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Freeholds of Nar

Freeholds of Nar


Lands in Shadow for Shadow of the Demon Lord! On the Empire’s northeastern edge, perched on the giant rocks that tumbled down into the swirling waters of the Auroral Ocean can be found the Freeholds of Nar. Once a string of fortresses belonging to the doughty dwarfs who mined, prying gold and jewel from the stone’s tight grip. The wealth unearthed and the skill of the artisans...   [click here for more]
Schwalb Entertainment  $1.99

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Only Human

Only Human


More Victims for the Demon Lord! Of all the ancestries available for play in Shadow of the Demon Lord, humans are described as the most numerous and diverse. They are also the easiest to understand. The main rulebook presents everything you need to create a human character for the game with enough variation from the human tables to make each character distinct. However, Rûl is...   [click here for more]
Schwalb Entertainment  $2.99

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Dark Deeds in Last Hope (Starting)

Dark Deeds in Last Hope (Starting)


Start your new campaign here! Dark Deeds in Last Hope is an adventure for starting characters. As with all starting adventures, it provides the origin story for the group of characters that will venture into the world and fight against the encroaching darkness. Unlike other starting adventures, this one provides a bit more guidance to help novice Game Masters get their start. However,...   [click here for more]
Schwalb Entertainment  $2.99

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Battle Scars

Battle Scars


Appalling Injuries for Shadow of the Demon Lord! As Unhinge the Mind expanded the rules for insanity and madness, Battle Scars provides a set of optional rules that amplify the existing damage rules to present a grittier game, where injuries sustained in the course of an adventure can have lasting consequences. The rules do not simplify the game or make it any easier...   [click here for more]
Schwalb Entertainment  $1.69

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Children of the Earth

Children of the Earth


The spread of the Demon Lord’s shadow has triggered calamities and catastrophes that have upset the natural order of things, such that havens have become tombs, cities awash with blood, and monsters loosed in the countryside. No longer can people huddle in the dark; the time for hiding has come to an end, for the Demon Lord will devour all as it destroys the world. So, as the salamanders have...   [click here for more]
Schwalb Entertainment  $1.69

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Flesh of the Fallen

Flesh of the Fallen


Poisoned Pages for Shadow of the Demon Lord The gods forbid the eating of other sentient creatures and punish those who violate the taboo with a horrid curse. Such consumption almost always triggers a transformation into hideous ghouls. As a game of horror fantasy, player characters in Shadow of the Demon Lord confront awful choices, sometimes having lasting consequences....   [click here for more]
Schwalb Entertainment  $1.69

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The Witching Wood (Starting)

The Witching Wood (Starting)


A Starting Adventure by Erik Scott de Bie! A sinister force lurks in the woods, one that has begun to prey on the innocent folk of Respite, a religious community on the edges of civilization. In this adventure, the player characters must come together to save their town against the horror lurking in the haunted forest that stands steeped in darkness and horror....   [click here for more]
Schwalb Entertainment  $1.49

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Power in a Name

Power in a Name


Discover the Power in True Names! A true name is a secret word that both grants and expresses the essence of the thing or being it names. True names grant form and reflect identity. Without a name, the creature or object would unravel, returning to the primordial chaos from which the genies made creation. Since true names are so integral to existence, learning a true name grants considerable power...   [click here for more]
Schwalb Entertainment  $1.69

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Frostgrave: Into the Breeding Pits

Frostgrave: Into the Breeding Pits


With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host...   [click here for more]
Osprey Publishing  $18.00 $13.99

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Riders of the Wind

Riders of the Wind


The centaurs make no claim on the Endless Steppe. Rather, they see themselves as its protectors chosen by the spirits of the plains to preserve the lands against the invader, to keep their lands pure, sacred, and free from the rapacious humans who would transform it to suit their needs. Thus the centaurs roam the Steppe, watchful for interlopers from beyond the mountains so they can drive them back...   [click here for more]
Schwalb Entertainment  $1.69

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Tooth and Claw

Tooth and Claw


Poisoned Pages for Shadow of the Demon Lord We all wear masks. We wear them to conceal our true selves, to become what others expect us to be, navigating the murky waters of social interaction to forge relationships, find love, and avoid enemies. For most of us, masks conceal uncertainties and doubts, ambitions and desires, and all the little secrets that make up what...   [click here for more]
Schwalb Entertainment  $1.99

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SotDL Affliction Cards

SotDL Affliction Cards


Charmed by a nymph? Frightened by a demon? Grabbed by a giant? With this handy set of Affliction cards it's easier than ever to reference their effects and keep track of them when they apply to you or your enemies! This deck of 21 cards include the 19 afflictions described in Shadow of the Demon Lord plus two cards to track what happens when you become incapacitated. The cards: Asleep...   [click here for more]
Schwalb Entertainment  $1.00

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Unhinge the Mind

Unhinge the Mind


More Madness for Shadow of the Demon Lord! Unhinge the Mind expands the existing Insanity and madness rules so they become a considerable part of the game, with far-reaching consequences for those who would confront the monstrous and grotesque. The optional rules presented here increase the amount of Insanity gained, make getting rid of Insanity more difficult, and provide...   [click here for more]
Schwalb Entertainment  $1.49

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Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $19.99 $14.99

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Tales of the Desolation

Tales of the Desolation


The Shadow of the Wastes Although the village of Esker stands on the edge of a vast and blighted landscape, the people living there have relied on the crusaders to keep them safe from the horrors spawned in the wastes, confident in their arms and will to drive back the dead that sometimes emerge from the roiling dust clouds. Yet even as the people watch the north with fearful eyes, none imagined...   [click here for more]
Schwalb Entertainment  $5.00

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Blood Will Run (Novice)

Blood Will Run (Novice)


A Poisoned Pages Adventure for Novice Characters Darkness has come to Cheqwood, a mere speck of a town on the edges of an enchanted wood, a place steeped in the old magic of the fey folk that now stands on the precipice of annihilation thanks to the attentions of the devils and their cruel machinations. With beastmen stalking the countryside, ghosts loosed from the Underworld to haunt the...   [click here for more]
Schwalb Entertainment  $2.49

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Tales of the Demon Lord

Tales of the Demon Lord


The End Starts Here The signs are everywhere. The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it? Tales of the Demon Lord presents eleven adventures...   [click here for more]
Schwalb Entertainment  $10.00

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Dark Passages

Dark Passages


Poisoned Pages for Shadow of the Demon Lord! The first installment of a new series of short, focused game expansions for Shadow of the Demon Lord, Dark Passages gives you a set of fun tables to help you stock libraries and other depositories of books the player characters might stumble across as they explore the world of Urth. ...   [click here for more]
Schwalb Entertainment  $1.49

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Fever Dreams

Fever Dreams


Foul Plagues for Shadow of the Demon Lord! The second installment of a new series of short, focused game expansions for Shadow of the Demon Lord, Fever Dreams gets down and dirty with eleven nasty and terrifying plagues. Expanding on the rules presented in the main book, any of these diseases could be the centerpiece of an adventure or an entire campaign! ...   [click here for more]
Schwalb Entertainment  $1.99

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Symbaroum - Adventure Pack I

Symbaroum - Adventure Pack I


NOTE: An offset printed version of this book will likely be included in a product reacing stores during Q3-Q4 2016. ------------- The Symbaroum - Adventure Pack I consists of two small adventure landscapes and a text presenting guidelines for how to handle and/or design expeditions into the forest of Davokar. Together with the tutorial adventure...   [click here for more]
Jarnringen  $3.99

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The Flute of Farewell

The Flute of Farewell


A Poisoned Pages Adventure for Expert Characters The Children of the Second Gathering are a cult made up of faerie folk, their kin, and mortals who believe the elves did not abandon Urth forever and will one day return to gather the ones left behind and ferry them to the hidden kingdoms. A small cult deemed foolish by mortal and immortal alike, a collector of rare antiques named Sammandria...   [click here for more]
Schwalb Entertainment  $1.99

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A Case of Consumption (Expert)

A Case of Consumption (Expert)


An Adventure for Expert Characters All three heirs to the Garnach family line have gone missing, sending the household into a panic. A Case of Consumption is an adventure for expert characters who have developed a reputation as people who can get things done in the Northern Reach. The Garnach family is influential in the Reach, but they’re at their wits’ end when it comes...   [click here for more]
Schwalb Entertainment  $2.29

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Symbaroum - The Mark of the Beast

Symbaroum - The Mark of the Beast


NOTE: An offset printed volume including this book will likely reach stores during Q2-Q3 2016. Thistle Hold – town of hopes and dreams It is also a place where people are murdered or disappear without a trace. A beastly killer known as the Flayer is hounding the northern districts of town. Some say an abomination is on the loose....   [click here for more]
Jarnringen  $7.99

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Symbaroum - Tomb of Dying Dreams

Symbaroum - Tomb of Dying Dreams


In the shadowy halls of Davokar ... ... grandiose treasures lay side-by-side with items that should not be touched. Unfortunately, it can be hard to tell one from the other without touching, and by then it is often too late. Can that simple truth explain why master Cornelio, Ordo Magica’s Chapter Master in Thistle Hold, has looked so grim lately? Is his troubled state of...   [click here for more]
Jarnringen  $9.99

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The Demon's Wet Nurse

The Demon's Wet Nurse


An Adventure for Novice Characters The Demon’s Wet Nurse is an adventure for a group of characters who find themselves caught in a net of a cult’s plot to wreak havoc and, in so doing, loose a hideous demon into the world. During the adventure, the characters explore the community and deal with the locals to gather the clues they need to find the source of the threat. The...   [click here for more]
Schwalb Entertainment  $2.49

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes: Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $0.50

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes: Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered...   [click here for more]
Schwalb Entertainment  $0.50

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes: Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate...   [click here for more]
Schwalb Entertainment  $0.50

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes: Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic...   [click here for more]
Schwalb Entertainment  $0.50

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $0.50

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes: Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $0.50

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes: Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball...   [click here for more]
Schwalb Entertainment  $0.50

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Song Spell Cards

Song Spell Cards


Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes: Project Voice Song of Friendship Song of Courage Song of Inspiration Song of Valor Song of Captivation Song of Healing Song of Ribaldry Song of Dread Song of Slumber Song of Heroes ...   [click here for more]
Schwalb Entertainment  $0.50

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Transformation Spell Cards

Transformation Spell Cards


Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes: Flowing Form Mask Animal Shape Bounding Step Murmuration Improved Animal Shape Object Form Mist Form Speed Healing Metallicus Greater Animal Shape ...   [click here for more]
Schwalb Entertainment  $0.50

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Book of Uther

Book of Uther


** With the help of the great fans of KAP, we often update the files for our products. Version 1.1 is currently available.** ** Please contact us if you find any errors. ** It’s good to be the King… Uther Pendragon is the king of warlords, the fiercest man in the land, bearer of...   [click here for more]
Nocturnal  $25.99 $19.49

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes: Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $0.50

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes: Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $0.50

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Life Spell Cards

Life Spell Cards


Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes: Life Sense Minor Healing Cure Fount of Life Light Healing Moderate Healing Vitality Burst Greater Cure Major Healing Total Healing Resurrect ...   [click here for more]
Schwalb Entertainment  $0.50

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Protection Spell Cards

Protection Spell Cards


Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes: Magic Lock Secure Site Evade Force Field Sanctuary Vigilance Vigor Protection from Spells Protective Field Invulnerability Globe of Negation ...   [click here for more]
Schwalb Entertainment  $0.50

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Technomancy Spell Cards

Technomancy Spell Cards


The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,...   [click here for more]
Schwalb Entertainment  $0.50

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Teleportation Spell Cards

Teleportation Spell Cards


Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes: Dismiss Fetch Division Hole of Glory Swap Remove Shortcut Boundless Step Fuse Portals Travel ...   [click here for more]
Schwalb Entertainment  $0.50

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Time Spell Cards

Time Spell Cards


Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes: Delay Swiftness Minor Paradox Rewrite Moment Slow Precognition Time Jump Accelerate Decelerate Twain Self Time Travel ...   [click here for more]
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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes: Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation...   [click here for more]
Schwalb Entertainment  $0.50

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Conjuration Spell Cards

Conjuration Spell Cards


Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes: Conjure Useful Item Direct Conjuration Conjure Feast Conjure Small Monster Conjure Weapon...   [click here for more]
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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes: Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
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Nature Spell Cards

Nature Spell Cards


An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes: Magic Acorns Oak Hide Healing Berries Overgrowth Shillelagh Ensnaring Vines Fiery Pinecones Brambles Forest Walk Wrath of Nature...   [click here for more]
Schwalb Entertainment  $0.50

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Necromancy Spell Cards

Necromancy Spell Cards


Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes: Hide from Undead Spectral Grasp Animate Corpse Grave Grasp Harvest Soul Bone...   [click here for more]
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Primal Spell Cards

Primal Spell Cards


Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes: Beast Within Hide from Animals Beast Tongue Befriend Animal Call Small Animal Call Medium Animal Dire Beast Call Large Animal Pounce Call of the Wild Call Huge Animal ...   [click here for more]
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Shadow Spell Cards

Shadow Spell Cards


Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes: Nightfall Blade Wall of Darkness Darkness Darksight Shadow Dart Shadow Monster Shadow Stride Black Bolts of the Underworld Shadow Magic Dark Portals Enervation ...   [click here for more]
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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes: Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
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