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Terra Incognito: A Guide to Building the Worlds of Your Imagination
by Starwarp Concepts

In Terra Incognito, Richard C. White outlines the detailed steps by which writers can create the sort of countries, populations, governments, and militaries that are essential for building a three-dimensional fantasy world that will engage readers.

Terra Incognito: A Guide to Building the Worlds of Your Imagination
 
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 Hottest Community Fantasy, How-To Guides, Format
 
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The Smoking Pillar of Lan Yu

The Smoking Pillar of Lan Yu


On the island of Kai Besil the earth trembles with the threat of a terrible fire to come. The forbidding Pillar of Lan Yu plumes white with new smoke, and the warning flames in the village of Talamau burn red and blue with dire promise. Can heroes be found to restore the volcano’s ancient binding, or are the islanders doomed to perish in fire and choking ash? The...   [click here for more]
Sine Nomine Publishing   FREE 

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Exemplars & Eidolons

Exemplars & Eidolons


Tales of Thundering Heroism Welcome to Exemplars & Eidolons. Within these few pages you’ll find a game of titanic heroes and glorious paragons, living legends of every stripe banding together to accomplish deeds of deathless fame. Using the basic framework of classic old-school gaming you’ll fashion fresh exemplars of daring to battle foes far...   [click here for more]
Sine Nomine Publishing   FREE 

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $14.95 $10.32

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KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques

KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques


Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including: Award-winning designer and publisher Wolfgang Baur 3rd Edition Dungeons & Dragons designer Monte Cook 4th Edition Dungeons &...   [click here for more]
Kobold Press  $18.95 $14.95

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50

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KOBOLD Guide to Game Design, Vol. 2

KOBOLD Guide to Game Design, Vol. 2


Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including How to pitch your work How to survive a killer deadline, How to make an impression with magic items How to set up a mystery. Learn what makes a good playtest, What makes a design matter to a wide audience, And many more! With insights...   [click here for more]
Kobold Press  $18.99 $9.99

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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The RPG Handbook

The RPG Handbook


UPDATE - A full colour version has just been added on 30/4/13 :) The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players...   [click here for more]
Thistle Games  $9.99 $4.99

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Actual Factual: Dracula - A Compendium of Vampires

Actual Factual: Dracula - A Compendium of Vampires


One-of-a-kind reference book for authors, publishers, game designers, researchers, vampire enthusiasts, and historians worldwide "An amazing collection of vampires and vampire lore, and a fantastic resource for fans, researchers, and writers. I love it!" -Rosemary Ellen Guiley Author, The Encyclopedia of Vampires, Werewolves, and Other Monsters   "This book...   [click here for more]
Scaldcrow Games  $39.95 $17.99

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Be Awesome At Dungeon Design

Be Awesome At Dungeon Design


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology,...   [click here for more]
Raging Swan Press   FREE 

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $1.50

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Combat Coeffect - Complexity, Drama and Agency

Combat Coeffect - Complexity, Drama and Agency


Is your combat feeling long but unexciting, lacking drama and consequence? Level 0: Unplayable Over-simplifications. 4 Sheer numbers game. 4 Power-struggle. 4 A Random-factor in a Power-Struggle. 5 Having a Tactic / Birth of Agency. 6 Becoming a specialist. 7 Level 1: Fundaments of RPG Combat. 9 It’s a Hit! 9 World of Hurt. 10 Who goes first. 13 NPCs also...   [click here for more]
ThinkDifferent  $1.00

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Advanced Fast Initiative

Advanced Fast Initiative


Interested to run more advanced and tactical initiative system but without added overhead and downtime? Inspired by Mike Mearls of D&D and board game Gloomhaven mechanics, I have worked a system that well meets those requirements. It's playtested and finetuned on a continuous basis by my own group. The response has been very positive, primarily due to the fact that combat is...   [click here for more]
ThinkDifferent  Pay What You Want

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DragonArt

DragonArt


Nothing makes your imagination catch fire like a dragon! And now you can breathe fire with the best of them as you create dragons and other mythical beasts that will awe, delight, and disturb. More than 30 lessons break down each creature into simple color-coded steps, from basic shapes, to details including claws and wings, to spectacular finished dragons and beasts. All you need is a pencil,...   [click here for more]
F+W Media  $11.99 $8.27

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Thirty Rules of Horror

Thirty Rules of Horror


Thirty system-agnostic guidelines for GM's and Players engaged in horror RPGs. Made by Arcana Games www.arcana-games.com ...   [click here for more]
Arcana Games  Pay What You Want

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Instant Aliens

Instant Aliens


Finally! An alien life creator that builds plausible ecosystems from microbes up to plant, animal, and sapient species. Alien encounters are some of the most exciting aspects of science fiction. In many cases, though, the beings depicted are only slight variations of our own species, often with barely a thought given to the other creatures that populate the native...   [click here for more]
Galactic Baroque Publishing  $10.00

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 200-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world, from the initial brainstorming to the niggling details. Each chapter ends with an example, demonstrating the advice of that chapter...   [click here for more]
5 Minute Workday Publishing  $4.00

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Echelon Explorations: Polyhedral Pantheons

Echelon Explorations: Polyhedral Pantheons


The gods create the world... and you create the gods. Whether you need only a small pantheon with a few deities, or a larger pantheon with dozens of deities, Polyhedral Pantheons gives you tools to make pantheon creation easy. This book also contains three pantheons and over seventy deities as examples you can use in your game. The Shu-shi Pantheon, venerated by Chinese halflings who seek...   [click here for more]
Echelon Game Design  $3.99

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Echelon Expansions: Draconic Bloodlines

Echelon Expansions: Draconic Bloodlines


Great-grandma was seduced by a dragon, When she became the dragon’s reeve. You might think there’s no such thing as dragons, But as for me and my dad, we believe. — The Wyrmish Rovers While direct, if distant, descent from a dragon is a common explanation for a sorcerer’s draconic bloodline, others are possible. Long association...   [click here for more]
Echelon Game Design  $4.99

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How to GM Bundle [BUNDLE]

How to GM Bundle [BUNDLE]


This special bundle product contains the following titles. How to be a Master GM Regular price: $5.99 Bundle price: $4.99 Format: PDF Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper. And they...   [click here for more]
Avalon Game Company  $23.96 $19.96

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Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"

Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"


How to best describe Landscapes? It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards...   [click here for more]
Conflict Games, LLC  $0.99 $0.68

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $2.00

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Rick Hershey: Art Rates 2017

Rick Hershey: Art Rates 2017


Rick Hershey: Art Rates 2017 The following pages list my illustration and design rates for 2017. Each section breaks down the importance of the service, as well as presenting the cost to hire. If there is ever a project you need help on and the rates are not listed in this document, feel free to contact me and discuss. Available Services Include: Art Direction Page Layout and...   [click here for more]
Fat Goblin Games   FREE 

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Westbound Quickstart

Westbound Quickstart


The Westbound Quickstart is designed to pick up and play immediately and only includes the very basic rules required to play. The book contains a very basic rules set, four player characters and a guide on how to play each one, a guide on how to be a Game Master, and a short adventure. (With Maps and visual aids) We're fully funded on Kickstarter. You can order the Hardcover Rulebook on our kickstarter...   [click here for more]
Island Of Bees   FREE 

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RPG Handbook ~ Getting Started

RPG Handbook ~ Getting Started


The RPG Handbook ~ Getting Started is a system-free, color guide to playing tabletop roleplaying games (RPGs). It contains key information from the complete RPG Handbook. This concentrates on information for those interested in finding out more about playing RPGs. That includes content for new players and families who would like to try out what roleplaying games have to offer. The topics covered include:...   [click here for more]
Thistle Games  Pay What You Want

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Hexbox

Hexbox


Emergent storytelling through wilderness exploration! Hexbox is a systemic approach to sandbox hexcrawling designed for use with 5th Edition Dungeons and Dragons but easily adaptable for use with any fantasy role-playing game. This book lays out the systems and procedures used to streamline the process with an eye towards minimizing GM bookkeeping and keeping the nuts and bolts largely off-screen...   [click here for more]
Taoscordian Games   FREE 

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One Page Dungeon Contest Submission Guide

One Page Dungeon Contest Submission Guide


Everything you need to know about submitting a One Page Dungeon Contest entry, along with resources, a playable sample dungeon, and a few tips to make your next entry stronger. ...   [click here for more]
Shattered Pike Studio   FREE 

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Introduction to InDesign

Introduction to InDesign


Written by the Usherwood Adventures publisher/designer/author James D. Kramer with the complete InDesign novice in mind, this book is intended to help you get started creating professional documents in InDesign; focusing the skills you need to get up and running quickly, without getting bogged down in a lengthy explanations that makes your eyes glaze over. The package you will download contains a...   [click here for more]
Usherwood Publishing  $5.00 $1.00

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Avalon Art, Pose Book 1

Avalon Art, Pose Book 1


Many young artist and experienced illustrators often find it hard to get started on an image, or to find the right poses for these figures. Avalon is here to help. Using our fast and easy to use Pose Books you can simply trace or copy the pose you want, and get right to work. Use the poses in this and our other books to build scenes, compose figures images and to create dynamic character art. ...   [click here for more]
Avalon Game Company  $4.50 $3.11

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,...   [click here for more]
Avalon Game Company  $5.99 $4.13

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Hell Beasts

Hell Beasts


How to Draw Grotesque Fantasy Creatures Draw the stuff of which nightmares are made. If you harbor a love of imagery most foul, of demons and monsters and devils of all sorts ... then welcome to the book from hell. Within its pages lurk sadistic orcs, flesh-eating zombies, blood-thirsty dragons, unholy monstrosities and dreaded beasts of legend and lore. If you dare to open this book and...   [click here for more]
F+W Media  $7.99 $5.51

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How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps


Step by Step Cartography for Gamers and Fans The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step...   [click here for more]
F+W Media  $22.99 $11.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99

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Dig-In For Victory!

Dig-In For Victory!


Fascinating facts and figures from the Royal Engineers' Manual of Field Engineering 1911. A wealth of data about making defences, building bridges and blowing things up. Lots of useful information for anyone designing a wargame set in the late 19th or early 20th centuries. There's also a lot that can be transferred to medieval wargames and even RPGs. As well as tables of data and extracts...   [click here for more]
Draken Games  Pay What You Want

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99 $4.13

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99 $2.06

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Pathfinder RPG Story Engine

Pathfinder RPG Story Engine


Ready to write your own Pathfinder RPG adventures, but need some inspiration? Try the Pathfinder RPG Story Engine! Using percentile dice roll up settings, opposition, motivation, and more. Also, find guidance for adding monsters, traps, treasures, and DC Checks. Bonus: The author includes "Adventure out of Arnhold" - a single-session Pathfinder adventure inspired by rolls made with...   [click here for more]
Gordon Games  $2.00

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Gearing Up in the Timeless Isle

Gearing Up in the Timeless Isle


Walkthrough: World of Warcraft MMORPG Even if you aren't a member of a current raid team, this is a great chance to gear yourself up and apply to a raid, to kick your character’s power level up a notch, or to dose that Alt of yours item level on the cheap. I’ve read a lot of different guides on the Timeless Isle, but none of them worked as a good ‘one...   [click here for more]
DemOniX LLC Publishing  $1.95

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The Empires Series: Where Do I Start?

The Empires Series: Where Do I Start?


With a large selection of dice systems and supplements, the Empires wargame can look a bit daunting at first but this game has been written to be as simple as possible (we hope). So, in order to help find what you are looking for, we have written a brief guide to each expansion/supplement with links to the appropriate page on Wargame Vault to read more about the products. Whatever you want to play...   [click here for more]
War of Life Gaming   FREE 

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Simple Simon's How to Talk Like a Pirate

Simple Simon's How to Talk Like a Pirate


Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account Let Simple Simon Teach You the Pirate Patois And You'll be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn Pirate Basics An Advanced Nautical Vocabulary Lingo From the Gun...   [click here for more]
Black Shark Enterprises  $1.00

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Fantasy Character Slings

Fantasy Character Slings


SLINGS Whenever I have gotten a chance to play a tabletop RPG, the one thing being asked over and over again was: “Whose miniature is that one?” It didn’t matter if we were playing on a flat map or a 3D setting; the question had been asked often enough for me to give it some thought and create the character sling. These character slings...   [click here for more]
The 5th Terrain  $3.79

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The Vampire's Codex Starter Adventure

The Vampire's Codex Starter Adventure


Based on J.A. Dohm's refreshing setting, this Starter Adventure RPG is a fully contained background, adventure and description of what is detailed in The Vampire's Codex Role-Playing Game. Included are three (3) pre-made characters for use as well as Game Masters' tools and characters. The Vampire's Codex is a D%(percentile) system which matches the grittiness associated with J.A. Dohm's setting, webisodes...   [click here for more]
5th Epoch Publishing, LLC  $1.95 $0.99

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional...   [click here for more]
Raging Swan Press  $5.99

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How to Slay Dragons and Understand People

How to Slay Dragons and Understand People


Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games. This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first,...   [click here for more]
BOSS mod  $0.99

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Ibu: The Emerald Canopy

Ibu: The Emerald Canopy


A new land. New creatures. New hope. Ibu: The Emerald Canopy is the first wilderness hexcrawl sandbox campaign designed for use with Taoscordian Games's Hexbox system. Sent on a mission of exploration and discovery to a new land across the sea, the PCs find themselves in a mysterious jungle inhabited by strange creatures. Ibu: The Emerald Canopy includes: A 5,000 square...   [click here for more]
Taoscordian Games  $9.99

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Game Master Journal

Game Master Journal


Game Master Journal:Goblin Journals Book #5 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. Game Masters Journals walk a Game Master through the creation of their own game sessions. It takes them step by step asking...   [click here for more]
GoblinsNest Games  Pay What You Want

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Campaign Journal

Campaign Journal


Campaign Journal:Goblin Journals Book #6 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. The Campaign Journal walks a Game Master through the creation of their own full campaigns. It takes them step by step asking...   [click here for more]
GoblinsNest Games  Pay What You Want

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