Blend elements of fiction, fantasy, and factual history into a speculative world that is always 18… something… something; but never completely our own. Investigate horrific crimes, stop daring robberies, meet literary and historical figures, and uncover the truth behind the supernatural and occult in this new suppliment for the HERO system, Victorian Hero!
Hottest Historical Fantasy, Champions/HERO Systems
“With the end of the Victorian era, we passed into what I feel I must call the terrible 20th century.”
-Winston Churchill
The Victorian Era was drenched in the flickering supernatural shadows cast by street lamps, haunted by a wide belief in ghosts, and illuminated by faith in the limitless possibilities of a newborn science that was not yet clearly understood, in a world not fully explored.... [click here for more]
Presenting three “video game” martial artists for your various HERO System campaigns! Characters include:
Meow Yen — an anthropomorphic fantasy feline kickboxer!
Midnight Maid — a master of ki and karate!
Wolf Who Devours the Sun — a Lakota warrior from the Great Sioux Nation!
Each entry has a full character sheet, background, role-playing notes, and associated... [click here for more]
You've fought basilisks, dragons, manticores, and wyverns.. but have you really?
History buff and accomplished game designer Michael Surbrook welcomes you to rediscover all the incredible monsters, beasts, and strange beings of the Middle Ages in a way you've never encountered them before. With deep research and Fantasy Hero mechanics that eschew "standard gaming" for... [click here for more]
Flashing swords, shining armor, and shattering lances…
…are all part of the greatest sporting event of the Middle Ages: the Tournament.
With The Grand Melee, you have all the information you need to include a medieval tournament in your HERO System fantasycampaign. This 17-page supplement details how to set a tournament up; how one should be run; and what rewards... [click here for more]
Hacking By The Book Second Edition Biblical Warfare 3000 B.C. to 600 B.C. Hacking By The Book Philip J. Viverito What This Book Contains Holy Hack: Hacking By the Book Second Edition has finally arrived in this edition. The rules have been completely rewritten making them so simple that you will be playing Holy Hack by turn three without difficulty. The rules include the D-10... [click here for more]