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2300  AD DTRPG Guide To 2300 AD

2300 AD DTRPG Guide To 2300 AD


The Basic Guide to 2300 AD: an annotated list of the 2300 AD titles in the series. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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Colonial Times #1

Colonial Times #1


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #1 has articles and fiction. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times #2

Colonial Times #2


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #2 has articles, fiction, and the first part in a 3-part adventure. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times #3

Colonial Times #3


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #3 has articles, fiction, and the second part in a 3-part adventure. ...   [click here for more]
Stygian Fox   FREE 

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DC1 Guide to Dark Conspiracy (1st edition)

DC1 Guide to Dark Conspiracy (1st edition)


GDW's modern horror role-playing game. The details of the Dark Conspiracy game system: a complete list of the component titles with descriptions and illustrations. Guide to Dark Conspiracy provides a comprehensive overview of the first edition of Dark Conspiracy as published by Game Designers' Workshop. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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Guide Checklist to GDW RPG Titles

Guide Checklist to GDW RPG Titles


Comprehensive Checklist for GDW and FFW titles on DTRPG Hyperlinked Clickable We have one of the largest collections of role-playing materials available through DriveThruRPG: so large, in fact, that its hard to know exactly what you want. Now, we have made it easier than ever with our Official Guides: comprehensive lists of the titles in our collections and overviews of the game systems. Coverage...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 v1  DTRPG Guide to Twilight: 2000 version 1.0

T2000 v1 DTRPG Guide to Twilight: 2000 version 1.0


Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0)....   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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BMP-1 Paper Model

BMP-1 Paper Model


Support your infantry with this printable cut-out model of the BMP-1 infantry combat vehicle! Download the .pdf file, then print as many as you need! This model of the BMP-1 comes with two sets of cut-out parts. One is in desert tan, while the other is in Russian Armour Green. The model is drawn at 1:48 scale and includes a scale guide for printing at smaller scales. It can be built at scales larger...   [click here for more]
Paper Forge  $1.99

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T-72 Paper Model

T-72 Paper Model


Add a tank platoon to your tabletop! Download this .pdf and print as many as you need! This is a paper cut-out model of the T-72 main battle tank. It includes two tanks, one in desert tan and the other in dark green. It is drawn at 1:48 scale and includes a scale guide for printing at smaller scales. It can be built at scales down to 1:144. View video assembly instructions Paper Forge models...   [click here for more]
Paper Forge  $1.99

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GDW Game System Guides [BUNDLE]

GDW Game System Guides [BUNDLE]


This special bundle product contains the following titles. DC1 Guide to Dark Conspiracy (1st edition) Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF GDW's modern horror role-playing game. The details of the Dark Conspiracy game system: a complete list of the component titles with descriptions and illustrations. Guide to Dark Conspiracy provides...   [click here for more]
Game Designers' Workshop (GDW)  $2.68 $0.00

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CHALLENGE Magazine No. 31.

CHALLENGE Magazine No. 31.


CHALLENGE Magazine No. 31. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 31. Includes article coverage for Twilight: 2000, Traveller, Command Decision, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 32.

CHALLENGE Magazine No. 32.


CHALLENGE Magazine No. 32. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 32. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Air Superiority, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 33.

CHALLENGE Magazine No. 33.


CHALLENGE Magazine No. 33. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 33. Includes article coverage for Twilight: 2000, Traveller, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 34.

CHALLENGE Magazine No. 34.


CHALLENGE Magazine No. 34. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 34. Includes article coverage for Space: 1889 ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 35.

CHALLENGE Magazine No. 35.


CHALLENGE Magazine No. 35. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 35. Includes article coverage for Twilight: 2000, Traveller, Space: 1889, Air Superiority, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 37.

CHALLENGE Magazine No. 37.


CHALLENGE Magazine No. 37. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 37. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Trek, Space: 1889, Paranoia, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 38.

CHALLENGE Magazine No. 38.


CHALLENGE Magazine No. 38. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 38. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Wars, Star Trek, Star Fleet Battles, Space: 1889, Renegade Legion, Paranoia, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 39.

CHALLENGE Magazine No. 39.


CHALLENGE Magazine No. 39. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 39. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Renegade Legion, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 43.

CHALLENGE Magazine No. 43.


CHALLENGE Magazine No. 43. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 43. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Trek, Space: 1889, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 45.

CHALLENGE Magazine No. 45.


CHALLENGE Magazine No. 45. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 45. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 77.

CHALLENGE Magazine No. 77.


CHALLENGE Magazine No. 77 (The Final Issue). Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 77. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Lost Souls, How To, GURPS, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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T2000 v2  East Africa Sourcebook

T2000 v2 East Africa Sourcebook


From the deserts of Somalia to the Serengeti of northern Tanzania, the waters of the Indian Ocean to the jungles of the Congo, the East African/Kenya Sourcebook, the first new work for Twilight 2000 since 1995, shines a light on an area hinted at in previous works but never before detailed, where what is left of civilization in Africa struggles against the Somali Islamists, the PARA,...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T2000 v2  Rooks Gambit

T2000 v2 Rooks Gambit


The long-awaited return to the war-torn world of Twilight 2000. After three years of bloody stalemate on the battlefields of Europe, the United States Army stands poised to return home. An ad hoc evacuation fleet has been assembled in Bremerhaven, Germany, and U.S. forces are converging on the port city from all over the continent. Ensconced in his sprawling castle headquarters in northern Poland,...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T2000 v2 Castle by the Sea

T2000 v2 Castle by the Sea


ONLY THE STRONG SURVIVEBEFORE THE WAR, there was growing optimism over the collapse of communism and the opening of eastern Europe. Survivalist organizations were seen as outdated and unnecessary, and their memberships dwindled. Many of the remaining members were labeled crazy and were ridiculed. Then the war came, vindicating their beliefs. Now a small band of survivalists known as the Nova...   [click here for more]
Game Designers' Workshop (GDW)  $4.88 $3.99

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T2000 v2 Operation Crouching Dragon

T2000 v2 Operation Crouching Dragon


I thought I was through with surprises after six years in the merc trade. We've been sent on a lot of stuff. Its not unusual for us to be hired by people we never see. It's not out of the ordinary for us to be told to do things we don't understand... "ours not to reason why," and all that. And its par for the course to be sent place we've never been before. I've grown...   [click here for more]
Game Designers' Workshop (GDW)  $4.88 $3.99

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TRANSCAUTO — The Trans-Caucasian Theater of Operations

TRANSCAUTO — The Trans-Caucasian Theater of Operations


In cold war WWIII RPG timelines, there can be an even wider variety of regions for post-apocalyptic military sandbox campaigns. This map specifically covers the Trans-caucasian region of the southwest U.S.S.R. covering the area between the Black Sea and the Caspian Sea, including Georgia, Armenia, Azerbaijan, as well as parts of northeast Turkey and northwest Iran. In any timeline, this region would...   [click here for more]
Albatross Press  $4.95

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2300 AD Rotten To The Core (2300AD)

2300 AD Rotten To The Core (2300AD)


Rotten to the Core. The details of Libreville, the corrupt city at the base of Earth's beanstalk. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Character Dossier

T2013- Character Dossier


A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters). ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shall Not Perish

T2013- Shall Not Perish


It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in the wake of disease, famine, natural disasters, and economic and political failures on a previously unimaginable scale. None of these calamities could have ended the world by itself. Together, they brought the engines...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Short Stories - Solitude

T2013- Short Stories - Solitude


John was a survivor. John has managed to survive the Twilight War, the brutal winters, the lack of food and even the solitude. That is until he met Jennifer. Solitude is a short story written for the Twilight: 2013 RPG. Find out more information and other downloads at our website - 93 Games Studio....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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Merc Mercenary: 2000

Merc Mercenary: 2000


Bandits calling themselves freedom fighters have kidnapped an oil company engineer. They want four million in ransom, and the guy's relatives are poor as churchmice. The goons figure the engineer is so valuable the oil company will pay to get him back, but they're wrong on two counts. The company is only paying one million. And they're paying it to us. Merc: 2000 is a game of daring...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Merc Mercenary: 2000 Gazetteer

Merc Mercenary: 2000 Gazetteer


The Gazetteer is a sourcebook for global hotspots in the strife-torn world of Merc: 2000. From the coup in Tonga to the border dispute between the Russian Republic and Japan, from the Second Nigerian Civil War to the Basque insurgency in Spain, from the frigid steppes of central Asia to the steaming jungles of South America, from the battlefields of west Africa to the crime-torn city...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2000 v1 Airlords of the Ozarks

T2000 v1 Airlords of the Ozarks


The slides the intelligence guy was showing us had turned our guts cold. The pictures showed the main street of a small town, storefronts, a post office, the spire of a church...What caught my attention was the long, lean cigar shape hovering behind the church spire. Stories I'd read as a kid surfaced in the back of my mind, stories by Heinlein and Asimov...and H.G. Wells. The shape was blurry...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Allegheny Uprising

T2000 v1 Allegheny Uprising


It was enough to make a man's mouth water. Computers, electronic typewriters, jeeps, soybeans, canned food, medical supplies, arctic parkas, and (I swear) videotapes of every NFL game since 1992! No wonder those Civgov johnnies were falling all over themselves to find the place! All of us had heard a million rumors about lost government caches squirreled away in out-of-the-way places years ago...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Armies of the Night

T2000 v1 Armies of the Night


It didn't sound too bad, at first. Milgov wanted to re-establish what the orders called a "presence" on Manhatten. "Deal with criminal elements" they said, "Register salvage operations...taxes in kind...organize a census..."-that all sounded peaceful enough. We were just supposed to go in, scout out the land, find a base of operations, and generally get things ready...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Bear's Den

T2000 v1 Bear's Den


I'd always thought that when I finally got into the Soviet Union, it would be on a recon for some massive NATO force. Well, there aren't any of those now, and here I am. I thought it would look different, smell bad or something, but I didn't even know we were there until sarge said, "Welcome to the bear's den, lads. This is the Ukraine. Look alive!" He laughed and spat out...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Boomer

T2000 v1 Boomer


"Pittsburg!" The sarge's shout woke me. "How can a sub be stuck in the ice near Pittsburg?" MacDonald had that "Lord, what an idiot" look she gets sometimes when she is talking to us. "Not Pittsburg," she said, "Spitsbergen. S-P-I-T-S-B-E-R-G-E-N. It's an island about 500 klicks north of Norway." I thought back to Mrs. Parker's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 City of Angels (GDW)

T2000 v1 City of Angels (GDW)


Ever since the world as we knew it ended, people have been saying chivalry is dead-they've been saying it for a long time anyway, but this time they're sure. No one does anything for any motive except survival. Dog-eat-dog, survival of the fittest, might makes right...I've heard all the cliches and more. And I refuse to conform to them. Lieutenant Jimenez wanted me to take his St. Christopher's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Gateway to the Spanish Main

T2000 v1 Gateway to the Spanish Main


This morning I pulled myself up and staggered up the strange ladder onto the deck. It was broad daylight and I wasn't dreaming. I sat down against the bulkhead in gape-jawed astonishment. The deck was rough planks. Above my head fluttered a hundred acres of canvas. The ship had three masts and square sails, and no smoke stack. I pulled myself to the gunwale and clung to the rigging. I was standing...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Going Home

T2000 v1 Going Home


It came as quite a surprise when we finally confirmed it. What remained of the big brass in Europe decided that it was time for everybody to get out of the pool, so they arranged for a few ships to take us back to America. Problem was, nobody believed that the ships would have enough room for everybody. We decided this was the last ride going our way, and it was time to go home. The ships were leaving...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Heavy Weapons Guide

T2000 v1 Heavy Weapons Guide


Over 110 Heavy Weapons for Twilight: 2000The Heavy Weapons Guide is a resource and guidebook to more than 110 mortars, grenade launchers, recoilless rifles, mines, hand grenades, rifle grenades, SAMs, and other support weapons. The latest in antitank missles are described and illustrated, including BILL, ACCP, Eryx, and Tank Breaker. Mortars range from the American M224 60mm up to the...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Howling Wilderness

T2000 v1 Howling Wilderness


What happened to the United States from 1997 to 2001 is a question of interest to almost every referee and player of Twilight: 2000. Even those whose campaigns are not set in the United States want to know what happened to their home town, or how far the Soviets managed to get in Alaska, or what areas are controlled by New America. Howling Wilderness is a sourcebook of the United States...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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