Betrayal. Hubris. Punishment. Revenge. Subjugation. Salvation. Cataclysm. Perseverance. Hope.
This is Narosia — a world where cosmic forces vie for control and mortal beings struggle to reclaim past glories, hordes of Fel creatures threaten to escape Deepland prisons, and demonic Voidspawn stalk the world’s wilds and ruins. Those who venture forth seek fame and fortune, courting death,... [click here for more]
THE WONDERS OF ATLANTIS Tens of thousands of years before the modern day, Earth was a very different place: a realm where Magic took the place of Science, strange monsters walked the land, and the Dominion of Atlantis was the most powerful land in the world. The Atlantean Age is your guide to this wondrous High Fantasy setting for Fantasy Hero - to a world where characters possess awesome powers of... [click here for more]
Nothing quite puts a scare into Fantasy Hero adventurers like a dragon. The Book Of Dragons provides dozens of new types of dragons to confront your Fantasy heroes with, including special rules and templates for quickly creating more. But then it goes beyond that to cover other types of large, powerful, intelligent monsters that will make it harder than ever for your heroes to get their hands... [click here for more]
You've fought basilisks, dragons, manticores, and wyverns.. but have you really?
History buff and accomplished game designer Michael Surbrook welcomes you to rediscover all the incredible monsters, beasts, and strange beings of the Middle Ages in a way you've never encountered them before. With deep research and Fantasy Hero mechanics that eschew "standard gaming" for... [click here for more]
Flashing swords, shining armor, and shattering lances…
…are all part of the greatest sporting event of the Middle Ages: the Tournament.
With The Grand Melee, you have all the information you need to include a medieval tournament in your HERO System fantasycampaign. This 17-page supplement details how to set a tournament up; how one should be run; and what rewards... [click here for more]
Players Control The Gods To Influence The Plot
These cards enable you to describe how the meddlesome gods, known as the Enaros, influence the story.
You invoke the god's aspect on the card to introduce new plot elements, turn failure into success, avoid danger, or perform miracles.
You earn cards by accepting complications, completing story lines, or choosing actions that assist... [click here for more]
This product upgrades the original set of Narosia Divine Intervention Cards to the new rules.
It is not a full set of cards.
This product includes:
A Divne Favor deck consisting of 12 Enaros and 4 Legend cards
10 Divine Favor cards
To complete your conversion do the following:
Discard your old Divine Favor and Watcher decks
Remove all 2-pip cards from the common deck
Follow... [click here for more]
These cards are for use with the Narosia: Sea of Tears fantasy RPG (releasing 7/29 on DriveThruRPG). This is not a stand-alone game.
Players Control The Gods To Influence The Plot
The gods meddle, and the players use these cards to say how a specific god influences the story — if they can explain the god’s motivation.
Divine Intervention cards are used to represent both the possibility and degree... [click here for more]