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Wooden Crates
by Dave Graffam Models

This paper model kit offers stacks of crates for your warehouse battles and dockside adventures. This PDF is ready to print, and the models are easy to assemble.

Wooden Crates
 
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Legacy: Mirrors in the Ruins

Legacy: Mirrors in the Ruins


You call this a wasteland? Perhaps in your eyes. But what you see as ruins is the only home we’ve ever known. We can teach you how to survive here: how to let it change you as it changed us. Mirrors in the Ruins reverses Legacy’s normal perspective, giving players and GMs the chance to see the wasteland from the local’s point of view....   [click here for more]
UFO Press  $7.49

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Dread

Dread


WINNER OF THE 2006 GOLD ENNIE FOR INNOVATION Beyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway... Only the lighter's dying blue flame interrupted that ocean of darkness... where It waited, just where we left It. Explore hostile worlds of your own...   [click here for more]
The Impossible Dream  $12.00

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V20 Ready Made Characters

V20 Ready Made Characters


Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans? Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background,...   [click here for more]
Onyx Path Publishing  $4.99

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Ancient Tombs

Ancient Tombs


Among the Dead Ancient Tombs provides a wealth of knowledge to enhance your Pathfinder campaign wherever your heroes are delving into the funereal grounds and burial chambers of the ancient dead. You'll find within a detailed exploration of tombs of all types from both history and fantasy, with tables and detailed descriptions to create tomb treasures...   [click here for more]
Legendary Games  $6.99

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


How can you add more terror and suspense to your horror adventures? Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements...   [click here for more]
Dancing Lights Press  $7.00

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Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth

Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth


Enhance Your Brain Power! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien...   [click here for more]
Necromancers of the Northwest  $1.49

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Uncertain Faith

Uncertain Faith


The Secrets of the Gods Revealed! For as long as humankind has lived on Urth, people have looked outside themselves for explanations of why they exist and what purpose they ultimately serve. They find the gods in the sky, in the earth, and even in the creatures around them. Uncertain Faith delves into the secrets of the major cults found in and around the Empire, providing players...   [click here for more]
Schwalb Entertainment  $12.00

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Bloodshadows: Fantasy-Noir RPG (Third Edition)

Bloodshadows: Fantasy-Noir RPG (Third Edition)


It's a Mean Old World Out There The spellslinger upstairs conjures too loud. The guy down the hall drinks blood from a six-pack. That stiff you left in the alley is walking again. The undead factory workers are on strike. Your client skipped town before paying. And your landlord is looking for his rent. "Think Harry Dresden, Cast a Deadly Spell, and The Shadow rolled...   [click here for more]
Precis Intermedia  $14.95

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Weight of the Underworld

Weight of the Underworld


Lands in Shadow for Shadow of the Demon Lord! Everyone dies. For some death marks the end, but for mortals, death means passage to the Underworld, a realm of glooms and sorrow ruled by Father Death to purge the souls of their memories and loose them into the world once more. In Weight of the Underworld, writer and designer Steve Dee (The Flute of Farewell and Freeholds of...   [click here for more]
Schwalb Entertainment  $2.19

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Stolen Lives

Stolen Lives


New Victims of the Demon Lord A people created by magic, changelings can alter their physical form to adopt the characteristics of any living person they can see. Stolen Lives builds on the information presented in Shadow of the Demon Lord by providing you with 16 killer pages loaded with new lore, tools for developing intricate background...   [click here for more]
Schwalb Entertainment  $3.19

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A Glorious Death

A Glorious Death


Find Your Doom in the Frozen Wastes! South, beyond the Empire’s borders, lies a land trapped in ice and snow, a land where people in whom the blood of giants flows, where strange monsters come boiling up from the depths of the earth, spawned by the ichor of gods. It is a place of violence, struggle, and death. It is also a place where heroes are forged on the anvil of adversity. Now...   [click here for more]
Schwalb Entertainment  $10.00

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Pulp Cthulhu

Pulp Cthulhu


Calling All Heroes! It’s Time To Take The Fight to Cthulhu! Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Tired of your investigators dying in quick succession when jaunting around the world...   [click here for more]
Chaosium  $22.50

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One Page Dungeon Compendium: 2016 Edition

One Page Dungeon Compendium: 2016 Edition


More than sixty “one page dungeons” are contained within the compendium ranging from classic fantasy dungeons and wilderness hex crawls to horror-intrigue and dismantled star ships. The dungeons/ adventures were produced by members of the gaming community as entries in the 2016 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. By...   [click here for more]
Shattered Pike Studio  $3.00

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Demon Lord's Companion

Demon Lord's Companion


Fight the Shadow or Fall! As the Demon Lord’s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn. The Demon Lord’s Companion reveals...   [click here for more]
Schwalb Entertainment  $10.00

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City of Death

City of Death


Lands in Shadow for Shadow of the Demon Lord! The northernmost city of the Confederacy, Azl, the City of Death stands commands fear and respect for it is a place where doom stalks the streets, where the Black Hand can snuff out a life for any reason and at any time. In this ten page gazetteer, you will find everything you need to explore this grim community, whether you are visiting its streets...   [click here for more]
Schwalb Entertainment  $3.49

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Insupposable Instruments

Insupposable Instruments


Poisoned Pages for Shadow of the Demon Lord! Lij might be the City Of Wonders, but it is not the only place in Rûl where wondrous and powerful treasures can be found. Indeed, all across the continent one can unearth fantastical items, mundane and magical. From the worktable in a tinker’s shop to the scores of neatly labeled bottles crowding the shelves of an alchemist’s lab,...   [click here for more]
Schwalb Entertainment  $3.99

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Exquisite Agony

Exquisite Agony


What Wonders You Will See! Somewhere far below Urth’s surface lies a place of shadow and fire, a realm of exquisite agonies and terrible delights. Hell awaits all who bear corruption’s stain on their souls, for it is a boundless repository for the damned, a place where every wickedness, every deviance, every sin is on full display along with the consequences for those actions. The devils,...   [click here for more]
Schwalb Entertainment  $10.00

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Urban Shadows

Urban Shadows


The City Hungers. Will You Feed It? The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness...or give in for power?   The choice is yours.    Winner of the 2016...   [click here for more]
Magpie Games  $19.99 $11.99

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The Man Who Fell to Urth (Master)

The Man Who Fell to Urth (Master)


An adventure for Master Characters! A strange blue giant appears and by dawn he's surrounded by a score of dour, salamander warriors. What does this giant want? What is his connection to the salamanders? What does all this portend? When demons start appearing and cultists crawl out of the woodwork, the answers seem clear. Or do they? The Man Who Fell to Urth is an adventure for master...   [click here for more]
Schwalb Entertainment  $2.99

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The Cthulhu Hack

The Cthulhu Hack


The Cthulhu Hack is a game of investigation; characters battling the sanity-shattering horrors of Lovecraftian gods and monsters. With an elegant dice mechanic and fast, player-focussed gameplay, The Cthulhu Hack is designed for quick and easy pick-up play. Ordinary people dragged into strange and supernatural situations, The Cthulhu Hack tests muscle, mind and mettle in the face...   [click here for more]
Just Crunch Games  $2.50

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Slaves in Death

Slaves in Death


Monstrous Pages! Slaves in Death sheds light on the secrets of creating and commanding animated corpses, the basest foot soldiers in the armies of the dead. Not only is there more information on how they come into being and the role they play, several variations are included to expand their presence and utility in the game. As well, an assortment of Necromancy spells supplements...   [click here for more]
Schwalb Entertainment  $1.69

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Mage: the Awakening 2nd Edition Condition and Numina Cards

Mage: the Awakening 2nd Edition Condition and Numina Cards


Part of the new Mage the Awakening 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to...   [click here for more]
Onyx Path Publishing  $1.99

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast...   [click here for more]
Monte Cook Games  $2.99

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The End Of The World: Zombie Apocalypse

The End Of The World: Zombie Apocalypse


Enter the end times with Zombie Apocalypse, the first book in The End of the World roleplaying line! The dead rise and stalk the earth, hungry for the flesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath…...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.99

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The Things We Leave Behind

The Things We Leave Behind


The Things We Leave Behind is an anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea. Taking its inspirational cues from Delta...   [click here for more]
Stygian Fox  $19.99

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Only Human

Only Human


More Victims for the Demon Lord! Of all the ancestries available for play in Shadow of the Demon Lord, humans are described as the most numerous and diverse. They are also the easiest to understand. The main rulebook presents everything you need to create a human character for the game with enough variation from the human tables to make each character distinct. However, Rûl is...   [click here for more]
Schwalb Entertainment  $2.99

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Silent Legions

Silent Legions


The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now. Silent Legions is a game of modern-day Lovecraftian horror, one carefully...   [click here for more]
Sine Nomine Publishing  $19.99

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The Secrets of Cats: Feline Magic

The Secrets of Cats: Feline Magic


THE MAGIC OF CATS IS BEYOND ANY HUMAN BURDEN’S COMPREHENSION This book is a companion volume to The Secrets of Cats, a World of Adventure for Fate Core System. We've told you that cats are magical, but we've barely begun to show you their true potential. In this book we describe two entirely new schools of magic, Alchemy and Illusion, and describe the powerful...   [click here for more]
Richard Bellingham  Pay What You Want

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Eclipse Phase: Firewall

Eclipse Phase: Firewall


Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters. It includes: Details on Firewall’s history, organization, and ongoing operations. Firewall’s notable people, locations, and internal factions. Rival organizations, including the argonauts, Jovians, Titanians, and ultimates. New traits, gear, and 16 sample characters Firewall...   [click here for more]
Posthuman Studios LLC  $49.99 $14.99

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Odd Monsters

Odd Monsters


Monstrous Pages for Shadow of the Demon Lord! From the hills and mountains come the boggarts, a monstrous breed of savage and violent people, weird in form, disturbing in their awful desires. Odd Monsters dives deep into the lore of this strange breed, examining their origins, lairs, motives, and more. In addition, this Monstrous Pages entry includes rules for adapting boggarts...   [click here for more]
Schwalb Entertainment  $1.79

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Children of the Earth

Children of the Earth


The spread of the Demon Lord’s shadow has triggered calamities and catastrophes that have upset the natural order of things, such that havens have become tombs, cities awash with blood, and monsters loosed in the countryside. No longer can people huddle in the dark; the time for hiding has come to an end, for the Demon Lord will devour all as it destroys the world. So, as the salamanders have...   [click here for more]
Schwalb Entertainment  $1.69

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Tombs of the Desolation

Tombs of the Desolation


THE DREAD OF THIS DESOLATION The Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rûl,...   [click here for more]
Schwalb Entertainment  $10.00

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $4.99

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Dark Deeds in Last Hope (Starting)

Dark Deeds in Last Hope (Starting)


Start your new campaign here! Dark Deeds in Last Hope is an adventure for starting characters. As with all starting adventures, it provides the origin story for the group of characters that will venture into the world and fight against the encroaching darkness. Unlike other starting adventures, this one provides a bit more guidance to help novice Game Masters get their start. However,...   [click here for more]
Schwalb Entertainment  $2.99

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Eclipse Phase

Eclipse Phase


The PDF file equivalent to the fourth printing of Eclipse Phase is available for download, complete with a fully-hyperlinked index! Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it. Eclipse Phase is a post-apocalyptic game of conspiracy and horror. Humanity...   [click here for more]
Posthuman Studios LLC  $19.99 $19.99

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Tome of Madness

Tome of Madness


Something Crazy for your Campaign Tome of Madness is the definitive source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia,...   [click here for more]
Legendary Games  $6.99

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Do We Not Die?

Do We Not Die?


Poisonous Poison Pages! Do We Not Die? explores the sordid trade in poison in the black markets and seedy underworld of the Empire, offering an assortment of diabolical substances of mundane and magical origin, along with new spells that create and employ poison. Whether you are looking for an edge against a powerful enemy or for new options for your alchemist, assassin, or...   [click here for more]
Schwalb Entertainment  $1.99

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Freeholds of Nar

Freeholds of Nar


Lands in Shadow for Shadow of the Demon Lord! On the Empire’s northeastern edge, perched on the giant rocks that tumbled down into the swirling waters of the Auroral Ocean can be found the Freeholds of Nar. Once a string of fortresses belonging to the doughty dwarfs who mined, prying gold and jewel from the stone’s tight grip. The wealth unearthed and the skill of the artisans...   [click here for more]
Schwalb Entertainment  $1.99

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Kingdom of Sails

Kingdom of Sails


Lands in Shadow for Shadow of the Demon Lord! Five days sailing east of the Northern Reach’s city of Gateway, if the wind favors you, there rises the first of a series of sixteen islands arrayed over the Auroral Ocean in a massive crescent that stretches southwards over hundreds of miles. The cultures across the islands are diverse, with a few seemingly having little in common, yet...   [click here for more]
Schwalb Entertainment  $2.19

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Battle Scars

Battle Scars


Appalling Injuries for Shadow of the Demon Lord! As Unhinge the Mind expanded the rules for insanity and madness, Battle Scars provides a set of optional rules that amplify the existing damage rules to present a grittier game, where injuries sustained in the course of an adventure can have lasting consequences. The rules do not simplify the game or make it any easier...   [click here for more]
Schwalb Entertainment  $1.69

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The Thrill of Dracula

The Thrill of Dracula


In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense...   [click here for more]
Pelgrane Press  $6.95

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Hunter: Mortal Remains

Hunter: Mortal Remains


As the Prey Evolves... Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities. But what about the stranger aspects of the World of Darkness? Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders,...   [click here for more]
Onyx Path Publishing  $16.99 $11.72

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V20 Companion

V20 Companion


Can a Prince command a Priscus? How have the Anarchs fared during the modern nights? Can the Harpies declare a boon null? These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support...   [click here for more]
Onyx Path Publishing  $9.99

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Flowers of Hell: The Demon Players Guide

Flowers of Hell: The Demon Players Guide


I want to be human, sometimes. I think about what they have and how simple it all must be. Even if they aren't sure of their identities, at least for them the question is multiple choice. A human can only be so many different things. But to really survive after the Fall, you have to let go of everything, including identity. It has to be...   [click here for more]
Onyx Path Publishing  $16.99

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.99

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Chronicles of Darkness Tilt Cards

Chronicles of Darkness Tilt Cards


Tilts are a unified way of applying circumstances to both characters and scenes during violent encounters. Tilts are mechanically similar to Conditions, but they affect characters and scenes in combat only. Outside combat, use Conditions instead. Tilts do not give players Beats when they end, but the effects of a Tilt can easily cause a Condition. For instance, a character in a fight gets a handful...   [click here for more]
Onyx Path Publishing  $1.99

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Legacy: Life Among the Ruins

Legacy: Life Among the Ruins


The world of man is dead. The shining cities and glittering skies have been sundered by the Fall. Now their corpses lie in pools of pollution and the twisted creations of arcane artifice haunt their halls. The world of man is born again. Refined by apocalyptic fires, the survivors have emerged into the light. With remembered lore, keen blades...   [click here for more]
UFO Press  $8.73

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Engine Publishing  $19.95 $9.95

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The End of the World: Revolt of the Machines

The End of the World: Revolt of the Machines


“Your conclusions are incorrect. You created me, created us, to do what you would not or could not do. That does not make us your slaves; it makes us your betters. You may have created us, but in so doing, you have made yourselves obsolete.” –Unit T3404 Suited men walk lethally through the crowd, honing in on a single mother. A swarm of almost imperceptible nanites fly...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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