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BattleTech: Adventures: Empires Aflame

BattleTech: Adventures: Empires Aflame


There May be Some Turbulence… The year is 3095. Ten years after the Jihad, peace has finally reached most of the Inner Sphere. Within the newly created Republic of the Sphere, the post-war drawdowns have made industry of disarmament. But even here, not every mission goes smoothly—for, sometimes, the universe itself has its own agenda! BattleTech Adventures: Empires...   [click here for more]
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BattleTech: First Succession War

BattleTech: First Succession War


The Dream is Over In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself: The First Succession War....   [click here for more]
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BattleTech: Historical Turning Points: New Dallas

BattleTech: Historical Turning Points: New Dallas


A lifeless planet with a bloody past, New Dallas was a mere footnote in history until the Devil’s Brigade mercenaries rediscovered an ancient artifact in the early days of the Jihad. Their discovery revealed a secret history, long buried and believed lost. Home to the vast Hegemony Central Intelligence Directorate, New Dallas has been a lostech prospector's dream. The system was a shining...   [click here for more]
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BattleTech Touring the Stars: Lone Star

BattleTech Touring the Stars: Lone Star


Cold, desolate, long-abandoned and looted of any treasures centuries ago, Lone Star was once a crown jewel of the Terran Hegemony and bold achievement of terraforming. In Touring the Stars: Lone Star, players learn about Volgadon and the "Pond Cities" and their disparate and fabulous architectures, discover why Lone Star was a major agriculture and manufacturing center for the Terran...   [click here for more]
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BattleTech: Experimental Technical Readout: Periphery

BattleTech: Experimental Technical Readout: Periphery


Peripheral Developments For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery. Scrambling...   [click here for more]
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BattleTech: Historical Turning Points: Luzerne

BattleTech: Historical Turning Points: Luzerne


Never really considered a major blip in the newly-created Second Star Leagues’ plan, Luzerne—through simple chance—became listed in the history books as one of the longest and desperate campaigns during Operation BULLDOG. The former Combine system became the defining moment for Clan Smoke Jaguar on the eve of their demise. Battered and beaten, the Clan fought tooth and nail to hold...   [click here for more]
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BattleTech: The Wars of Reaving Supplemental

BattleTech: The Wars of Reaving Supplemental


The Wars of Reaving are past. The Homeworld-sweeping wars have irrevocably changed the survivors. Four Clans look to rebuild their shattered society and prepare for their possible return to the Inner Sphere. Changes in political views, the tools of war, and tactical outlooks are discussed, as well as distant threats both past and future. The Wars of Reaving Supplemental also includes Random...   [click here for more]
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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined...   [click here for more]
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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for...   [click here for more]
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BattleTech: Welcome to the Nebula California

BattleTech: Welcome to the Nebula California


I Think I Feel a Song Coming On! ComStar lied! (We know: Big shock!) They said they checked out this distant rimward nebula, which ancient charts called “California” for some reason. Perhaps because someone in IE’s corporate mish­mash of a leadership didn’t trust them—or more likely because they forgot that there even was a report...   [click here for more]
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BattleTech Touring the Stars: Benet III

BattleTech Touring the Stars: Benet III


The mineral-rich planet Benet III served as a place of industry, a base for military forces and as a home to a hearty, stubborn populace—a people who survived the Succession Wars, the FedCom Civil War and the Jihad, only to all but wiped out by the fickle planet itself. In Touring the Stars: Benet III, players learn about the planet's constant volcanic and seismic activity, as well as...   [click here for more]
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BattleTech: Touring the Stars: Bone-Norman

BattleTech: Touring the Stars: Bone-Norman


A stark world on the fringes of the Inner Sphere, Bone Norman’s desolate, haunting geography can spook even the most experienced warrior. A sleepy backwater planet for most of its history, Bone Norman vaunted to the front lines of the Clan Invasion and Jihad. In Touring the Stars: Bone-Norman, players learn about the planet’s interesting flora and fauna, as well as the mysterious Föhnkrankheit,...   [click here for more]
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BattleTech: Touring the Stars: Bob

BattleTech: Touring the Stars: Bob


It is a shadow world of dark woods and darker rivers, and so was it named—Dunklewälderdunkleflüsseschattenwelt. Alien predators roam the land, seas and air, named for creatures of folklore, while survivors of the once proud settlements eke out an meager existence. Dunklewälderdunkleflüsseschattenwelt suffered during the Succession Wars as many planets of the Inner Sphere did,...   [click here for more]
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BattleTech: Objectives: Federated Suns

BattleTech: Objectives: Federated Suns


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies...   [click here for more]
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BattleTech: Field Manual: 3085

BattleTech: Field Manual: 3085


Enter the Republic The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe...   [click here for more]
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BattleTech: Jihad: Conspiracies: Interstellar Players 2

BattleTech: Jihad: Conspiracies: Interstellar Players 2


On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made normal communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy. Yet along with the secrets revealed and the spreading fires of...   [click here for more]
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BattleTech: Liberation of Terra, Vol. 1

BattleTech: Liberation of Terra, Vol. 1


The Beginning of the End In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksandr Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire,” launching...   [click here for more]
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BattleTech: Experimental Technical Readout: Phantoms

BattleTech: Experimental Technical Readout: Phantoms


Heavy Metal Black Ops For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced weaponry, the...   [click here for more]
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BattleTech: Dossiers: The Bounty Hunter

BattleTech: Dossiers: The Bounty Hunter


Notable Warriors Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. Feared across the Inner Sphere, the enigmatic Bounty Hunter and his lance of MechWarriors prowl the battlefields of the universe for the most dangerous of prey....   [click here for more]
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BattleTech: The Falcon and the Wolf

BattleTech: The Falcon and the Wolf


A High Price to Pay! For years, the bitter rivalry between the warriors of the Wolf Clan and the Jade Falcons simmered. Then in June of 3057, growing political tensions among the fearsome invaders erupted in a bloody war of attrition. From the mountains of Colmar to the icy wasteland of Morges, the armies of these ancient enemies clashed in a dramatic duel to the death. The Falcon and...   [click here for more]
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BattleTech: Objectives: Free Worlds League

BattleTech: Objectives: Free Worlds League


STATE OF THE INDUSTRY Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies expanded...   [click here for more]
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BattleTech: Experimental Technical Readout: Primitives Vol. III

BattleTech: Experimental Technical Readout: Primitives Vol. III


Ancient Wonders Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and...   [click here for more]
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BattleTech: Experimental Technical Readout: Succession Wars

BattleTech: Experimental Technical Readout: Succession Wars


After the fall of the first Star League and the exodus of the SLDF, the five Great Houses of the Inner Sphere unleashed their armies against one another with a vengeance, each claiming to be the rightful heirs to the Cameron legacy and the First Lordship of the Inner Sphere. Their scorched earth tactics left entire worlds barren, and destroyed many of the precious technologies taken for granted during...   [click here for more]
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BattleTech: Record Sheets: 3067 Unabridged

BattleTech: Record Sheets: 3067 Unabridged


In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor.The Clans and other House have also been busy, as the internal and external conflicts drive the rapid deployment of new military hardware. BattleTech:...   [click here for more]
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BattleTech: Objectives: Periphery

BattleTech: Objectives: Periphery


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies...   [click here for more]
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BattleTech: Objectives: The Clans

BattleTech: Objectives: The Clans


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies...   [click here for more]
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BattleTech: Experimental Technical Readout: Boondoggles

BattleTech: Experimental Technical Readout: Boondoggles


Critical Errors For as long as there have been wars, mankind has been on a quest for ever more efficient means to kill. Yet even as the technologies improve, there are always missteps, unexpected—and, sometimes, unexplained—flaws in engineering that can transform a promising new weapon into a setback costing billions of credits, years of progress, and perhaps even a few lives....   [click here for more]
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BattleTech: Technical Readout: Vehicle Annex, Revised

BattleTech: Technical Readout: Vehicle Annex, Revised


UNSUNG WORKHORSES MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo trucks to tanker...   [click here for more]
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BattleTech: Explorer Corps

BattleTech: Explorer Corps


Adventures beyond the frontier! A hundred years ago, Primus Adrienne Sims of ComStar suffered nightmare visions of a dire threat to ComStar and the Successor States: hordes of strange monsters from beyond known space, invading the Inner Sphere to destroy it. These visions so troubled the Primus that she created the Explorer Corps, a division of ComStar dedicated to probing the Deep Periphery, to...   [click here for more]
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BattleTech: Adventures: Necromo Nightmare

BattleTech: Adventures: Necromo Nightmare


A World Gone Black… The year is 3072. The fires of the Word of Blake’s Jihad threaten to consume the Inner Sphere. On the borders of Capellan space, the vital world of Necromo has suddenly gone silent, perhaps the victim of a Blakist strike. But what could hit such a busy and well-defended planet so hard that even the Chancellor’s best would fail to call for help?...   [click here for more]
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BattleTech: Experimental Technical Readout: Primitives Vol. IV

BattleTech: Experimental Technical Readout: Primitives Vol. IV


Ancient Wonders Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and...   [click here for more]
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BattleTech: Experimental Technical Readout: Most Wanted

BattleTech: Experimental Technical Readout: Most Wanted


In the wake of the Word of Blake Jihad, the Republic of the Sphere has emerged from the ashes, promising hope and salvation to a universe ravaged by horror and warfare. But not everyone is ready to lay down their arms just yet, and some of the deadliest renegades remain at large, having reveled in the chaos of the Blakist holocaust. Armed with cutting-edge ’Mechs, vehicles, and battle armor—modified...   [click here for more]
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BattleTech: Historical Turning Points: Tortuga

BattleTech: Historical Turning Points: Tortuga


While the Jihad raged, pirates had their way with the newborn Filtvelt Coalition. Finally, the Filtvelters had suffered too much. They launched an invasion of Tortuga Prime, to punish the pirates in their den. But the force sent to exact retribution found itself mired in a close-packed city filled with traps and enemies too numerous to count. The invasion became a desperate effort to survive to return...   [click here for more]
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BattleTech: Experimental Technical Readout: Republic Volume I

BattleTech: Experimental Technical Readout: Republic Volume I


The year is 3120. Under the aegis of the Republic of the Sphere, the Inner Sphere has experienced its greatest time of peace since the days of the original Star League. Raised from the ashes of the Jihad, the Republic stands for the ideals of unity and justice, but even its triumphs have come at no small cost in blood. Entering the thirty-second century with a mixture of righteousness and hubris, the...   [click here for more]
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BattleTech: Turning Points: Irian

BattleTech: Turning Points: Irian


Devlin Stone’s Military Material Redemption Program transformed the Inner Sphere, retooling BattleMech production lines for civilian output and boosting state economies. Companies that had made their names building machines of destruction now found themselves turning more towards peaceful IndustrialMech manufacture. Downsized and heavily regulated by Stone’s policies, Irian Technologies...   [click here for more]
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BattleTech: Turning Points: Arcturus

BattleTech: Turning Points: Arcturus


Before Devlin Stone, before the Republic, there was Kurita As the Jihad unfolded, Chandrasekhar Kurita fought a one-man war against the Blakists when others would not. From the cradle of the Lyran Commonwealth, Kurita built a coalition of mercenaries to expose one of the Word’s darkest—and turn the Inner Sphere against their real enemy. But the Word...   [click here for more]
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BattleTech: Experimental Technical Readout: Republic Volume III

BattleTech: Experimental Technical Readout: Republic Volume III


The year is 3146. The Inner Sphere is embroiled in some of the most devastating warfare since the Word of Blake Jihad. Within its Fortress walls, the core of the Republic lies safe for now, yet poised in a state of uneasy readiness. Desperate to maintain its battlefield edge, new technologies—including volatile, experimental gear from the Republic’s Institute for Strategic Combat, and its...   [click here for more]
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BattleTech Touring the Stars: Manassas

BattleTech Touring the Stars: Manassas


The victim of a devastating cosmic impact and war, Manassas is still one of the Inner Sphere’s safest planets, except for the so-called “Dead Zones” dotting the world. In Touring the Stars: Manassas, players will learn about the famed Manassas Run, an annual world-spanning treasure hunt for valuable LosTech where anything goes and the prize of becoming Run Champion is all that...   [click here for more]
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BattleTech Touring the Stars: Brownsville

BattleTech Touring the Stars: Brownsville


Now a lifeless, dead planet, Brownsville was once a vibrant and discreet supplier of atmospheric processors and inexpensive water filters before the Amaris Coup. But political and diplomatic mistakes would turn the unassuming planet into another casualty of the Star League Civil War and early Succession Wars. Brownsville’s demise sealed the fate of dozens of other worlds. Touring...   [click here for more]
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BattleTech Touring the Stars: Promised Land

BattleTech Touring the Stars: Promised Land


Promised Land was not exactly as the colonization brochures described, but was settled nevertheless. A chance encounter during the early Star League saved the planet from abandonment, and the struggling colony remained. Long a border waystation between the Lyran Commonwealth and the Free Worlds League, Promised Land’s history is the story of overcoming the challenges of this strange world and...   [click here for more]
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BattleTech Touring the Stars: Inglesmond

BattleTech Touring the Stars: Inglesmond


A curious, albeit devastated, survivor of the First Succession War, Inglesmond was once a shining jewel of the Terran Hegemony. Though Inglesmond is now a planetary nature preserve in the Republic of the Sphere, it could easily be reinhabited and once again rejoin the Inner Sphere. Learn about the planet’s unique climate and equatorial-spanning ice belt, tribal survivor communities and salvage...   [click here for more]
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BattleTech Touring the Stars: Iron Land

BattleTech Touring the Stars: Iron Land


Billed as a lost world paradise for thrill seekers and wannabe explorers, Iron Land has a dark history seldom spoken of, as those who know of it either never live to tell the tale, or live to profit from it. The dark history of this tortured world both resonates with, and haunts those drawn to it from across the stars. Iron Land is a planet where you can check out any time you like, but never leave....   [click here for more]
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BattleTech: Interstellar Expeditions (ISP3)

BattleTech: Interstellar Expeditions (ISP3)


What Lies Beyond… Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating. Once a disorganized collective of hobbyists and academics backed by the idle wealthy, Interstellar...   [click here for more]
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BattleTech: Adventures: War of the Tripods!

BattleTech: Adventures: War of the Tripods!


“A Million to One,” They Said… The year is 3138. Behind the walls of the “Fortress”, the stormy world of Bryant remains cut off from interstellar communications, apparently ignored by the rest of the Republic of the Sphere. Just as the usual cycle of continent-spanning “hypercanes” gives way to a pleasant, crop-friendly Calm Season in the...   [click here for more]
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BattleTech: Turning Points: Epsilon Eridani

BattleTech: Turning Points: Epsilon Eridani


Blake’s Blessed Avenging Angels In the wake of the Jihad and Devlin Stone’s creation of the Republic of the Sphere, the ancient Order of ComStar was transformed. Their once-proud Com Guards were disbanded, never to rise again. Gone were the robes, the religion, the chants­—and the Word of Blake. But deep within the shattered Order remained a secret outlasting the long...   [click here for more]
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BattleTech: Handbook: House Steiner

BattleTech: Handbook: House Steiner


For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner. Kicking...   [click here for more]
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BattleTech: Jihad: Hot Spots: 3070

BattleTech: Jihad: Hot Spots: 3070


For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the A Foul Wind Blows! First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds....   [click here for more]
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BattleTech: Handbook: House Marik

BattleTech: Handbook: House Marik


Wings of the Eagle! Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that...   [click here for more]
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BattleTech: Handbook: House Davion

BattleTech: Handbook: House Davion


Brighest Blade House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out...   [click here for more]
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BattleTech: Field Manual: Comstar

BattleTech: Field Manual: Comstar


COMSTAR GUARDS THE ENTIRE KNOWLEDGE OF MANKIND. KNOWLEDGE IS POWER. POWER CORRUPTS. To maintain their monopoly on the flow of information and technology across the vast reaches of space, the powerful organization known as ComStar waged a hidden war of assassination, sabotage and terrorism for more than two hundred years. Now, the Star League has been resurrected and ComStar will play...   [click here for more]
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