Deep in a fetid, mist shrouded swamp sits an ancient dead oak tree which stands over the lair of the bog witch. This is a fantasy encounter location ready to use in your adventures as print-ready slices for your home printer, in large format full map scale (36 x 36 inches) to print at your local digital print shop, and as virtual tabletop ready, 100 dpi JPG files without grid in a Zip file. ... [click here for more]
Tabletop Role-playing game map-tiles with adventure hooks for Game Masters Once there was a library, protected by a small group of wizards. They called themselves The Keepers of the Realms and they hid their secret from the eyes of the word. Emperors, kings and adventurers were not be able to get close to them; The Keepers knew their secret would be devastating in wrong hands. But, one day an initiation... [click here for more]
More adventure worth winning!
This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters.
Nothing... [click here for more]
3.5 Compatible Adventure for 4 PCs of levels 2-4After witnessing a young man (the “Stiner Boy”) seccumb to a deadly disease that has been ravaging the town of Estermere, the party is ultimately contracted to solve the mystery of its origin and discover a cure. Although a number of leads and potential side quests present themselves as they explore the town and speak... [click here for more]
Local law enforcement reports an increase in crime throughout the city. An evil alchemist of unknown origin has recently taken up residence in the city, intent on using the innocent towns folk to do his dirty work. The PCs must uncover the alchemist plot and put an end to the crime wave.
Designed for up to six 1st-level characters The Alchemist Ruse is a 31 page adventure compatible with... [click here for more]
A dark and mysterious chapel or temple, for use in any fantasy campaign game and setting.
Ideal for quick sessions, or as a small piece of a larger puzzle.
3 floors, including points of interest such as the belltower, chapel altar and grand entrance hall.
Grid = 1sq/5ft
A few props and locked doors, but I intentionally left space for you to fill with campaign relevant details.
Printable... [click here for more]