion and entertainment, a few want something more, something that cannot be found in the everyday world of light and reason, and the Lancaster-Rigby Carnival is rumored to offer what no one else can. The carnival train arrived yesterday...   [click here for more]
Figments of Your Imagination (FYI)  $11.98

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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
White Wolf  $7.95 $4.78

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Antagonists (Mind's Eye Theatre Classic)

Antagonists (Mind's Eye Theatre Classic)


Who Hunts the Hunters? The rainy, darkened street stretches before you, pale arcs from faraway streetlamps reflecting in trash-strewn puddles. Behind you echo the footsteps of the hunter. You turn, searching through the fog for a glimpse of your pursuer. Is tonight's adversary mortal or immortal? What fearful powers does she possess? From ahead of you, other footsteps sound, and the...   [click here for more]
White Wolf  $15.00 $9.00

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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
White Wolf  $7.95 $4.78

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