Title |
Publisher ▲ |
Price |
“Arise! my Daughters Too long has Earth been without My champions Arise! like the Sun and spread my Light Arise! and push back the long festering Evils Arise! as Magical Girls Arise!”
—The Blessing Of The Life-Giving Sun
I don't pretend this book answers the question What's So Cool About Magical Girls? but I hope it helps you find your own answers.
Saddle-stitched print copies... [click here for more] |
Axes & Orcs |
$8.00
|
It’s been five hundred years since the aliens came and almost as long since they took the Earth away from us. Now we live in the cracks and crannies of the galaxy with ten thousand other outcast species, scraping up everything we need to live day to day: water, food, even air. At least we have The Network. The Imperial Races may own all the garden spots, but ninety-nine out of a hundred places... [click here for more] |
Baggage Books |
$4.99
|
101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader.
Included are:
101 cargos, each with a little background... [click here for more] |
BITS |
$5.00
|
101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes, they... [click here for more] |
BITS |
$5.00
|
101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re... [click here for more] |
BITS |
$5.00
|
101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure.
Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief.
Gliding deep beneath the ocean are wondrous marine organisms... [click here for more] |
BITS |
$5.00
|
101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing).
Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide.
Lady... [click here for more] |
BITS |
$5.00
|
101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game.
Included are:
Job Advertisements – the potential for high adventure, or perhaps just another day’s work?
Introductions – the opportunity to acquire useful... [click here for more] |
BITS |
$5.00
|
101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games.
What is the meaning of life? From their first primitive ancestors to the time of the great,... [click here for more] |
BITS |
$5.00
|
101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive.
So often the Travellers say “We’ll meet at a bar?” but... which bar?
Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language. But the starport... [click here for more] |
BITS |
$5.00
|
“You flew here in that? You’re braver than I thought!”
101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents into a... [click here for more] |
BITS |
$5.00
|
101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them.
But who are these travellers? Hijackers... [click here for more] |
BITS |
$5.00
|
At Close Quarters is a set of combat rules for Traveller*, aimed at bringing together what we felt were the better elements from past systems.
At Close Quarters is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun-slinger types!
At Close Quarters is intended to add... [click here for more] |
BITS |
$5.00
|
Power Projection Fleet lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sci-fi universe of Marc Miller’s Traveller and Ground Zero Games’ renowned Full Thrust space combat system.
Included are:
Ship combat statistics... [click here for more] |
BITS |
$29.95 $14.95
|
"The robot rolled onto its stomach and glared at Berry. He stretched his efficient arm forward and pulled himself towards commando, reducing the distance. The corporal instinctively snatched the pistol from its holster, aimed it at the head of the metal monster, and began firing again and again, filling the enclosed room with deafening roars and smoke. Bullets of such a small caliber could do nothing... [click here for more] |
Cartridge Games |
$4.99
|
…we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender…
Winston Churchill
Take the role of brave soldier, mysterious occultist, internally focussed psionics or ingenious gadgeteer and fight dark menace of Axis with its dark secrets and experiments.
Inside you will... [click here for more] |
Cartridge Games |
$3.99
|
The Foelio brings you 29 creepy foes for your game. In this supplement, we present creatures like the Byakhee, Deep Ones, Oculurks, Umbrals, and Upir for your players to face off against.
This is a supplement for the Quantum Engine, Cepheus Quantum, Cepheus Sorcery, & Barbaric! ... [click here for more] |
Cross Planes Game Studio |
$4.99 $1.99
|
The Traveller's Handbook (Traveller T20 D20)
The Travellers' Handbook - High Adventure in the Far Future!
Traveller20 (T20) combines the popular d20 game mechanics with the most fully-realized science-fiction game setting ever - Marc Miller's award-winning Traveller!
Presented in a three volumes (pus the abridged Guidebook, so 4 files), these rules allow you to go anywhere,... [click here for more] |
Far Future Enterprises - Traveller |
$35.00 $19.99
|
Gateway to Destiny
Gateway to Destiny is a fully developed campaign setting ideal for all versions of Traveller and easily adaptable to other game systems. Containing four complete sectors of space with over 1,000 unique star systems, the Gateway Domain Sourcebook will support years of campaign play.
Description. The Gateway setting is broad and deep, and varied... [click here for more] |
Far Future Enterprises - Traveller |
$19.95
|
Grand Endeavor
Travellers’ Aide-2 Grand Endeavor is a collection of short fiction set in the universe of Traveller. As an introduction to the Traveller setting, a source of adventure ideas or just an enjoyable read, Grand Endeavor showcases several very different aspects of Traveller.
Four short stories are set in the year 1000, the standard setting for T20: a... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
On The Ground
Travellers’ Aide-3 is a complete guide to privately owned ground vehicles in the Traveller Universe. On the Ground expands on the design sequences found in the Traveller's Handbook, giving tips on vehicle construction and details on such things as "how big is my vehicle" and even rules on towing! There are tips on power plants and what kind of tires... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
76 Gunmen
Travellers’ Aide 4 contains 76 pre-generated characters for both the Traveller20 (T20) and Classic Traveller (CT) game systems! This time saving issue is perfect for the harried referee needing quick opponents for the characters when they unexpectedly decide to explore the darker recesses of the starports fringe or pick a fight in the local bar with the mouthy marines... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Objects of the Mind
Travellers’ Aide-5 brings you a full-length Traveller adventure as well as a beta-preview of the upcoming Psionicist prestige class for T20.
There has been considerable public (and not so public) speculation over the motive behind the recent theft of artifacts from the private collection of a wealthy local business family. Some say that it is... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Against Gravity
Travellers’ Aide-6 brings you more than 30 of the most commonly (and not so commonly) encountered grav vehicles in the Traveller Universe. These range from the ubiquitous air/raft to grav buses and cargo haulers, and even covers a number of military grav vehicles such as tanks and artillery units.
You will also find tips and advice from the Yiarn... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Fighting Ships
Travellers’ Aide-7: The Imperial Navy is the dominant military force in Charted Space. This volume reveals what the navy does, how it does it, and what tools it uses.
TA 7: Fighting Ships starts off with a comprehensive look at the Imperial Navy, starting with its long and prestigious history and moving on to the technology and design... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Through The Waves
Travellers’ Aide-8. Despite the seemingly archaic nature of watercraft in this age of fast grav vehicles, ships of all sizes still perform vital duties, from recreation to research to cargo hauling on worlds throughout the Imperium.
As with previous editions of the Yiarn Caardee catalogs to appear in the Traveller's Aide, this edition showcases... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Fighting Ships of the Solomani Rim
The most potent and the most dangerous of the opponents of the Third Imperium are the humans of the Solomani Confederation. This volume of the Traveller's Aide Series (TAS) introduces you to the naval forces of the Solomani.
TA9 provides you with an in depth look into the structure and organization of the Solomani Navy as it has deployed in the... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn\'t know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average... [click here for more] |
Far Future Enterprises - Traveller |
FREE
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls... [click here for more] |
Far Future Enterprises - Traveller |
$10.00
|
Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the Referee's Companion.
This compendium provides detail to science-fiction campaigns, adds scope to MegaTraveller projects,... [click here for more] |
Far Future Enterprises - Traveller |
$10.00
|
This volume is the basic rules set for the Traveller science-fiction game system.
It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play.
Unravel the secrets... [click here for more] |
Far Future Enterprises - Traveller |
$19.99
|
A Civilization Ready To Re-Awaken...
But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt.
Inside Traveller: The New Era you'll find everything you... [click here for more] |
Far Future Enterprises - Traveller |
$19.99
|
Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
This is the original text of the 1981 edition of Classic Traveller based on page image Scans.
It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). This text is essentially an errata corrected edition faithful to the original Classic Traveller of the early 1980's.
The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Personal Weapons of Charted Space
Travellers’ Aide-1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants, and... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00
|
Traveller5 Traveller
The Traveller Science-Fiction Role-Playing Game System, Fifth Edition
This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make.
Much of the work has focused on correction of errata and typographical... [click here for more] |
Game Designers' Workshop (GDW) |
$99.00 $44.95
|
Your project gets the green light!
Currently the largest ship building company in Clement Sector, the Anderson and Felix Shipbuilders Company was started on Hub in 2299 by Jamie Anderson and Reynaldo Felix. Both Anderson and Felix brought to Clement Sector their considerable expertise and experience constructing space vessels for travel between Earth and the Earth Sector colonies. And now that expertise... [click here for more] |
Independence Games |
$19.99
|
Welcome to Clement Sector!
In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the universe?
Over... [click here for more] |
Independence Games |
$24.99
|
Welcome to Earth Sector!
Earth Sector is an extension of Independence Games’ Clement Sector setting. For those familiar with the Clement Sector setting, Earth Sector is set in Earth Sector in 2350 after the Conduit Collapse in 2331. Earth Sector, while it can be played without knowledge of or familiarity with the Clement Sector setting, is best experienced if you are conversant... [click here for more] |
Independence Games |
$19.99
|
Howdy partner! Welcome to the Old West! The American frontier has always been a source of American mythology and has been explored in novels, on the stage, and on film and television. Now, with Rider, you can enter the world of the Old West. Rider uses the Cepheus Engine rules as a base with modifications made to fit with the "Old West" setting. Rider draws inspiration... [click here for more] |
Independence Games |
$19.99
|
The Uplift is a tabletop RPG about cybernetically uplifted animal heroes saving the galaxy with superpowers! Think Guardians of the Galaxy, but you're all playing Rocket.
You awaken to find you are both less and more, you are both old and new.
You play animals who've been cybernetically uplifted by some mysterious company... [click here for more] |
Kurt Potts |
Pay What You Want
|
Hi! I'm William Murakami-Brundage, lead designer at Menagerie Press, LLC and an independent RPG writer.
Menagerie Press is creating Westlands, a 2D6-based fantasy RPG with streamlined mechanics based on the Sword of Cepheus open game license system reference document. The 2D6 fantasy system (Traveller, Sword of Cepheus) has a true sword and sorcery feel, allowing exploration and adventure in a... [click here for more] |
Menagerie Press |
$1.00
|
Since prehistoric times, humanity has banded together in groups for raw survival in an unforgiving world. Even after the dawn of civilization, diverse groups of like-minded people have come together to advance agendas both grand and mundane, or to promote causes both large and small. In the interstellar era, such organizations still pursue agendas and promote causes; sometimes to the detriment of hero... [click here for more] |
Michael Brown |
$5.00
|
If the witches fail, chaos reigns forever.
Long ago, order was forged from chaos. And chaos didn’t like it. Ever since, the Darkshayde, the personification of disorder, has been trying to return the world to what it believes is its natural state. For a time, it was successful, but then the earth developed an immune system: magic, and chief among the practitioners of that art are the witches.... [click here for more] |
Michael Brown |
$1.00
|
Nominated "Best Cover" and "Best ATU Product" at the Zhodani Base Awards 2021!
Oh, beautiful for spacious skies
Skies that are colored gray, not like that of a dead channel, but from rain trying in vain to wash away the grime and evil of the streets below.
For amber waves of grain
Grain used to make “food” to feed America’s 430+ million people;... [click here for more] |
Michael Brown |
$8.00
|
An Ancient War-Ravaged World and a Deadly Foe! Quickstart primer and introductory adventure for Mindjammer (Traveller edition). Beyond the borders of the New Commonality of Humankind lies the Sentient Alliance, turbulent worlds where the embers of the Venu War still glow. And yet, stretched thin, the Commonality still tries to keep the light of civilisation alive. Join a team of recruits to SCI... [click here for more] |
Mindjammer Press |
FREE
|
The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game!
This brand new 384-page hardback book includes:
• full rules for starships, organisations, and culture operations;
• detailed character cultures, genotypes, and new careers—play a sentient starship!
• new and innovative systems for describing... [click here for more] |
Mindjammer Press |
$22.50
|
Three hundred years from now, humanity is claiming worlds far from Earth. Despite nearly destroying itself in the Twilight War, despite all the wars since, humanity has held on and kept its dream alive. 2300AD is the story of that dream, as humanity reaches for the stars.
This is a richly-developed hard science fiction universe, with ships spinning against the night as they are propelled by the stutterwarp... [click here for more] |
Mongoose |
$49.99
|
Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger as the... [click here for more] |
Mongoose |
$29.99
|
With a stunning panoramic view of a new colony facing the players, and every vital table for the referee, the 2300AD Referee’s Screen is the perfect complement to a well-run campaign far out on the frontier.
Fully compliant with the latest edition and with all the important tables and charts, the new 2300AD Referee’s Screen is constructed from quality heavy-weight cardstock that will stand the... [click here for more] |
Mongoose |
$11.99
|