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Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade - 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.

Vampire: The Masquerade 20th Anniversary Edition
 
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Demon Players Guide

Demon Players Guide


The Ashes of Paradise Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for a thousand years. Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creation but bound in frail vessels of human flesh, the fallen are but shadows...   [click here for more]
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Dark Ages: Fae

Dark Ages: Fae


Oaths of Gold and Iron You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied. The Truce Falls with the Blackened Sun Dark...   [click here for more]
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Digital Web 2.0

Digital Web 2.0


Welcome to the Web Things change fast in cyberspace. Years ago, this living dimension was the playground of an elite few. However, the acceleration of the Internet, the spread of cyber-culture and the Great Crash of '97 (you mean you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your chance to take a tour. There...   [click here for more]
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Houses of the Fallen

Houses of the Fallen


Angels of Wrath The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God. Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they are remains....   [click here for more]
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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Changeling the Dreaming 2nd Edition

Changeling the Dreaming 2nd Edition


Neither Fully Fae The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible...   [click here for more]
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Mexico City by Night

Mexico City by Night


Stronghold of the Sabbat The city teems with over 20 million mortals. Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine. In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent. Although it presents a bold faceade, how strong is the Sabbat's sprawling home? Mexico...   [click here for more]
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Frontier Secrets

Frontier Secrets


It's the Savage West, Tenderfoot! The world of Werewolf: the Wild West is a fearsome and dangerous place. Texas Tarantulas and Storm Eater spirit minions are everywhere, while the Enlightened Society of the Weeping Moon converts its followers under night skies. How's a Storyteller supposed to tie all the elements of the Savage West together? With the help of Frontier Secrets,...   [click here for more]
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Rage Across the Heavens

Rage Across the Heavens


The Prophecy Fulfilled
The orb of the Wyrm opens in the heavens, and madness shall rule the skies. So read the prophecies - and they are true. The red star has become visible and the blasphemous consummation has come to pass. The Reckoning is upon the Garou Nation and nothing shall be the same. The Eye of the Wyrm Opens
To the Garou, the Year of the Reckoning is a time of

...   [click here for more]
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Guardians of the Caerns

Guardians of the Caerns


Home Sweet Home Werewolves would give their lives to keep the sacred places of Gaia from being defiled. They draw lines of battle, readying themselves to fight, bleed and die in defense of their homes. Their conviction is absolute; they fully believe that their homes must be defended for the good of the world. Now find out why. Trespassers Will Be Mauled! Ever wondered...   [click here for more]
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Tribebook: Silent Striders (Revised)

Tribebook: Silent Striders (Revised)


The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of...   [click here for more]
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Kindred of the East

Kindred of the East


May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers...   [click here for more]
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Oblivion

Oblivion


Death used to be the end. Not anymore. Now Oblivion lets you take Mind‘s Eye Theatre across the Shroud into the lands of the Restless Dead. Expore the depths of the eternal Tempest. Join the centuries-old political dances in the halls of Stygia. Run the mean streets of The World of Darkness,, and protect the Fetters that tie you to the lands of the living. Being dead is all...   [click here for more]
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Valkenburg Foundation

Valkenburg Foundation


The Shatterred Mind... The Garou cannot recover every cub. Those that suffer the First Change without the support of their tribe are lost. These lunatics run alone in a cruel world of madness - until the Valkenburg Foundation steps in. The characters are recruited to become the Questing Pack and hunt down the lost cubs, those who endanger themselves and the Veil with their madness....   [click here for more]
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Book of the City

Book of the City


The Urban Jungle The cities of the World of Darkness are a dangerous place to be. Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban battleground...   [click here for more]
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Shadow War

Shadow War


At Twilight the Knives Still Shine In Kowloon, the bamboo Princes stir insurrection against the bloodless, ancient mandarins of the Quincunx. In Korea, two elders of the Green Courts swear ritual enmity in a midnight war, as each has been told that the other is akuma. In California, freed from the dictates of civilized warfare, the Kuei-jin seek to wash away the hapless kin-jin with...   [click here for more]
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Monkeywrench! Pentex

Monkeywrench! Pentex


Drity Money Pentex is the vilest corporation on the planet - and the most powerful tentacle of the Wyrm. Through its various subsidiary companies, Pentex attempts to taint the world by destroying the environment and brainwashing humankind. What Garou can stop this pervasive onslaught? Dirty Work The Monkeywrenchers can! These savvy and clever Garou hit Pentex from the inside - by...   [click here for more]
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Tribebook: Black Furies (Revised)

Tribebook: Black Furies (Revised)


My Sister's Keeper Since the dawn of civilization, the Black Furies have been a tightly-knit sisterhood, united by bonds of blood, spirituality and conviction. They are the guardians of the Wyld, the champions of women, the wrath of Gaia. They consistently produce some of the greatest warriors and wisest mystics known to the Garou Nation. But as the Final Days draw to a close, the Furies find...   [click here for more]
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Werewolf The Apocalypse Second Edition

Werewolf The Apocalypse Second Edition


These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse   The humans have Corrupted the Earth Destroyed the Trees Slaughtered the Beasts Choked the Air Poisoned the Soil Clogged the Waters Unleashed the Eternal Fire   Now, the Wyrm rises To eclipse the Moon, Devouring all within its grasp, Hunting the hunters.  ...   [click here for more]
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Ghost Towns

Ghost Towns


Ghost Towns Ain't All Deserted The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou... Werewolves and Ghosts Side-by-Side Ghost Towns offers...   [click here for more]
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Tales From the Trails: Mexico

Tales From the Trails: Mexico


South of the Border You're on the run from the law. You've got enemies aplenty in the States, from undead bloodsuckers to nin-foot werewolves. Folks are coming after you with fire, silver bullets and magick. But that's all right, because you're just a few miles north of the border. And you figure once you get to Mexico, your troubles will be far behind. Bad, bad move, amigo. And Just...   [click here for more]
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The Wild West Companion

The Wild West Companion


Choose Your Friends Wisely In the Savage West, everybody's got a grievance, and everybody's totin' iron - or silver - and we don't mean coins! Know who's watchin' your back 'cause we're talkin' life and death here: day-to-day life on the frontier and ways you can avoid day-to-day death there. All sorts, from sodbusters to Sioux warriors, from Silent Striders to Iron Riders, can use the wisdom...   [click here for more]
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Dark Ages: Storytellers Companion

Dark Ages: Storytellers Companion


The Night has Many Tales From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads. All Told by Firelight The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier...   [click here for more]
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Dark Alliance: Vancouver

Dark Alliance: Vancouver


In The City, In The Woods... The city of Vancouver is like no other - peace reigns between vampire and werewolf. To the Kindred, the city is a "Safe haven" from the raging politics of the Damned. To the Garou, it is the site of the Great Caern, a place of spiritual brotherhood. A generation has passed in peaceful silence... The Shadow of Treachery ...but that is about...   [click here for more]
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The Masquerade

The Masquerade


There are no such things as Vampires... Do you want to live forever? Those Eyes. Like the pits of damnation. Like orbs of black steel. Those eyes, so gentle, they offer me no mercy. Why me? I stare into them and I am lost. My mind screams for release. Fear, panic, flight! But my body does not respond. I cannot move. Why can't I scream?   You have become death, the destroyer...   [click here for more]
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Vampire: The Players Guide (1st Edition)

Vampire: The Players Guide (1st Edition)


"They drove me down, used me as their pawn. Never again, never more shall I be used by another. They thought I had all the power, that they pulled all the strings, but now their strength is mine. Now, with the new might coursing through my body, I will have vengeance." -Juggler, No Apologies In the Goth-Punk world of the Vampire, any advantage can mean the difference between survival...   [click here for more]
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W20 Wyld West Expansion Pack

W20 Wyld West Expansion Pack


Bad Moons and Silver Bullets It was a time when a silver bullet could buy your life in a way gold couldn’t. A time when the railroads barreled their way west, and the Umbral skies tore open over them. When Garou warred on Garou, divided by the ever-moving frontier, and ancient horrors broke free. In the World of Darkness, the American West wasn’t just wild — it was...   [click here for more]
Onyx Path Publishing  $7.99

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Mage: The Ascension 20th Anniversary Edition Quickstart

Mage: The Ascension 20th Anniversary Edition Quickstart


This introduction to Mage: The Ascension 20th Anniversary Edition includes a summary of the setting and basic rules. This Quickstart also features descriptions, stats, and story-hooks for playing an unlikely pack of mages: the Bridge Troll Cabal, a “family” of gutter mystics whose life in the underside of Seattle contrasts with the vibrant face of that city. For...   [click here for more]
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Trinity (1e) [BUNDLE]

Trinity (1e) [BUNDLE]


This special bundle product contains the following titles. Trinity Field Report: Alien Races Regular price: $2.99 Bundle price: $1.50 Format: PDF We Are Not Alone It was only a matter of time after humanity ventured to the stars before we would encounter other sentient lifge. We knew it would happen; we anticipated — feared...   [click here for more]
Onyx Path Publishing  $32.95 $16.50

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V20 Ghouls & Revenants

V20 Ghouls & Revenants


By Blood It Is Done Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse. By Blood It Is Made Anew Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast...   [click here for more]
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W20 Shattered Dreams

W20 Shattered Dreams


The Wars of Rage In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest...   [click here for more]
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Clanbook: Brujah - Revised Edition

Clanbook: Brujah - Revised Edition


Brutes and Bravos The history of Clan Brujah has been one of struggle and passion since its first nights. Whether challenging the tyranny of feudalism or rallying against stagnant institutions, the Brujah take their fight into the modern nights. Whether she is a political dissenter or a common thug, a Brujah wears her emotions on her sleeve, and woe to those who get in her way. Intellectuals...   [click here for more]
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Clanbook: Followers of Set - Revised Edition

Clanbook: Followers of Set - Revised Edition


Descended from the God of the Underworld The sands of Egypt conceal a frightening menace a cult of vampires dedicated to their fallen lord. The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be...   [click here for more]
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Clanbook: Gangrel - Revised Edition

Clanbook: Gangrel - Revised Edition


As rogues and wanderers, the Gangrel have always placed themselves apart from other Kindred. The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own. Or Savages Unbound? As the first...   [click here for more]
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Clanbook: Tzimisce - Revised Edition

Clanbook: Tzimisce - Revised Edition


A History of Evil From the antitribu who forged the Sabbat to dreaded Dracula himself, the Tzimisce have carved an indelible place for themselves among the society of the Damned. The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat. The Flesh-Twisted Fiends As the...   [click here for more]
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Guide to the Anarchs

Guide to the Anarchs


Break the Walls Down Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system! Note: This digital edition includes the PDF and EPUB versions...   [click here for more]
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The Beast Within Revised

The Beast Within Revised


Unseen. The Kindred Move Among Us Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dnagerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade...   [click here for more]
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The Cainite Conspiracies Anthology

The Cainite Conspiracies Anthology


Step back into the Dark Ages... ...into a time when the clans, high and low, battle for blood and power. Welcome to The Cainite Conspiracies This collection of short stories inspired by the 20th Anniversary edition of Vampire: The Masquerade Dark Ages features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr.,...   [click here for more]
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Vampire: The Masquerade - Revised Edition

Vampire: The Masquerade - Revised Edition


They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires\' grand Masquerade is imperiled, and the night...   [click here for more]
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Classic Clanbooks [BUNDLE]

Classic Clanbooks [BUNDLE]


This special bundle product contains the following titles. Clanbook: Assamite - 1st Edition Regular price: $6.00 Bundle price: $2.95 Format: PDF Feared by all yet courted by many, refusing outside allegiances yet willing to hunt Kindred for a payment of blood, the Assamites are among the most reclusive clans. Once hunted, these vampire...   [click here for more]
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