These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to... [click here for more]
I am your Maze Master, Abl Enzo, and I welcome you to Enter the Megadungeon - an introduction to dark fantasy classic gaming in The Iron Realm Campaign Setting. Within these pages you will be shown a world of total darkness for The Iron Realm is The Last Realm – the plane that exists after all other worlds have fallen, after even the gods themselves have passed away in the limitless destruction... [click here for more]
Cartes pré-découpées pour le jeu de rôle onirique Carcère. Utilisable pour d'autres jeux comme outil d'improvisation. Il existe quatre decks :2x Cut-ups1x Visions (illustrations surréalistes)1x Billes-mondes (générateur de mondes oniriques) ... [click here for more]
Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there it has discovered mysteries older than humanity.
Now you can have your own 12" x 18" poster map of the Martian colony of Stillwater, a perfect companion to any Shadows Over Sol campaign.... [click here for more]
The ARC Project is one of the most ambitious endeavors ever undertaken. If successful, it will transport some 10,000 colonists on a 400 year journey from Sol to the planet Siren, orbiting Alpha Centauri A.
No one knows exactly what will be found on the other side — what challenges and horrors the colonists would face as they made a life on this new world. Humanity's first step beyond the Sol... [click here for more]