Title |
Publisher |
Price |
Talislanta Atlas & GM’s Guide: Unveil the Secrets of an Ancient World
Embark on a journey through the mystical lands of Talislanta with the Atlas & GM’s Guide, a treasure trove for Game Masters and players alike. This guide is your comprehensive map to the wonders and mysteries of a world unlike any other. Delve into detailed histories and rich descriptions... [click here for more] |
Everything Epic |
$19.99
|
Explore the Alien High Fantasy Universe with the Talislanta Bestiary
Dive into the heart of Talislanta, an alien-high fantasy universe brimming with wonder and danger through the pages of the Bestiary. This comprehensive collection showcases hundreds of creatures, monsters, and exotic flora and fauna, each vividly brought to life with stunning full-color illustrations—a... [click here for more] |
Everything Epic |
$19.99
|
Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find:
Dice rules that range from cooperative tasks... [click here for more] |
Schwalb Entertainment |
$8.00
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
Halt! Who goes there? Tread no further, knaves! Turn back while you still can. For what lies inside this dusty tome is meant only for the most ambitious and committed among you. The secrets locked inside these passages reveal that which was not meant for mere mortals to behold. Flee now, and let there be a veil that shrouds the inner workings of the universe! Are you yet undaunted?... [click here for more] |
Spellsword Studios |
$4.99
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
" The Gods were blind to the world around them. In their genocidal hubris, they did not see that the corruption had taken hold of them. Akhat shed one last tear for this doomed world before expiring."
– A Prophecy of a Thousand Year (fragments)
This tome hands the Oracle the keys to the world of GODS.
In this book you will discover, among other terrible things,... [click here for more] |
Arkhane Asylum Publishing |
$45.00 $22.50
|
AN EPIC ROLE-PLAYING SAGA
Craft Your Own Legendary Myths!
The MythCrafter’s Guide equips you with the tools that you need to design exciting MythCraft campaigns. Full of tips, tricks, tools, and tables, this book will get your imagination pumping and will offer you guidelines as you create memorable adventures for your party of eager heroes.
The MythCrafter’s Guide offers guidance... [click here for more] |
QuasiReal House |
$30.00 $15.00
|
« Les dieux ont été aveugles à ce qu’il se passait, trop fiers d’eux, satisfaits d’avoir perpétré un génocide, incapables de voir que la corruption avait déjà posé la main sur eux. Alors, Akhat versa une dernière larme pour ce monde condamné avant de succomber. »
Une Prophétie de Mille Ans (Fragment)
Oracle, les plus grands secrets de... [click here for more] |
Arkhane Asylum Publishing |
$48.05 $24.03
|
It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line,... [click here for more] |
Free League Publishing |
$19.98
|
Are you wanting to take your Micro Chapbook RPG dungeons to the next level? With new more detailed dungeon generation options, new monster generation options, new tactical choices in battle, and a slew of randomized search tables, the Micro Chapbook RPG Advanced Dungeon Guide is sure to beef up your dungeon crawling game. This Advanced Dungeon Rulebook contains all the rules for building complex... [click here for more] |
Micro RPG |
$14.99 $4.99
|
The Shadowroth Dynasties Judges Guide
The Shadowroth Dynasties Role Playing Game: A d6 based high fantasy roleplaying game that uses a 3d6 mechanic, allowing for number combinations in almost every die roll that trigger all manner of extra complications, skill triggers and unforeseen effects.
The Shadowroth Dynasties Judges Guide is twofold. Part One: A Judges guide to the Players Grimoire... [click here for more] |
Shadowroth Press |
$1.93 $1.45
|
Guide your players into a World of Adventure!
The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one.
The gamemaster screen itself is a landscape, full-color, four-panel cardboard screen, 34 inches wide and 8.5 inches tall,... [click here for more] |
Chaosium |
$14.99
|
THE MAGISTER’S GUIDE is the essential gamesmaster supplement for Spire: the City Must Fall. This book is packed with advice, new systems, and additional materials for the core game that should make running each session more enjoyable than ever and provide exciting new options for seasoned GMs and players alike. Featured within are:
New advances, equipment, fallout and specialised adversaries for every Spire... [click here for more] |
Rowan, Rook & Decard |
$7.50
|
How do you make great combat in 7th Sea?
How do you make things challenging when you're dealing with duelists?
GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most... [click here for more] |
Chaosium |
$1.00
|
Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work!
7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book.
The Theah Sourcebook: Detailed essays and maps on Theah's nations, cultures, secret societies... [click here for more] |
Chaosium |
$29.99
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors, foul... [click here for more] |
FASA |
$22.45
|
This supplement will allow you to implement an ongoing campaign into Hero Kids, rather than simply treating each adventure as a one-shot.
New features include:
Ability to scale up to 6 Heroes
Ongoing campaign system with XP values for all official scenarios as well as guidelines for creating your own
Robust and improved character creation rules including classes
Levelling rewards and character... [click here for more] |
Nailthorn Studios |
$4.99
|
The Marshal's Handbook is the gamemaster's guide to the world of Deadlands. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West.
It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Deadlands Classic: Player's Guide is also required for those who plan on being heroes in... [click here for more] |
Pinnacle Entertainment |
$9.99
|
The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn... [click here for more] |
EDGE Studio |
$4.95
|
DRACONICUS - GAME MASTER'S HANDBOOK
Welcome to Draconicus – a world of enchantment, adventure and dragon magic. In this game, players can assume the roles of miscellaneous characters – heroes and villains, nobles and fools – who inhabit the world of Draconicus, and go on adventures and quests in which they can change the outcome, solve the quest, and win... [click here for more] |
The Yellow Hand |
$6.99
|
The 13th Age Roleplaying Game Supplement to rock your players world.
Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide.
GM advice on tailoring the Icon Relationship result to the character.
Hundreds of Icon Relationship results.
Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells... [click here for more] |
Dread Unicorn Games, LLC |
$14.95 $4.95
|
The Chaos Cypher System NPC and Creature Generator has been developed to enable fans of the Cypher System to create fully fleshed out NPCs and creatures for use in their campaigns and adventures. It covers everything from just establishing a level and a profession, all the way up to their motivations, traits, natural environment, name and combat, if that’s what’s required.
It also includes... [click here for more] |
Realmweaver Games |
$5.00
|
Asunder is a dark fantasy RPG in a world without metal that uses the Shadow of the Demon Lord game system.
You hold in your hands the Keeper’s Tome for Asunder, a resource that contains the secrets, political intrigue, cultural depth, and monster creation needed to be a captivating Keeper (GM). Asunder is a game of people seeking answers to a dying world. Though their... [click here for more] |
Gifted Rebels |
$20.00
|
Ironbound: Circle of the Druid
Discover the mystical world of Ironsworn with 'Ironbound: Circle of the Druid,' a must-have expansion for fans of lore-rich low-fantasy adventures. Dive into the enchanting lore of the Four Druidic Circles, each bringing a unique set of paths and rituals, seamlessly integrated into the Ironsworn universe. These rules offer a fresh way to interact with... [click here for more] |
Mighty Mugs Studios |
Pay What You Want
|
The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three.
This module, a republishing... [click here for more] |
Columbia Games Inc. |
$49.99
|
NOTICE: This product requires Pits & Perils. We also recommend the Fear! Fire! Foes! supplement, both available here at Drive-Thru RPG! Check 'em out today...
Infernal Realms is the next supplement to Pits & Perils, adding loads of new content while preserving its old-school style and simplicity. This booklet has:
Variant classes, including hill dwarves, barbarians, and swashbuckling... [click here for more] |
Olde House Rules |
$3.99
|
Welcome to THE SHIMMER. A subterranean world of glowing mushrooms, strange creatures, winding tunnels and death! In 3DIE6, you play a member of the Roan, a city of little creatures that are part bug, part human, maybe a little bit alien and a lovely shade of blue. They also die all of the time. To help remedy that somewhat, they have evolved over time to have three distinct hive-minds inhabiting... [click here for more] |
Deeply Dapper Games |
$18.00
|
All your actions can change the story.
If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it.
Insight Fantasy has all the mechanisms you would expect from a fantasy RPG, but the main difference is the player’s ability to make significant... [click here for more] |
NEVR |
$14.99 $5.99
|
Prepare to run your first tapestry with the Fateweaver's Screen. Comes in horizontal format.
---
Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHÄNDER RPG.
The gods failed us. The powerful betrayed us. Rise to meet your fate.
Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate... [click here for more] |
Andrews McMeel Publishing |
$14.99
|
THE AGE OF LEGEND
Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.
As the levels of magic rose, so did the dangers in the world. The rise... [click here for more] |
FASA |
$29.99
|
THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining... [click here for more] |
FASA |
$23.99
|
Shonen, or “anime for boys”, are one of the main inspirations of KotR:A, and have mainly influenced how Students can use Limit Points and the idea of Overdrive.
KotR:A, however, is also a game about Mechas, and this reflects, for example, in the Knight Techniques each Job has.
Knights of the Round: Shonen takes the focus away from the Knights and puts it on the Students: this means that to create... [click here for more] |
Fumble GDR |
$10.00
|
Why do we forget? Every time I begin to tell this story, our story, that question always comes to mind. Even today, at the dawn of a new millennium, I still have no answer. We lost everything. In an instant, what was ours was wrested away, submerging us in the darkness of our own ignorance. The details of our history are... [click here for more] |
Anima Project |
$19.95
|
13th Age Game Master’s Screen and Resource Book
The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire.
The Gamemaster Screen
The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:
Skill... [click here for more] |
Pelgrane Press |
$16.95
|
Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table.
And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,... [click here for more] |
Gaming Ballistic, LLC |
$4.00
|
This is a supplement for Jaws of the Six Serpents, our popular gamebook taking the PDQ system into the realms of sword-and-sorcery and the darker sides of fantasy. Because PDQ is so simple and flexible, it lets you lay out what's important about characters and get playing very quickly.
Serpents' Teeth is a resource for the GM, with adventures and guidance material, mostly by fans... [click here for more] |
Silver Branch Games |
$9.95
|
The essential tome for GMs!
How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference book... [click here for more] |
Iron Crown Enterprises |
$18.00
|
Mini-supplément optionnel (6 pages de règles) sur la magie et la sorcellerie dans Épées & Voleurs, avec un topic spécifique par page. ... [click here for more] |
Legrand Games Studio |
Pay What You Want
|
Monsters and Treasure!
Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improvedion... [click here for more] |
Steve Jackson Games |
$18.00
|
They dwell forever in a series of tunnels underground. Lit and fed by a phosphorescent carpet of fungi and lichen. They battle strange beasts and giant creatures. They are small and blue.
They are The Roan and this is THE SHIMMER.
A Bug's Guide to the Shimmer is an adaptation of the world in my RPG system 3DIE6 for the Troika! Roleplaying system. It's a simple hack of the character... [click here for more] |
Deeply Dapper Games |
$10.00
|
Shields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement.
Building off of the Dungeon Fantasy RPG and Fantastic Dungeon Grappling, Shields Up! enhances and expands your shield-using experience.
Leverage the "shield bind" to open lines of attack, or protect yourself
New explicit... [click here for more] |
Gaming Ballistic, LLC |
$10.99
|
THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining... [click here for more] |
FASA |
$20.99
|
Game Master Kit at a Glance
The sturdy, high-quality GM screen features Magical Kitties artwork on the outside, and important game info on the inside.
One copy of the Our Hometown Workbook is included inside the GM screen, to keep track of all the fun in your series.
Also includes the cute and useful Kitty... [click here for more] |
Atlas Games |
$4.99
|
Are you ready to take your roleplaying to the next level? Look no further than Phoenix RPG Condensed Core Rules, a comprehensive and versatile system that will bring your stories to life in any world or setting you can imagine.
This 81-page book contains the complete, condensed Phoenix RPG core rule system, a multipurpose pen & paper tabletop roleplay system that is based on a fast, intuitive... [click here for more] |
Einhorn Game Production |
$6.95
|
This isn't your great-great-grandfather's London!
1879 is a roleplaying game set in the late Victorian era of an alternate history, with low-level magic, high-level adventure, and vast possibilities as the Age of Steam gives way to the Age of Electricity. The 1879 Gamemaster's Guide describes the game world in depth, with details of the alternate history of the game world Earth and of colonization... [click here for more] |
FASA |
$22.75
|
The Earth Belt threads through the eye of Gateway’s ring, an endless stream of billions of tons of broken rubble and debris averaging 5,500km in diameter, with some pieces as large as a small moon and others as small as a grain of sand. The fragments of Earth, its moon, and countless other planets, sucked in from other planes by the Nexus, are now spread far and wide for millions of kilometers... [click here for more] |
Vagrant Workshop |
$14.95 $9.95
|
What is this?
Have you ever found yourself in a situation where you want to play a tabletop RPG style fantasy battle, but all you have available is a chess board and a classic six-sided dice? I have.
To be specific, I just realized that I need a set of rules for using a giant outdoor chess set in an park-RPG event next summer, and I thought I'll just write... [click here for more] |
Storycraftsman |
$5.00 $3.50
|
Alternative Rules, Setting Secrets & Multitudinous Options for Adventure!
The world of Trystell is overflowing with the potential for stories of change in a brave new age. Now game masters have a variety of new options for telling these tales, challenging their parties and deepening the ongoing mysteries in their Age of Ambition campaigns.
The... [click here for more] |
Tab Creations |
$4.99
|
5e CRUNCH converts 5e D&D into a classless, roll-under system. Of course, converting everything sounds like quite a hassle, surely a lot of existing material needs to be thrown out?
Not so! 5e CRUNCH: The Game Master's Handbook provides an easy guide for converting monsters, adventures, magical items, skill checks, and more! And that's just scratching the surface because this book also... [click here for more] |
Cogsworther's Workshop |
$3.00
|